The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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HELP - repeatable CTD near Meridia's shrine
I've spent nearly all day trying to fix this crash. I got about 4-5 solid hours of smooth gameplay before I encountered this issue. In case it matters I use MO2.

I would like to fix it, but I can't seem to pinpoint the specific mod(s) that would cause this.

Here is a picture of the location of the CTD (It is on the road near Meridia's shrine on the way to Dragon Bridge)

https://gyazo.com/5c190db848da8235c4247b6544a31ac5



I ran Vanilla Skyrim - No CTD

I ran a new save with the same mods - CTD



After researching, the cause of this CTD may be because of a broken texture (see these Reddit threads):

https://www.reddit.com/r/skyrimmods/comments/af1jsp/my_game_would_always_ctd_when_loading_a_specific/


https://www.reddit.com/r/skyrimmods/comments/bcnmto/repeatable_ctd_at_specific_location_need_help/



Any help will be greatly appreciated. Here is the link to my mod list and load order


https://modwat.ch/u/YANKEEMAN12345/plugins
Last edited by YANKEEMAN12345; Jun 19, 2021 @ 2:21pm
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Showing 1-5 of 5 comments
Misuune Jun 19, 2021 @ 2:34pm 
Do you have .NET Script Framework? It can be used to try analyze a crash.
Last edited by Misuune; Jun 19, 2021 @ 2:45pm
YANKEEMAN12345 Jun 19, 2021 @ 6:21pm 
Originally posted by Ralof:
Do you have .NET Script Framework? It can be used to try analyze a crash.

Yes, I do have .NET Script Framework. How can I use it to diagnose crashes?
Misuune Jun 19, 2021 @ 7:04pm 
Quote from the plugin's page:

"If you suspect the framework or one of the plugins is causing your game to crash then you can check crash logs to see. Make sure crash logs are enabled in /Data/NetScriptFramework/NetScriptFramework.config.txt (they are enabled by default) and after the crash check /Data/NetScriptFramework/Crash/ for the log. If you are using a mod manager with virtual file system the crash log file may be in your mod manager's overwrite folder or equivalent instead. If it contains a managed exception then it is almost certainly a plugin or the framework at fault. Check the callstack to find which plugin it may be or post it here. If it is a native exception it can be a bit more tricky, scroll all the way down and see if any hooks are currently executing, that should tell you which .NET plugins are causing code to run at the moment. If there are none this may be a regular game crash, but you can still get some useful information by checking the callstack, registers and stack trace which say what the game was doing at the time."
YANKEEMAN12345 Jun 20, 2021 @ 8:04am 
Originally posted by Ralof:
Quote from the plugin's page:

"If you suspect the framework or one of the plugins is causing your game to crash then you can check crash logs to see. Make sure crash logs are enabled in /Data/NetScriptFramework/NetScriptFramework.config.txt (they are enabled by default) and after the crash check /Data/NetScriptFramework/Crash/ for the log. If you are using a mod manager with virtual file system the crash log file may be in your mod manager's overwrite folder or equivalent instead. If it contains a managed exception then it is almost certainly a plugin or the framework at fault. Check the callstack to find which plugin it may be or post it here. If it is a native exception it can be a bit more tricky, scroll all the way down and see if any hooks are currently executing, that should tell you which .NET plugins are causing code to run at the moment. If there are none this may be a regular game crash, but you can still get some useful information by checking the callstack, registers and stack trace which say what the game was doing at the time."

I posted my issue on the mod page for .NET Script Framework. Thank you for pointing me in the right direction!
YANKEEMAN12345 Jun 20, 2021 @ 9:01am 
I looked at the HDT-SMP (Skinned Mesh Physics) logs and it lead me to fix the issue which was Diverse Stormcloak Soldiers. It was not correctly loading a breton head (or something like that). Thank you for your time and help!!
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Date Posted: Jun 19, 2021 @ 2:16pm
Posts: 5