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With a load order that big and no obvious causes (vanilla hair replacers, unless I missed one in your load order) the chances of someone else being able to spot the problem are slim. You are either going to need to do some work or...
Install Face Discoloration Fix[www.nexusmods.com] as well as its requirements if you don't already have them, Address Library for SKSE Plugins and SKSE64.
Be sure to read the to the remarks, particularly: "NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will not be able to restore the intended appearance. It will only fix the discoloration."
IE: Load order is still important for anyone using Bijin, Pandorable, etc.
you are amazing man, the mod fixed it, finally . thank you so much
However, I have to ask if you sorted that load order and applied the results, as there are a number of mods that look to be loaded in the wrong place,
Another thing I see is an .esp for a 144 FPS fix from this mod: Over 60 FPS Physics fix. Let me state here that there is NO SUCH THING as an over 60 FPS fix. On an extended playthrough, things WILL break, as it is not just the visual that is effected by the FPS - EVERYTHING in the game is tied to it. While it is your game to do as you wish with, I STRONGLY suggest that you read this first (Specifically, the second link):
FPS can't exceed 60
https://steamcommunity.com/app/72850/discussions/0/2561864094345033643/?tscn=1526053394#c2561864094345056812
And for a more detailed discussion of the FPS issue, see:
Getting the game above 60hz [FPS] is it possible? - https://steamcommunity.com/app/489830/discussions/0/5251727781289359246/
And, know, that should you exceed 60 FPS and encounter any issues in your game due to bugs, glitches, or any other unusual occurrences, we will NOT be able to help you - except to say: Start a new game, this time with FPS capped to 60.
Now.
Going to nitpick on you DarlkestLight (just a little bit).
First, Amren ID is 138AA - LOL! those Bs and 8s tend to look the same when you stare at them!
Second, the mod responsible for the darkface issue will most definitely touch upon that NPC - if it did not, there would be no darkface bug. And, this is immediately apparent in xEdit when you look at the RH pane. It is there that you will see what records are being edited by the mod - if any. Usually, the dark face is caused because Mod A, which edits the records with new Head Parts, Head Textures, Texture Lighting, Face Morph, Face Parts, and Tint Layers and supplies the FaceGenData files that are meant to work with those, is being overwritten by a mod that is just changing the .esp records, thus causing a disconnect between the records as given to the game by the .esp, and the FaceGenData files that were installed by Mod A - whose .esp records have now been overwritten. (This is almost 100% of the time because the last loading mod is just including the vanilla records - almost, because if a person is mixing and matching - which is not recommended if one is not experienced in doing so - then you can also have other FaceGenData files thrown into the mix as well.) This is why the issue is almost 100% of the time due to load order - which is ALWAYS important, no matter what mods a person may be using.
Because of this, a person would just about never have to use the CK to fix these issues - unless you don't know how to use xEdit - and that's possible, as there are some people very proficient with the use of the CK and not xEdit, and vice versa.
I will add this finally - this is one of the things that points out the important of just adding a few mods at a time and testing, saving as you go - doing so avoids the vast majority of problems that we run up against in the forum.
Trust me on this, I've made a lot of FaceGen for that mod and fixed quite a few followers for it too. (Or look at the Shiva's Vanilla Hair Replacer[www.nexusmods.com] page if you don't trust me, they detail the process for creating FaceGen for other mods in the posts section)
You are quite correct that the culprit USUALLY touches the NPC. But not always.
Nope, hes def 13BAA. I just looked him up in xEdit.
HOWEVER:
As to Shiva's hair, it IS touching upon those NPCs - though indirectly and not by name. It is replacing the FaceGenData files - as can be seen by opening up the mod. And, in xEdit, the .esp is changing the Head Part records (LH pane) and the records in the RH pane - Model, Extra Parts, Parts - and these are the things that will cause darkface. So yes, when you open it in xEdit, it is readily apparent:
https://steamcommunity.com/sharedfiles/filedetails/?id=2389433452
In the above case, the solution would be simple - move Shiva so that it is higher in the order than the other mod; or carry over the mod's records into Shiva; or make a patch.
And, the cause, even if you load the mod being overwritten after Shiva, is also due to the fact of how the mods were installed.
Shiva would need to be installed first (it is a base mod) and any other mod changing NPCs would need to be loaded after, with all its files overwriting Shiva - if a person installs the mods properly there will be NO dark face issue. The issue comes from when people do not do the installation properly, and do not know how to use xEdit to its fullest extent.
Part of installing mods is not just only looking at xEdit, which does show things, it is also looking at what is contained in the mod's files, as well - which sometime requires opening up any BSAs to see exactly what is in them.
Doing all these things is why I never have these problems in my builds. So yes, not just one thing may indicate everything, but no experienced individual should be relying on just one thing.
(And I was hoping to get away without a long dissertation - LOL!)
Shiva's dark face bugs CANNOT be fixed by load order. You can try if you like, but the engine freaks out because the head parts Shiva's change do not match the expected head parts in the FaceGen. Because neither Shiva's nor another mod that may edit a vanilla NPCs appearance has FaceGen data 100% appropriate for the other mod WITH Shiva's head parts, the only way to fix this is with new FaceGen. If no patch already exists, the only way to make that FaceGen is with the CK.
Example: Immersive College of Winterhold needs a Shiva's "patch". That patch is JUST FaceGen data without any sort of esp. That FaceGen data was made by having Shiva's loaded in the CK and Immersive College of Winterhold active. This cannot be sorted by load order as these two mods have no (esp) conflict. This cannot be fixed by conflict resolution as Immersive College of Winterhold's FaceGen will dark face bug, and Shiva's vanilla based FaceGen will dark face bug. You NEED the patch.
Example 2: Expanded Towns and Cities also needs a "patch" (again, just generated FaceGen with the CK, no esp). As does every other mod that adds NPCs using vanilla hair. These mods cannot possibly conflict with Shiva's directly as there is no asset conflict, Shiva's does not include FaceGen for them. There is also no esp conflict. THE ONLY FIX IS TO USE THE CK TO GENERATE NEW FaceGen (or uninstall Shiva's, but exporting FaceGen really isn't that hard). All of the patches on the Shiva's page were made this way.
That's more or less what I said (or tried to say if it wasn't 100% clear). You could not simply find these interactions in xEdit because Shiva's is editing a head part and not an NPC. You don't immediately know where to start looking if no mod is editing the NPC in question. If editing one head part can cause dark face bugs then editing other head parts probably can too.
I could easily find any of these issues on my own machine. If I even had these issues, I don't as I fixed them all long before Face Discoloration Fix was a thing. I still don't use that mod as I prefer to fix dark face bugs rather then hide them (not throwing shade at the mod, its a really good mod). Helping someone else find complex causes for dark face bugs over a forum is another story entirely.
So , yes, you are right - using a mod that is the exception to all rules and all expectations may not be fixable in xEdit or with surgical adjusting of files. But good modding practice would then suggest not to use that mod in a more complex build. So, to paraphrase what I often say: No matter how good a mod may look or sound, no matter how much you may really want a mod, if the mod ... causes issues in your game, dump the mod.
It is entirely possible (in fact, a certainty, based upon the info you have provided about this particular mod), that my ignorance of this one mod where what is usual does not apply, amongst all the thousands of others where it does, will cause me to make further mistakes as to what is needed to make this one mod work in a build.
With that being said, and since I do not use Shiva's hair (nor would I ever), and so do not actually have direct experience with it (nor would I want to after all I have just read and learned about it - I knew there was a reason I originally skipped over it when scanning Nexus mods), I will shut up now - LOL!
I'm actually kind of glad we had this conversation. You were also willing to engage and hear me out, so thanks. Hopefully this will prove a tad bit useful for others. A lot of people don't understand how troublesome it can be to track down a dark face bug. Its important to remember you can't always write it off as a load order issue. It usually is a load order issue, but not always.
Shiva's is causing dark face bugs because of the way SSE is made. It really should not be, as evident by Face Discoloration Fix's existence. The only way Shiva could improve the mod is by making Bethesda's engine stop freaking out so easily over headpart data, even Face Discoloration Fix does not do that. It just makes the FaceGen generated in game NOT bug out.
No one should throw any shade at Shiva as the mod works, if you are willing to make it work by taking a couple of extra steps to export FaceGen data. And now with Face Discoloration Fix its even easier to use, albeit you might increase load times being over reliant on Face Discoloration Fix. And as always (@ the general public) load order is still important!!!
I used Shiva's as an example because its well documented (to support my claims) and I understand it and have experience with it so I can explain why it breaks things. The issue is probably not unique to Shiva's though. We know it can happen, so the question becomes what other mod combinations can cause these issues? I am convinced that there are rare issues in other mods, or other combinations of mods that produce similar, pain in the ass to track down, dark face bugs.
Unfortunately I don't have access to the other peoples data that I've failed to help, but if they did everything I told them to correctly then the issues were neither load order related or using the wrong assets. (I've failed to assist a few people with problems like generic vampires having dark face bugs, etc) Without being able to reproduce and examine such issues, I honestly have no idea where to start looking for something like that (over a forum on someone else's load order).
Now, if there are problems with someone having dark face, and I see they are using Shiva's mod, I will know that the usual rules don't apply, and won't waste their time by telling them things that do not work or do not apply to that situation.
Am copying your posts to my personal notes (with the links) so that I will have them handy should the issue appear in the forums.
1: Load order not matching FaceGen due to improper load order. Adjust load order to fix.
2: Load order not matching FaceGen due to improper conflict resolution (wrong FaceGen data loaded). Vortex users need to adjust conflicting file settings to fix, MO2 users need to do something similar but I'm not familair enough with MO2 to walk people through it. NMM users can only fix this by reinstalling mods and choosing proper overrides during installation. (and please consider using another mod manager if your still using NMM...)
3: Load order not matching FaceGen due to loose files left behind from either NMM or manual installations. A Clean Install will fix this.
4: Load order not matching FaceGen due to loose files overriding FaceGen in a BSA. Either manually deleting the loose FaceGen or extracting the BSA with Cathedral Assets Optimizer[www.nexusmods.com] and using your mod managers conflict resolution will fix this. I recommend the second option as you won't accidentally delete something you weren't supposed to.
5: Unique interactions between mods such as, but not limited to, Shiva's Vanilla Hair Replacer. To fix Shiva's properly exporting new FaceGen following these steps[www.nexusmods.com] will be required (if a patch does not already exist). Face Discoloration Fix[www.nexusmods.com] will also fix all of these issues, but one should avoid overusing it as generating FaceGen in game does add to load time. If you simply can't find a cause use Face Discoloration Fix.
PS: Sorry for hijacking the thread.
Though, it seems, more often than not, a lot of information is covered in the act of sidetracking, at times!