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Q: What went wrong with my body?
A: The general answer is you replaced your body mesh during the Bodyslide "Build/Batch Build" process, and that mesh file is persisent, either in SSE's "data" folder, or in your mod manager's tool output folder. Unfortunately, IDK how Bijin is represented in Bodyslide so I can't give you perfect instructions on fixing it. You can try the following.
-First, verify the integrity of your game files (in case the actual mesh in "data" somehow got overwritten [unlikely, but remotely possible]). see https://steamcommunity.com/app/489830/discussions/0/1843493219431033688/ for how to do this most effectively.
Next, if you are an MO2 user, delete your Bodyslide output file, (IDK how Vortex handles tool outputs, you will have to figure out yourself how to undo whatever Vortex does for this).
Next, with Bijin deactivated reinstall CBBE. Check in game to see if base body (slim or curvy) is correct. Activate Bijin, check to see if correct, use Bijin modpage instructions for Bodyslide if body dimensionsare not correct.
Worst case scenario. Uninstall CBBE and Bijin. Verify integrity of game files. Start new game. Reinstall CBBE and Bijin. Regenerate body and armor sliders for your preset.
Q: What went wrong with the armors?
A: You can't use a UNP-specific armor on a CBBE body and expect the slider sets to work properly (the reference body dimensions are different). Going forward, if you want to use a UNP armor on a CBBE body, you will need to take the additional step of creating CBBE-specific sliders in Outfit Studio. See the following for the theory.
https://dracotorre.com/blog/body-conversions-for-skyrim-using-bodyslide/
https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Conversion-references-and-using-them
(note: There are many other sources for this: search internet for "How do I convert UNP armors to CBBE").