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Isn't this localized? Seems different for everyone.
The T posing on first load is inevitable sadly. Most likely due to having conditions for animation triggers.
Anyways. Using DAR and Nemesis. (Voted in link but idk I feel like replying too)
Thanks in advance.
Here is the technical information for my laptop for Skyrim SE:
Processor Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz 2.40 GHz
Installed RAM 12.0 GB
System type 64-bit operating system, x64-based processor
Operating System: Windows 10 Home, 64-bit
DirectX version: 12.0
GPU processor: GeForce GT 740M
Core clock: 980 MHz
Total available graphics memory: 8154 MB
Dedicated video memory: 2048 MB DDR3
Shared system memory: 6106 MB
NEMESIS Engine Version 3555 - 8002
Animations Counted by NEMESIS 19,622 (NEMESIS maxes out at 20,000 animations)
Animations Listed by Vortex 71
For additional animations manipulation, I have installed FNIS Creatures and Spells.
My base build was created using Vlad’s excellent guide.
Every animation I packed in NEMESIS has worked without any issues that I have observed. The only non-seamless quality I have observed is the “Hesitation” of animations when the game first loads. From what I have read this is apparently a DAR issue.
Any mod I have downloaded that caused a NEMESIS error when running NEMESIS was easily solved with Cathedral Assets Optimizer and Creation Kit, per the instructions from Cathedral Assets Optimizer.
Once the NEMESIS engine updates itself and you run NEMESIS returning no errors. You are good to go. I would not be concerned or afraid to use NEMESIS and DAR instead of FNIS. They all seem to do the same thing returning a very good set of smooth animations.
Like any other well working Utility or Mod there may not be much of a reason to update them, IMO. Yes some mod authors are not very forth-coming or timely in responding to questions and/or possible issues, especially when the same question has been asked and answered a number of times.
So there you have it. Use whatever floats your boat. Like the old commercial said,” Mikey! Try it you’ll like it”
All 3 are great and work as advertised and all 3 have MA's who are or seem to be off the grid so to speak. One must also consider the fact that Nemesis is Open Source which gives it an even brighter future. Again, choices are good.
I don't think anyone in this thread disputed anything you said before. LOL
Nemesis has worked well for the most of us here. I myself use it with DAR too.
The only thing is that the version update isn't an engine update by the mod author. It's just localized update depending on your current animation mod. Specially those that include a nemesis patch ticker. That will be one of which that makes the engine " update " but not by the mod-author.
For example, my version of Nemesis is at 3002 and not 8002 like yours. It changes when you add mod that includes nemesis patch.
Just want to make sure we're all on the same page.
Not telling you how you need to mod either. Just providing accurate info.
Here's ShikyoKira explaining that same thing 2 years ago :
Source:
https://www.reddit.com/r/skyrimmods/comments/aw1an5/nemesis_ultimate_behavior_engine_why_should_i_use/
Fnis - animal/non-humanoid animation
DAR - mostly combat animation
Nemesis - Humanoid animetion/behevier
only problem is DAR can only support 16258 animation per sex before it will be broken.
Fnis and Nemesis still work fine 50000+ animation anyways.
All that said there is some truth to what you say as some who use FNIS are using it with Nemesis. Then DAR is also used together with Nemesis to a higher degree than FNIS. I think it's pretty much agreed that Nemesis is the clear leader right now.
DAR because it is needed for some cool animation mods, and Nemesis because it is better than FNIS and needed for a bunch of animation and gameplay mods.
you weren't at all. I just added the info regarding Fore more or less as an aside as I do have high regard for him.
Interestingly from my perspective the multiple character animations appear much more pressie. They seem to line up much better. With an overall clearer look.
Just an observation.