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Сообщить о проблеме с переводом
Meanwhile, don't forget conjuration. You can let your flame atronach set them on fire for you, while you keep healing spells or a shield in hand. When you do use destruction, short burst of fire and hit them while they're burning.
Whenever this happens to me it's usually because I've veered away from that discipline and done too much early alchemy, enchanting or smithing, or even too much selling to lift speech too high.
Of course, you could be using any number of mods that unbalance the game to the extent you describe.
There's also the simple option - reduce difficulty. Whenever a PC gets too unbalanced I do that for a while to rebalance things.
But how does one grind enchanting? I've only gotten points by unenchanting items and I think uses soul gems does it too?
Really though, I'm not a grinder by nature, and because of that I was worried I would inherently fall behind, as perhaps the devs expect people to grind certain skills.
You lose money making iron daggers. I go for the iron armor. I get my daggers mostly from roadkill. I save them and use the petty and lesser soul gems to enchant them. If I have a lot of cheap or greaters, I use them too. I use the commons for recharging until my enchantment level is high enough to get double digit level enchantments.
Most of the found enchanted weapons and staffs hold less than a grand or greater charge.
Even if I have only a few known weapons enchantments, I crank out enchanted daggers. The higher the value of the enchantment, the more XP you get, from what I understand.
So an Absorb Health enchantment gives more XP than an elemental enchantment. For wearables, Fortify Sneak is worth more than Waterbreathing.
I try to avoid barrows until I have a lot of lesser soul gems. Eventually I use only a weapon that has at least a soul trap enchantment and ignore the 'no soul gem big enough' message.
I've never made enchantment legendary before, but when I do, I'm going to make an enchanted item for every enchantment my character knows, then disenchant them to get a head start after making the skill legendary.
I hit the mines too for ore and gems.
My very first playthrough, I played it like Oblivion focusing on non combat skills like Speech and Alchemy.
Got eaten by wolves on the 7000 steps over and over again. Now I use perks for one and two handed and armor first until those skills hit level 20.
Dead simple - unenchant everything you don't actually use as you find them. One can get up to 50-60 level Enchant in next to no time, usually by about PC level 20.
I did this once across the first 20 levels of a mage build and found myself completely under strength and incapable of defeating just about everything. (Same is true with the early cheap smithing grind of iron anything, other than cash loss daggers.)
Now I simply store enchanted items and filled gems for that mid-game enchanting splurge.
Only things I disenchant early is a certain fiery soul trap axe and the first item with waterbreathing. Enchant second best weapon and a ring or necklace and forget about enchanting for ages. Never been under-strength since.
Edit: And yes, never be afraid of running away. It's a real life saver!
Hags require enchantments to resist their magics, like mages.
As others have said put the perks into combat related skills, get some better gear, and enchant stuff to do more damage and resist magic/fire/ice/lightning.
Or a simple calm spell suitably buffed by a couple of perks also helps. Gives one a head start in the run...
Sometimes I'll run into bandits and the like who will melt before even reaching me, and then other times I'll run into enemies who still smash me apart. Where's the discrepancy come from? Armor? Resistance to magic?