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The low damage is offset to some extent by the Impact perk, which gives dual-cast destruction spells guaranteed stagger against almost every enemy in the game. Some larger enemies need to take more damage to stagger, but apprentice-level spells with the damage perks are enough to stagger anything in my experience. As soon as you have the magicka regen or cost reduction to cast even apprentice-level destruction spells indefinitely, you can stunlock everything from bears to dragons until they're dead, with no risk to yourself when fighting 1v1 (or as many as you can keep staggered).
Faralda will sell stronger spells as you level your Destruction skill, but the damage will never reach anywhere near the levels that melee or ranged can reach in vanilla. Still, I've played pure mages with only 150-200 health all the way to level 80+ with no issue, using destruction as my main or even only source of offense. The defensive capability that Impact provides is rivaled only by 1h+shield with vegetable soup, in my experience, with the added benefit of range. It leaves mages feeling a little weird though, as most people probably wouldn't expect a destruction mage to be a stunlock build.
Add summons, frenzy/calm spells, paralyze, and all of the other tools at a mage's disposal and mages are still viable and fun in Skyrim imo. But they are severely lacking in damage when compared to other builds and mages in past games, and they lack many of their previous utility spells as well.
There are better spells for sale when you get a higher Destruction skill, but they are all a let down.
People play mages by utilizing powerful summons and illusion spells.
And make sure you get all the perks for master destruct as half cost, etc. Once you get to the high level spells its very fun pinning bandits to the wall with an ice spear. But overall, if you aren't utilizing paralyze, fear, and summoning, you're in for a helluva battle.
It still seems like the super strong spells from the former games are missing and playing mage in skyrim seems to mean a lot of casting for less outcome compared to a melee build.
I can kill a dragon with idk 3-4 powerstrikes with my sword and other npc´s are usually a onehit. Range doesn´t matter much since I can just use whirlwindsprint and be right in the face of my opponent dealing over 300 damage with each hit plus I can put overpowered paralize or other poison on my blade + fortify one or two handed and make it even more stupidly op.
I might see if I can find some mods on nexus that deal with the non scaling magic damage as well as some that add some proper destruction spells. The selection of spells is really not that great in vanilla skyrim.
Any recommendations?
Enai's mods are awesome in general.
And just as a heads up, magic will NEVER compare to the insane heights of dmg you can reach by maxing melee, especially once you get into enchanting.
My alchemy, enchant and two handed is maxed and I can make crazy things with that like making buff gear for alchemy and smithing then with this make op potions to buff alchemy & smithing even more and then with this ontop make stupidly op melee weapons and armors and also make much stronger enchantments. It´s crazy lol.
https://www.nexusmods.com/skyrimspecialedition/mods/1090
https://www.nexusmods.com/skyrimspecialedition/mods/27839
https://www.nexusmods.com/skyrimspecialedition/mods/39170
https://www.nexusmods.com/skyrimspecialedition/mods/6285
From the description page:
I want to cheat!
There is a secret way to get all of the spellbooks. Just kill the Riverwood chicken and loot its corpse. You're welcome.
Not gonna cheat, but any author who can come up with that deserves a download. :)