The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
sirkudjon Oct 8, 2021 @ 11:10am
Golden Saints and Dark Seducers?
Odd thing. I seem to find or even get attacked by Golden Saint or Dark Seducers but they sound like vampire and they look different from Creation Club ones. What could cause that?
Skyrim Immersive Creatures? But I don't see an option in MCM to control their spawn so no. Immersive World Encounters maybe?
After they died they do not dissapear and leave shadow on the ground like Creation Club does and their armor is unavaiable. The only thing i can get from them is daedra heart, arrows and weapons, sometimes some gold potion or soul gem.
Last edited by sirkudjon; Oct 8, 2021 @ 11:35am
< >
Showing 1-15 of 16 comments
Rez Elwin Oct 8, 2021 @ 11:27am 
Idk about the Dark Seducers but Golden Saints are added by Immersive creatures, at least according to the mods gallery. An easy solution is using the console to find their ID, the first two digits will tell you the the position in your load order, then you can find the mod that does it.
SpeedFreak1972 Oct 8, 2021 @ 11:33am 
yep IC contain them for sure
sirkudjon Oct 8, 2021 @ 11:46am 
Ok so how can I disable theese spawn? I have CC S&S for that no need for IC ones.
SpeedFreak1972 Oct 8, 2021 @ 11:47am 
not sure it could be there's an option in the mcm
sirkudjon Oct 8, 2021 @ 11:49am 
Originally posted by SpeedFreak1972:
not sure it could be there's an option in the mcm
I looked for it but no option in MCM. Unless I am blind.
Last edited by sirkudjon; Oct 8, 2021 @ 11:50am
fauxpas Oct 8, 2021 @ 12:00pm 
If there isn't an MCM option remove the mod responsible for adding them and start a new character since you can not safety remove mods midplay.

Ihateeverybody Oct 8, 2021 @ 1:09pm 
There is no option to remove them. Your only option is to learn to mod yourself and alter the mod itself.

I DO NOT RECOMMEND THIS. You would not only have to remove the NPC Records, but also spells, alter leveled lists and probley things I don't know about (I predict crashing when a cojuror goes to summon one and nothing comes because you missed something).

My Recommendation would be just deal with them as they come up. I have an issue with Ancient Spriggens showing up even though they are disabled in the MCM. I suspect the FISS system doesn't apply settings correctly when loaded. They never show up when I do manual settings at game creation.

Or you could petition the mod author to applying a setting. If so please mention those spriggen deer need a shut off too.

At least the Dark Seducers drop swords that sell for good money.
cfs111 Oct 8, 2021 @ 2:18pm 
If you do not want to fight them, when one appears open console click on them to select and type in kill
sirkudjon Oct 8, 2021 @ 4:08pm 
Originally posted by cfs111:
If you do not want to fight them, when one appears open console click on them to select and type in kill
It's not about I don't want to fight them it's about that I don't know which NPC is which. For example I wanted to test out Senturos Saints and Seduction mod an every time i spawned this IC variant so I had to do the quest manually to make sure everything is working. And also they do not fit since we got official saint and seducers CC.
Last edited by sirkudjon; Oct 8, 2021 @ 4:09pm
Ihateeverybody Oct 8, 2021 @ 4:29pm 
Originally posted by nodata:
Originally posted by cfs111:
If you do not want to fight them, when one appears open console click on them to select and type in kill
It's not about I don't want to fight them it's about that I don't know which NPC is which. For example I wanted to test out Senturos Saints and Seduction mod an every time i spawned this IC variant so I had to do the quest manually to make sure everything is working. And also they do not fit since we got official saint and seducers CC.

See if this helps. It has an integration mod for the CC as one of the files.

Disclaimer: I know nothing about it other than it exists. So due dilligence read through it and the posts to see if there are issues.

Edit: Would help if I put in the link

SIC Addon Patches

https://www.nexusmods.com/skyrimspecialedition/mods/54930?tab=description
Last edited by Ihateeverybody; Oct 8, 2021 @ 4:29pm
HazakTheMad Oct 8, 2021 @ 4:33pm 
Description of the above

Creation Club Saints & Seducer Integration -> replaces SIC's counterparts with the ones from the CClub
DrNewcenstein Oct 8, 2021 @ 6:32pm 
IC spawns should be controlled by a Leveled List. Remove Saints from the list and they will never be called, and their specific scripts will not be called, unless there's a specific area where they are always spawned by a script that ignores the leveled list.
SpeedFreak1972 Oct 8, 2021 @ 9:55pm 
Yea IC is weird in several ways ... I mean for instance wildlife I have mods that make wildlife not attack on site .... what does IC it alters certain times in such a way that they attack again even if I drop realistic wildfife very low in my loadorder. So now some animals do attack and others don't.
sirkudjon Oct 9, 2021 @ 12:05am 
Already using this mod. LOOT suggesteed so I did.
sirkudjon Oct 9, 2021 @ 12:08am 
Originally posted by SpeedFreak1972:
Yea IC is weird in several ways ... I mean for instance wildlife I have mods that make wildlife not attack on site .... what does IC it alters certain times in such a way that they attack again even if I drop realistic wildfife very low in my loadorder. So now some animals do attack and others don't.
Same a SKY Test deers and goats head butt you and then run away? Yeah I stopped using that mod because of that. Their AI behave like pranksters not real life animals (simulate ofc)
Last edited by sirkudjon; Oct 9, 2021 @ 12:08am
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Oct 8, 2021 @ 11:10am
Posts: 16