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Edit: just a thought, you have checked the books part of what they are selling, since you buy a spell tome not a spell?
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 unofficial skyrim special edition patch.esp
6 6 falskaar.esm
7 7 Circlets and Masks with all Robes and Hoods.esp
254 FE 0 Better Dragon Shouts.esp
8 8 BetterArchmagesRobes.esp
9 9 boshd.esp
10 a increased mage robe enchantment.esp
11 b FortifyDestructionDamage.esp
12 c undeath.esp
13 d fos - forests of skyrim.esp
14 e Arcanum.esp
15 f konahrik_accoutrements.esp
16 10 Tainted_Blood.esp
17 11 forgottencity.esp
18 12 Apocalypse - Magic of Skyrim.esp
19 13 dd - enhanced blood main.esp
20 14 super dragon preist mask.esp
21 15 Better Vampires.esp
22 16 alternate start - live another life.esp
This is what I have
You can't delete mods mid playthrough, skyrim bakes data from mods into saves, deleting a mod is a really bad idea.
What I was saying is your first five and last mod are ok... I'm not familiar with the other mods.
https://www.nexusmods.com/skyrimspecialedition/mods/6837?tab=description
From the mod descriptions:
Arcanum: Most of the spells contained in this mod can be bought from vendors, and are seamlessly integrated into the leveled lists of magic merchants.
Apocalypse: Apocalypse is seamlessly integrated into Skyrim. The spells, scrolls and staves can be bought and looted from the same sources as vanilla spells of the same school and level. After you install Apocalypse, any spell vendors will start selling the appropriate spell tomes once they restock their inventory (when left alone for 48 hours).