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Other than that, have you used xEdit to check for conflicts? Cause even the correct load order might not be good enough.
Anyways, first things first, unless the mod author tells you to clean a mod you NEVER do it, only clean the masters.
So that means that you need to rebuild your mod list from scratch in order to properly troubleshoot the issue, which will make testing the crash as you add the mods one or two at a time managable.
Checking for conflicts now, new to xEdit, hope it works, also no mid game disabling
I read to clean mods that Loot says to clean, oh goody, glad thats wrong
Same with Load order as Loot is right most of the time but the mod page may tell you different in a few cases. Not many but it takes one to mess up your game so until you get to know your mods you need to double check everything, but even then keep an eye for updates. That's modding, we are all human. We do the best we can which from where I sit the modding community is phenomenal.
With regard to LOOT and the whole cleaning issue, see these:
LOOT Advisory Re: Cleaning Mods
https://steamcommunity.com/app/489830/discussions/0/1693795812306776189/
What are dirty edits and what are their consequences - a post by Nazenn
http://steamcommunity.com/app/72850/discussions/0/485622866435280490/?ctp=11#c353915309341216776
Also, start small and take it slow - just add a few mods at a time, test, and then play for a while to ensure there are no issues - don't fall into the trap of adding a bunch of mods and then trying to play. And, very important!!! For most mods, once they are added, they cannot be removed and play continued on that save - you have to roll back to a save made before that removed/disabled mod was installed, or start a new game - absolutely no ifs, ands, or buts about it. So make sure you make a manual save before adding anything, and save often (manually) while playing. (For why you cannot remove/disable mods midplaythrough, see: You CANNOT Remove Mods Mid-Playthrough - http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/ )
If you have any questions, or are unsure of something, just ask in the forum first - it is easier to prevent a problem than it is to fix one - especially where Skyrim is concerned.
Finally, even if you start things small and take it slow, and do this, that, the other - all the things needed to ensure that your build works, you may STILL run into issue. When and if you do, it will be time to troubleshoot your build. To troubleshoot your build, first, to test, turning off mods is not the way to go - any bad info may have been baked into the save. The way to test is to start off with a vanilla save (or a save that only has the mods you absolutely know are safe) - one made where the issues occur so it is easy to test - and then add in groups of mods till you find the one causing the issue - making a manual save each time so you can roll back when the issues occurs and zero in on the specific mod. And although that may be time consuming, often it is far better and quicker using that systematic approach than trying to guess willy-nilly which mod it is (unless one of us happens to spot a mod we know is a problem when you post a load order).
Second, once you do find which mod is causing the issue, and have removed it, you cannot continue using the same save, again due to how Skyrim bakes data into the save (and this data CANNOT be removed - despite what some may say). You must either go back to a save made prior to having installed the removed/disabled mod, or start a new game. There is no other option - unless the mod is one of the exceptions mentioned in the discussion linked above regarding you cannot remove mod midplaythrough.
And, last but not least, the main idea of the game is to play it and have fun - don't try to do too much if it detracts from your enjoyment of the game itself.
So, last I'll say - Good luck and have fun!