The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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pho_kko May 20, 2021 @ 10:53pm
(Vortex) Removing Dependencies Not Set Manually
I'm trying to follow a suggested mod order to the letter, but I'm having an issue with a mod being set to load after another mod when it needs to load before. The issue is, the rule to load after is not a rule set by me.

https://steamcommunity.com/sharedfiles/filedetails/?id=2493159878

I have a rule for this mod to load after Lock Overhaul, which can be removed by the little icon to the right of it. (KS Dragons has a rule to load after the Armor Rating Redux, and this is the method in which I'd been imitating the suggested mod order) However, there is a rule that this mod must load after Wildcat, which cannot be removed.

https://steamcommunity.com/sharedfiles/filedetails/?id=2493160028

This is how the mod order is supposed to look. The Armor Rating Redux page lists no hard requirement of Wildcat, so I don't think there should be a problem loading it before as opposed to after. Basically, I'd just like to remove the rule saying ARR needs to load after WC. Is there any way to remove it in Vortex, or maybe in xEdit?
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Vlad 254 May 20, 2021 @ 11:04pm 
I'm not sure what you are trying to do there maybe it's clear but I'm not following what you are trying to say or exactly what you are trying to change.

Rules are easy to change in Vortex and if they are locked you can unlock them or you can go into Loot and change the metadata.

I'm wondering how many conflicts and/or rules you have there and if you gave them time to populate. Did you try rebooting Vortex. I've never had to do this but it very well could help.
pho_kko May 20, 2021 @ 11:08pm 
Originally posted by Vlad 254:
if they are locked you can unlock them
This is in the vein of what I would like to do. In the first screenshot, there is a rule that the selected mod must load after a locked mod (Wildcat). I would like to remove that, but I don't know how as it is not a rule that I set myself.
Vlad 254 May 20, 2021 @ 11:14pm 
depends if you're in the plugin section or the mods section.

in the mods section you can click on the lightning bolt next to the mod and in the new window on the far right you unlock the lock next to the mod rule in question. You can also get to all the rules by clicking on the "Manage Rules" at the top.

I doubt you are in the plugin section but if you click on "Manage Rules" up the top then you use the minus sign next to the rule
pho_kko May 20, 2021 @ 11:40pm 
"Manage Rules" only shows the rules that I set myself, both in the Mods and Plugins section.

I also don't have the lightning bolt symbol that would let me unlock the mod rule.
Vlad 254 May 21, 2021 @ 12:33am 
Maybe it's me but I'm not getting what exact mod you want to load after what exact mod. in other words when you say "selected mod" I'm guessing that is from "Armor Rating Redux"

If you are talking about Armor Rating redux that mod author says to load it after wildcat.
Here's two videos by the one and only Gopher regarding Rules with Vortex. I highly suggest you watch them.
https://youtu.be/BRo8I32ASSw
https://youtu.be/eSkurhkPSyw

Also, did you try looking at your load order in Loot regarding changing the metadata.

I'm not even sure how versed you are in load order. Did you ask the mod author(s) on the mod page(s)?
pho_kko May 21, 2021 @ 12:45am 
I want Armor Rating Redux to load before Wildcat. A locked rule tells ARR to load before and after it, causing a "cyclical processing" error.

I'm following the modlist on this page:
https://www.nexusmods.com/skyrimspecialedition/mods/17653

Also, the author of ARR, in the posts section of the mod, says that it's not absolutely necessary that ARR be loaded after. The modlist I linked above (hidden behind a spoiler), actually has ARR loaded before WC (the second screenshot in the OP).

I've also taken a look at the metadata in LOOT and the entries for "Load After" are empty, not just for ARR but for other mods.
Last edited by pho_kko; May 21, 2021 @ 12:50am
Vlad 254 May 21, 2021 @ 1:25am 
Did you enable the "Dependencies" column in the mod list (if it's not there already)
If that column is not there use the gear icon (top rh side) then in the drop down tick "dependencies"

you then can remove rules by clicking the icon for the mod in question and in the popup click the (-) symbol alongside the rule. That will remove the rule.

(all of this info is in the videos provided)

Last edited by Vlad 254; May 21, 2021 @ 1:26am
pho_kko May 21, 2021 @ 1:42am 
Originally posted by Vlad 254:
Did you enable the "Dependencies" column in the mod list (if it's not there already)
If that column is not there use the gear icon (top rh side) then in the drop down tick "dependencies"

you then can remove rules by clicking the icon for the mod in question and in the popup click the (-) symbol alongside the rule. That will remove the rule.

(all of this info is in the videos provided)
Yes, it was off initially, but for ARR specifically, there was no lightning bolt even afterwards.

Interestingly, when clicking on ARR's dependencies in the Mods section reads: "No Dependencies," and doing the same in the Plugin section reads: "Load after: Wildcat," which I know is not the same thing, loading after does not necessarily mean its dependent on it, I just found it curious.

I've been doing a whole bunch of poking and prodding, but it's only an issue with ARR, and at this point, I'm willing to just skip it and leave it out of order. If it turns out damage is an issue because of it, I can just use Wildcat to fix it.

Thank you for your help, by the way.
Last edited by pho_kko; May 21, 2021 @ 1:45am
Vlad 254 May 21, 2021 @ 1:51am 
Going forward I would add no more than 3 or 4 maybe 5 mods at a time. This way you can watch what loads after what and set the rules as you go. You can also start over and do it that way as well.

You have not mentioned a cyclic rule which if you had one those are easy to fix as well. Again, the videos by Gopher are gold. We always suggest everyone watch them.

Good luck and if you have more questions let us know.
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Date Posted: May 20, 2021 @ 10:53pm
Posts: 9