The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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ut Mar 16, 2020 @ 4:46am
Werewolf animations, any mod fixes them?
There is a long pause before the werewolf picks up an enemy or bites them. And during the pause the game doesn't pause (arrows fly, water runs, fire burns, etc), it makes the effect look really bad. And the victim has a high chance to fall through floors, making feed and loot impossible.
Last edited by ut; Mar 16, 2020 @ 4:46am
Originally posted by RadCon One:
Originally posted by MysticMalevolence:
Originally posted by Vlad 254:
You mean a "mod". And yes, Nexus is filled with them. And yes, USSEP is a big one.
Yes, a mod, exactly like I said? What are you getting at, Dracula?
USSEP does not fix the werewolf killmove pause (or is isn't documented here[www.afkmods.com] like everything else). If you do know of a mod that fixes the werewolf killmove pause as described in this thread, please link it, because I would very much like to see it, as I have not yet found it.
You said mod MANAGER, is what he was pointing out to you, that is not the same as a mod. That aside, if you the kill-moves aren't to your liking / causing problems, then you can aternatively get the kill-move mod Violens (https://www.nexusmods.com/skyrimspecialedition/mods/668), and just disable them entirely.
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DPMR Mar 16, 2020 @ 3:46pm 
Well of course USSEP for game glitches. Nexus has about one hundred Werewolf mods.
Last edited by DPMR; Mar 16, 2020 @ 3:47pm
MysticMalevolence Mar 16, 2020 @ 3:54pm 
I don't recall seeing a mod manage to fix this.
Vlad 254 Mar 16, 2020 @ 6:06pm 
Originally posted by MysticMalevolence:
I don't recall seeing a mod manage to fix this.
You mean a "mod". And yes, Nexus is filled with them. And yes, USSEP is a big one.
MysticMalevolence Mar 16, 2020 @ 8:21pm 
Originally posted by Vlad 254:
Originally posted by MysticMalevolence:
I don't recall seeing a mod manage to fix this.
You mean a "mod". And yes, Nexus is filled with them. And yes, USSEP is a big one.
Yes, a mod, exactly like I said? What are you getting at, Dracula?
USSEP does not fix the werewolf killmove pause (or is isn't documented here[www.afkmods.com] like everything else). If you do know of a mod that fixes the werewolf killmove pause as described in this thread, please link it, because I would very much like to see it, as I have not yet found it.
The author of this thread has indicated that this post answers the original topic.
RadCon One Mar 16, 2020 @ 8:47pm 
Originally posted by MysticMalevolence:
Originally posted by Vlad 254:
You mean a "mod". And yes, Nexus is filled with them. And yes, USSEP is a big one.
Yes, a mod, exactly like I said? What are you getting at, Dracula?
USSEP does not fix the werewolf killmove pause (or is isn't documented here[www.afkmods.com] like everything else). If you do know of a mod that fixes the werewolf killmove pause as described in this thread, please link it, because I would very much like to see it, as I have not yet found it.
You said mod MANAGER, is what he was pointing out to you, that is not the same as a mod. That aside, if you the kill-moves aren't to your liking / causing problems, then you can aternatively get the kill-move mod Violens (https://www.nexusmods.com/skyrimspecialedition/mods/668), and just disable them entirely.
ut Mar 16, 2020 @ 9:41pm 
Originally posted by Entropy:
You said mod MANAGER, is what he was pointing out to you, that is not the same as a mod. That aside, if you the kill-moves aren't to your liking / causing problems, then you can aternatively get the kill-move mod Violens (https://www.nexusmods.com/skyrimspecialedition/mods/668), and just disable them entirely.
Thank you for the link. It works and the pause is removed.
MysticMalevolence Mar 17, 2020 @ 5:56am 
Originally posted by Entropy:
You said mod MANAGER, is what he was pointing out to you, that is not the same as a mod. That aside, if you the kill-moves aren't to your liking / causing problems, then you can aternatively get the kill-move mod Violens (https://www.nexusmods.com/skyrimspecialedition/mods/668), and just disable them entirely.
I did not. "I've never seen a mod manage to fix this" and "I've never seen a mod manager fix this" are entirely different sentences. It means "I've never seen a mod succeed in".

Disabling the killmove entirely is really just a bandaid, but I guess I do the same for archery ones anyway.
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Date Posted: Mar 16, 2020 @ 4:46am
Posts: 7