The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Doom Sayer Aug 7, 2021 @ 10:27am
Any guide on getting the far ground LOD textures looking decent?
Been having a lot of issues with them. Top two are my modded setup bottom two is enb with effects disabled + only alt start and skse. I ran xlodgen and made it into a mod and inserted it into mo2 and enabled it no overwrites visible. Does it work and differently from Dyndolod because that 100% works since i got trees that are visible from one end of map to another.
https://steamcommunity.com/sharedfiles/filedetails/?id=2568636378
https://steamcommunity.com/sharedfiles/filedetails/?id=2568636322
https://steamcommunity.com/sharedfiles/filedetails/?id=2568636519
https://steamcommunity.com/sharedfiles/filedetails/?id=2568636592
Last edited by Doom Sayer; Aug 7, 2021 @ 10:30am
< >
Showing 1-15 of 19 comments
Misuune Aug 7, 2021 @ 11:50am 
Did you also run TexGen?
Doom Sayer Aug 7, 2021 @ 1:14pm 
Originally posted by Ralof:
Did you also run TexGen?
Yeah I am only really complaing about the ground texturing. Even in vids I have seen it looks better. xLODGen is supposed to handle it but its really blurry looking and am wondering if defualt settings are bad or something. I think Dyndolod/texgen is just Object, Tree and grass lod. (and lights, birds etc etc.) I might test a vanilla replacer for lod or something and see if it improves it. xLODGen doesnt take horribly long so if i find good settings change i will share.
Last edited by Doom Sayer; Aug 7, 2021 @ 1:15pm
Vlad 254 Aug 7, 2021 @ 1:17pm 
I think DyndoLOD 3.0, although still in beta, is suppose to address this issue.
Misuune Aug 7, 2021 @ 1:47pm 
TexGen as the name implies is meant to handle textures for the LODs. Where as xLODGen generates the object and tree LODs. Output of both is later fed to DynDOLOD so it does it job by optimizing the LODs and makes it all work together.

Unless someone tells me I'm wrong that's just how I believe the process goes.
Vlad 254 Aug 7, 2021 @ 1:51pm 
TexGen is part of DyndoLOD
Misuune Aug 7, 2021 @ 2:12pm 
It is bundled with DynDOLOD but running TexGen is necessary for generating any texture LODs before running DynDOLOD itself.

As it is stated on Nexus page for original Skyrim's DynDOLOD:
"If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. It is a simple tool that generates some LOD textures based on the full textures of the current load order."
Doom Sayer Aug 7, 2021 @ 2:17pm 
Originally posted by Ralof:
It is bundled with DynDOLOD but running TexGen is necessary for generating any texture LODs before running DynDOLOD itself.

As it is stated on Nexus page for original Skyrim's DynDOLOD:
"If a texture replacer is used, consider updating LOD textures with TexGen.exe for the load order before running DynDOLOD.exe. It is a simple tool that generates some LOD textures based on the full textures of the current load order."
Huh maybe im just dumb then. Assumed needed xlodgen separately. Starting to wonder if im having a zfighting issue or something.
Last edited by Doom Sayer; Aug 7, 2021 @ 2:18pm
Vlad 254 Aug 7, 2021 @ 2:18pm 
yes it is.

So we agree.

what I'm speaking to is the new 3.0 DyndoLOD
Doom Sayer Aug 7, 2021 @ 2:19pm 
Originally posted by Vlad 254:
yes it is.

So we agree.

what I'm speaking to is the new 3.0 DyndoLOD
Yeah been using it I am pretty sure I mesed up grass lod and that is 100% on me i can figure that out eventually real issue is that weird terrain issue. I ran TexGen then Dydolod and modded pics are the result. Honestly i rly dont know its weird its blurrier MODDED than unmodded.
Last edited by Doom Sayer; Aug 7, 2021 @ 2:20pm
Vlad 254 Aug 7, 2021 @ 2:20pm 
Originally posted by Doom Sayer:
Originally posted by Vlad 254:
yes it is.

So we agree.

what I'm speaking to is the new 3.0 DyndoLOD
Yeah been using it I am pretty sure I mesed up grass lod and that is 100% on me i can figure that out eventually real issue is that weird terrain issue. I ran TexGen then Dydolod and modded pics are the result.
it can be tricky, remember it's still in beta. I would consult the DyndoLOD forum for help on this.
StreamWhenGuy Aug 7, 2021 @ 2:20pm 
That is what noise.dds is for. This single texture applies to every distant terrain LOD, so it's hard (nearly impossible) to make it look decent in every area. I like the one that comes with Cathedral Landscapes. It also seems to me like your distant settings are not set to ultra or even high. Use BethINI to bump it up.
Last edited by StreamWhenGuy; Aug 7, 2021 @ 2:27pm
Doom Sayer Aug 7, 2021 @ 2:38pm 

Originally posted by StreamWhenGuy:
That is what noise.dds is for. This single texture applies to every distant terrain LOD, so it's hard (nearly impossible) to make it look decent in every area. I like the one that comes with Cathedral Landscapes. It also seems to me like your distant settings are not set to ultra or even high. Use BethINI to bump it up.
What you do mean by noise .dds? Is it some overlaying texture or something? Also graphics settings are intentional if i want 60 or close to 60 fps with 1660ti with ENB, flora, trees, etc etc sacrifices have to be made lol. What even pops out to you? Only thing that really is obviously worse to me from medium to ultra is shadows. Objects look great to me due to dyndolod.
(Ah i think i see what you mean dyndolod doesnt get dynamic things like moveable props, npc etc.)
Last edited by Doom Sayer; Aug 7, 2021 @ 2:39pm
StreamWhenGuy Aug 7, 2021 @ 3:05pm 
Originally posted by Doom Sayer:
What you do mean by noise .dds? Is it some overlaying texture or something? Also graphics settings are intentional if i want 60 or close to 60 fps with 1660ti with ENB, flora, trees, etc etc sacrifices have to be made lol. What even pops out to you? Only thing that really is obviously worse to me from medium to ultra is shadows. Objects look great to me due to dyndolod.
(Ah i think i see what you mean dyndolod doesnt get dynamic things like moveable props, npc etc.)
Yeah, noise.dds is like an overlay texture for distant terrain LOD. Many mods alter it, usually landscape, snow mods and mods that try to make LOD better.
Grab some decent noise.dds. I'm afraid there's nothing more you can do to improve it if you're already struggling with performance. It's just down to distant settings, noise.dds and perhaps xLODGen and TexGen related atlas size. Distant object LOD is covered by DynDOLOD.
May I give you an advice? If that's 3D trees I see on the screenshots I'd suggest you to get rid of them and install Enhanced Vanilla Trees instead. I'd also give up on generating full 3D distant trees and instead generate 2D tree billboards. You'll save up some performance and will be able to bump some settings.
stmpunk Aug 7, 2021 @ 3:32pm 
I never bother until I have a fully flushed LO ready to run, and that only if I really feel it's getting in the way, otherwise I just roll with silly LODs because 90% of the time they are barely noticeable. I do have minor dumb issues like silly clipping, partial floating, sometimes seeing back-textures due to using general Terrain enhancers with mods that added some assets to certain areas, since one changes the shape of the ground the building placed can float a bit, but not even that bothers me enough to check fixes.

LOD is only really necessary for nice screenshots, or what someone else called in old fart's retirement home thread: Screen Sniping. For general gameplay most of the time you won't notice depending on coverage you have in-game through mods that alter flora.

Putting that aside, using DyndoLOD is harder than it seems, my experience with it in Oldrim was sometimes grim, yet with enough dedication I've always managed to get things rolling, trouble is that if you plan on adding/changing or are insecure about your current LO, it's better to leave LODs for last.
Last edited by stmpunk; Aug 7, 2021 @ 3:35pm
Doom Sayer Aug 7, 2021 @ 4:14pm 
Originally posted by StreamWhenGuy:

Yeah, noise.dds is like an overlay texture for distant terrain LOD. Many mods alter it, usually landscape, snow mods and mods that try to make LOD better.
Grab some decent noise.dds. I'm afraid there's nothing more you can do to improve it if you're already struggling with performance. It's just down to distant settings, noise.dds and perhaps xLODGen and TexGen related atlas size. Distant object LOD is covered by DynDOLOD.
May I give you an advice? If that's 3D trees I see on the screenshots I'd suggest you to get rid of them and install Enhanced Vanilla Trees instead. I'd also give up on generating full 3D distant trees and instead generate 2D tree billboards. You'll save up some performance and will be able to bump some settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2568917003
Nah I didnt like some of the ugly weirdly colored trees 3d trees added. I dont use EVT because its vanilla but with massive lag. I dont use Skyrim Flora Overhaul because there is 1 single specific tree in it that bothers me. I am very picky and ended up with:
a little tree mod and Green and Lush Aspen Trees (non lush version ironically). Performance seems good. Only issue is little tree mod i think leaves vanilla stumps and such which sort of look odd since all trees are smaller.

I have used a large portion of the tree mods that are out there and currently like these two.
Last edited by Doom Sayer; Aug 7, 2021 @ 4:20pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Aug 7, 2021 @ 10:27am
Posts: 19