The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Oblivion dungeons scarier than Skyrim's?
Okay so first off, Oblivion was one of my major childhood gaming experiences. It comes in close second to Halo 3. After recently playing through the Beyond Skyrim: Bruma mod with my new alternate start huntress, I was hit with a mega wave of Nostalgia. Going beyond the borders of Skyrim and seeing just that small northern portion of Cyrodiil in Skyrim's engine was absolutely breathtaking. Seeing the Imperial City off in the distance was astounding if not a bit of a frustrating tease since I couldn't go there. Don't even get me started on Frostcrag Spire and Bruma itself... Hell even the two featured Ayleid ruins. There was even this bridge up in the mountains that I distinctly remember walking across in Oblivion all those years ago (or at least I think so, but I swear... It felt so familiar).

Long story short, I decided to play Oblivion again after all these years and all of this time exclusively spent in its successor, Skyrim. One thing I took into consideration was the dungeons. Does anyone else find the Oblivion dungeons eerier than the Skyrim ones? I went in again figuring that it was just stupid childish fear back then but no, I explored my first dungeon last night and the creepy suspenseful feeling is still there as if nothing has aged a day.

I honestly feel like a major factor is the music and lack of certain graphical clarity. Also I find zombies more disturbing than Draugr. Another thing that scared the crap out of me as a kid were the wraiths and the Ghost Ship of Anvil.

(Copied from Oblivion's forum as I'm not entirely sure how active it is)
Naposledy upravil Gimli; 9. čvc. 2021 v 7.39
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Equinox původně napsal:
FauxFurry původně napsal:
Oblivion had dungeons? I just remember the one repeated over and over.

I joke, of course. There is an Ayleid dungeon, a cave and Oblivion gates. That is a whole three dungeons.

I don't remember a lot of this game. Two types of caves I've encountered so far are regular organic looking ones, as well as crypt-like caves. Haven't really run into anything aside from Imps, Bandits and Rats yet inside them though.

Do other monsters start spawning depending on your level? I think I'm either 2 or 3 and I ran into a minotaur out in the middle of the forest earlier today.
All enemy spawns in TES 4 are entirely player character level dependent.
I learned this the hard way when playing a stealth based character who I had mop up most of the side quests before so much as heading towards Kvatch.

After finally trying to tackle the main quest, I found that the enemies were far too powerful for the NPC allies to help with at all so my character spent an obscene amount of time running around, attacking from the shadows to slowly whittle down their numbers enough to advance the quest one step further.

I restarted with Min-Maxing in mind after that point.
FauxFurry původně napsal:
All enemy spawns in TES 4 are entirely player character level dependent.

This is why many players stop leveling at some point. Enemies strengths grows somewhat exponentially compared to the owns.
I think soft cap was 15 or 20 and then you just dont.
Also you have to take down difficulty with every new level if you want to level further. (If you start above 50 - 60%)

Form nirn.de (german TES forum) there was/is a player who started at max difficukty and had to drop down to about 60% because the game became progressivly more unplayable. He had an Illusion/Stealth build character and stopped leveling at 45 (iirc). (He also did every - yes every possible - quest that playthrough)

In TES5 you reach a dungeon and the level you encountered it the first time is locked to the enemies. They dont advance with level.
Imo he best level to play Skyrim is 10 - 15 because of the enemies you encounter. After this you start encountering more and more the strongest enemy of each class. Vampire Masters, Draugr Deaththingies, Elder Dragons, Bandit Marauders etc are the common enemy leveling past 20. And that is no fun anymore because of lacking diversity.
Bolle původně napsal:
FauxFurry původně napsal:
All enemy spawns in TES 4 are entirely player character level dependent.

This is why many players stop leveling at some point. Enemies strengths grows somewhat exponentially compared to the owns.
I think soft cap was 15 or 20 and then you just dont.
Also you have to take down difficulty with every new level if you want to level further. (If you start above 50 - 60%)

Form nirn.de (german TES forum) there was/is a player who started at max difficukty and had to drop down to about 60% because the game became progressivly more unplayable. He had an Illusion/Stealth build character and stopped leveling at 45 (iirc). (He also did every - yes every possible - quest that playthrough)

In TES5 you reach a dungeon and the level you encountered it the first time is locked to the enemies. They dont advance with level.
Imo he best level to play Skyrim is 10 - 15 because of the enemies you encounter. After this you start encountering more and more the strongest enemy of each class. Vampire Masters, Draugr Deaththingies, Elder Dragons, Bandit Marauders etc are the common enemy leveling past 20. And that is no fun anymore because of lacking diversity.

Yeah one thing that really p***es me off in Skyrim are the Draugr Wights and Death Lords. They're not hard to deal with but they're super annoying when they use their dragon shouts. Though I'm level 23 and I'm still seeing a fair diversity in bandits :O I never really noticed in my playthroughs. Then again I am using a mod that adds a bigger clothing pool for them to spawn with.
Naposledy upravil Gimli; 11. čvc. 2021 v 5.46
Equinox původně napsal:
Okay so first off, Oblivion was one of my major childhood gaming experiences. It comes in close second to Halo 3. After recently playing through the Beyond Skyrim: Bruma mod with my new alternate start huntress, I was hit with a mega wave of Nostalgia. Going beyond the borders of Skyrim and seeing just that small northern portion of Cyrodiil in Skyrim's engine was absolutely breathtaking. Seeing the Imperial City off in the distance was astounding if not a bit of a frustrating tease since I couldn't go there. Don't even get me started on Frostcrag Spire and Bruma itself... Hell even the two featured Ayleid ruins. There was even this bridge up in the mountains that I distinctly remember walking across in Oblivion all those years ago (or at least I think so, but I swear... It felt so familiar).

Long story short, I decided to play Oblivion again after all these years and all of this time exclusively spent in its successor, Skyrim. One thing I took into consideration was the dungeons. Does anyone else find the Oblivion dungeons eerier than the Skyrim ones? I went in again figuring that it was just stupid childish fear back then but no, I explored my first dungeon last night and the creepy suspenseful feeling is still there as if nothing has aged a day.

I honestly feel like a major factor is the music and lack of certain graphical clarity. Also I find zombies more disturbing than Draugr. Another thing that scared the crap out of me as a kid were the wraiths and the Ghost Ship of Anvil.

(Copied from Oblivion's forum as I'm not entirely sure how active it is)
(This is my opinion)
Oblivion dungeons in general always felt better to me. Every dungeon felt different from the rest. Ayleid were your puzzle dungeons with varying puzzles. Caves were generally more copy/paste with minor additions,etc. The enemies you encountered,how many per dungeon,level lists,etc were all much better done. HOWEVER SKyrim has some of the most unique dungeons in the Elder Scrolls. You could walk in a cave expecting nothing more than a Oblivion cave but NOPE! It's a whole dungeon with three different load doors, unique aesthetics or otherwise unique from other dungeons. My main issue with Skyrim dungeons is presentation. You can safely assume any dungeon will have a word wall, ancient nordic enemies/draugr and the draugr overlord boss fight. In Oblivion, you never knew what you were walking into because RNG played a huge part! Enemies were random but their quantities were always roughly the same. If a cave in Oblivion had 15 enemies in it, the next cave would have 15-18 enemies. Depending on your level you could get entirely new enemies! In Skyrim it's more so just enemy variations.
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Datum zveřejnění: 9. čvc. 2021 v 7.20
Počet příspěvků: 19