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I learned this the hard way when playing a stealth based character who I had mop up most of the side quests before so much as heading towards Kvatch.
After finally trying to tackle the main quest, I found that the enemies were far too powerful for the NPC allies to help with at all so my character spent an obscene amount of time running around, attacking from the shadows to slowly whittle down their numbers enough to advance the quest one step further.
I restarted with Min-Maxing in mind after that point.
This is why many players stop leveling at some point. Enemies strengths grows somewhat exponentially compared to the owns.
I think soft cap was 15 or 20 and then you just dont.
Also you have to take down difficulty with every new level if you want to level further. (If you start above 50 - 60%)
Form nirn.de (german TES forum) there was/is a player who started at max difficukty and had to drop down to about 60% because the game became progressivly more unplayable. He had an Illusion/Stealth build character and stopped leveling at 45 (iirc). (He also did every - yes every possible - quest that playthrough)
In TES5 you reach a dungeon and the level you encountered it the first time is locked to the enemies. They dont advance with level.
Imo he best level to play Skyrim is 10 - 15 because of the enemies you encounter. After this you start encountering more and more the strongest enemy of each class. Vampire Masters, Draugr Deaththingies, Elder Dragons, Bandit Marauders etc are the common enemy leveling past 20. And that is no fun anymore because of lacking diversity.
Yeah one thing that really p***es me off in Skyrim are the Draugr Wights and Death Lords. They're not hard to deal with but they're super annoying when they use their dragon shouts. Though I'm level 23 and I'm still seeing a fair diversity in bandits :O I never really noticed in my playthroughs. Then again I am using a mod that adds a bigger clothing pool for them to spawn with.
Oblivion dungeons in general always felt better to me. Every dungeon felt different from the rest. Ayleid were your puzzle dungeons with varying puzzles. Caves were generally more copy/paste with minor additions,etc. The enemies you encountered,how many per dungeon,level lists,etc were all much better done. HOWEVER SKyrim has some of the most unique dungeons in the Elder Scrolls. You could walk in a cave expecting nothing more than a Oblivion cave but NOPE! It's a whole dungeon with three different load doors, unique aesthetics or otherwise unique from other dungeons. My main issue with Skyrim dungeons is presentation. You can safely assume any dungeon will have a word wall, ancient nordic enemies/draugr and the draugr overlord boss fight. In Oblivion, you never knew what you were walking into because RNG played a huge part! Enemies were random but their quantities were always roughly the same. If a cave in Oblivion had 15 enemies in it, the next cave would have 15-18 enemies. Depending on your level you could get entirely new enemies! In Skyrim it's more so just enemy variations.