The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Galahad Nov 15, 2018 @ 3:17pm
Fort Hraggstad Crash Solution (mods)
I recently have set my skyrim up to be marvellous, with open cities and all sorts of other great mods, and it was stable, too. I could play for 6 hours at a time (not recommended... my ass is in worse shape than the star of an award winning gay porno) without anything crashing, and if it did, it was a straight to desktop one that I got because I had 400 bandits and 10 giants chasing me into a city. Easy to work around. ANYWAY

Upon coming close to Fort Hraggstad, I froze. Up to a minute before I decided it wasn't a loading hitch and had to fake reset the computer to shut the game down.

I tried a bunch of things and I thought, well it has to be something that's spawning in, in the cell. I have a ton of bandit and encounter mods so I'll try deleting those.

I uninstalled OBIS, organised bandits in skyrim and then ran on over - froze again.

I re-enabled it, and disabled a mod called Extra bandit encounters, that claims to be compatible with anything and everything and script free - and it worked.

On the road on the way however was something I didn't see before on my other tries - a squad of Thalmor, and they were all stood in a line idling without any apparent pathing. This means it could have had nothing to do with the mod being disabled and just an error that repeatedly crashed my game until loading it one lucky time worked around it. Or, the bandit spawn mod could have been trying to spawn bandits in the same location as these Thalmor.

But another thing to take into account is that in order to speed up this process of retrying, I not only saved the game right outside solitude but on the LAST go (where it worked) I used the console command player.forceav speedmult 500. So that I ran so fast I almost killed myself with fall damage running down the hill. This might have avoided a kind of trigger of sorts that happens when you run across the floor across certain areas.

Another reason for the crash could have been, that my prior setup for OBIS had extra bandit spawns ramped up to 10, and patrols enabled.

I hope any of this helps someone who is going through the same problem I had.
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Showing 1-10 of 10 comments
Grumpy Nov 15, 2018 @ 4:32pm 
load order pls. if you dont know how to get it, then open loot and click on the 3 dots upper right corner and copy load order. if you dont own loot, then download it at https://loot.github.io/
Galahad Nov 21, 2018 @ 1:14pm 
I'm not having any problems anymore this is supposed to be a helpful set of solutions for anyone who ran into this problem not a call for help for myself, thanks though!
Mods bake data into saves, so unistalling a mod will cause issues down the line.
smr1957 Nov 21, 2018 @ 2:05pm 
Definitely NOT recommended to follow the OP's advice.
Grumpy Nov 21, 2018 @ 2:25pm 
Originally posted by Nazrat:
I'm not having any problems anymore this is supposed to be a helpful set of solutions for anyone who ran into this problem not a call for help for myself, thanks though!

oops then I understood the topic wrong. but you tested all these stuff in a new game, right?
madgamer2 Nov 21, 2018 @ 4:37pm 
Originally posted by smr1957:
Definitely NOT recommended to follow the OP's advice.


this OP is for real, RIGHT? I get the idea that he THINKS he is doing things right L-O-L::steammocking::steamhappy:
Galahad Nov 21, 2018 @ 6:47pm 
I put this post here with the intention to help people. If you have better advice, please try to add it here without being a d*** to me, ok? :)
Galahad Nov 21, 2018 @ 6:48pm 
Originally posted by Bored Grumpy:
Originally posted by Nazrat:
I'm not having any problems anymore this is supposed to be a helpful set of solutions for anyone who ran into this problem not a call for help for myself, thanks though!

oops then I understood the topic wrong. but you tested all these stuff in a new game, right?


Nope! I am 20 hours into the same save game I did all of this messing about in, and I am playing smoothly with no more crashes.
Grumpy Nov 21, 2018 @ 7:09pm 
Originally posted by Nazrat:
I put this post here with the intention to help people. If you have better advice, please try to add it here without being a d*** to me, ok? :)

already done in the stickies. giving an advice for every possible mod conflict would be a montrous task and basically not possible.

Originally posted by Nazrat:
Originally posted by Bored Grumpy:

oops then I understood the topic wrong. but you tested all these stuff in a new game, right?


Nope! I am 20 hours into the same save game I did all of this messing about in, and I am playing smoothly with no more crashes.

troubleshoot rule #1: test if it happens in a new game. if it does then it is very likely a mod conflict. if it not appear than something in your save is corrupt somewhere.

trying to troubleshoot a problem in a broken save can heavily mislead the solution from the original problem. going with your start post, there could also the problem that you just had too much spawns, load order issues, mod conflicts, combination of those or even something different.

also you said even in the start post that you have weird NPC idling in the wilds, which indicates other issues.

going with all this all would also recommend to NOT follow the steps in the start post. the intention was good but the execution not so much :/
Galahad Nov 21, 2018 @ 10:09pm 
what i think it actually was, is some kinda overload from the OBIS mod, spawning too many bandits in at the fort. Because after reinstalling the mod and defaulting the extra spawn settings it worked fine. i think discovering that it was something to do with spawns and specifically that mod would be a helpful thing to read for someone having the same problem. then they can read down and see that its not a good idea to be uninstalling mods halfway through a save game. learning learning. i just dont appreciate people being sarcastic or HUR HUR referring to me as 'OP' in the third person when theres literally 4 of us in here xD
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Date Posted: Nov 15, 2018 @ 3:17pm
Posts: 10