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A steam search might find a thread with the details
also, the whole game is in german (so spoken and also text) except for the books. do you know by chance if theres a specific section for text in books?
But a mod that's causing the books to be in english will overwrite it, if it's a mod issue then you will need to find and replace the mod, sorry.
it's merely a nuisance since everything else is working fine, so i'm hesitant changing files unless i know exactly whats causing this, i think i'll disable mod by mod to pinpoint which one is causing this. or i'll finally start playing the game and improve my english a bit haha ;D
have a nice day!
I'm going to guess it's either Better Message Box or SMIM. Even though it's the German version, it might have done something to the in-game QABookgerman file.
As a matter of fact, it might be quicker if you searched each mod by that.
Open the Creation Kit and select a mod, then click the Details button. That will show you everything affected by the mod. You don't have to load the mod, just select it.
Click the Type column header to arrange them alphabetically, and look for the BOOK type, and QABookgerman entry. If it's in the list, it was edited. Open that mod and find the book, and see what was changed about it.
Its World Art should be Clutter\Books\BasicBook04.nif and its Inventory Art should be HighPolyBasicBook04. If either of these has been changed (SMIM would be the one to do it), then that should be the problem.
Close the mod, then select it again in the Creation Kit and click Details, select it in the list, then press the Delete key on your keyboard. This will remove the edited version from the mod, leaving the vanilla version. It's not an actual in-game book, just a translation guide for localization.
I have no experience with the creation kit (still need to download it) but i'm going to try that out tomorrow
You either need a save from before you installed the mod or a new game to test it without that mod.
if i understood it correctly, if i find the culprit mod and disable it, it only affects newly created saves
The only mods you can remove mid-playthrough are mods with no scripts, which are usually texture mods. Once you have made a save with a mod active, nothing can remove the data from that mod, since it gets loaded in with the save and therefore is in any new saves made from that point.
If you have a save from before you installed the mod, then the data from the mod isn't present, and so you can load it with the mod disabled and it won't be a problem. Otherwise the only option to continue without that mod is to start a fresh playthrough.
You CANNOT Remove Mods Mid-Playthrough -
http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
have a nice evening