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Yes, I do have .NET Script Framework. How can I use it to diagnose crashes?
"If you suspect the framework or one of the plugins is causing your game to crash then you can check crash logs to see. Make sure crash logs are enabled in /Data/NetScriptFramework/NetScriptFramework.config.txt (they are enabled by default) and after the crash check /Data/NetScriptFramework/Crash/ for the log. If you are using a mod manager with virtual file system the crash log file may be in your mod manager's overwrite folder or equivalent instead. If it contains a managed exception then it is almost certainly a plugin or the framework at fault. Check the callstack to find which plugin it may be or post it here. If it is a native exception it can be a bit more tricky, scroll all the way down and see if any hooks are currently executing, that should tell you which .NET plugins are causing code to run at the moment. If there are none this may be a regular game crash, but you can still get some useful information by checking the callstack, registers and stack trace which say what the game was doing at the time."
I posted my issue on the mod page for .NET Script Framework. Thank you for pointing me in the right direction!