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翻訳の問題を報告
It would probably be a good idea to check some of the guides for troubleshooting problems. Start with this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2266129651
As to the Form 43 issue, Form 43 MAY potentially cause issues in the long run - or may not. Regardless of what anyone has stated - it has NOT been proven - though some (Arthmoor included - who, by the way, is adamant that it DOES cause issues), have reported that there is the potential for problems. On the other hand, I have run over 350 Form 43 mods in builds of over 1100 plugins (no .esl files) for over 600 total hours and have not once run into an issue - which, given the number of Form 43 mods, the total number of plugin mods, and the number of hours, should have almost certainly resulted in a problem were form 43 an issue. So, as far as that statement by MO2 "this usually results in parts of the mod not working correctly" that is an absolutely wrong and misleading statement on the part of MO2 and its developers - the proper statement should say it "this MAY result in issues". Indeed, in all my time helping in the forums, every single case of a CTD can be directly traced back to user error, a poorly made mod, mod incompatibility, or some other none form error - there has not been one instance - not one - of my having seen an issue attributable solely to Form 43. And, as to testing, I consider my testing in my game to be much more complete and thorough and of longer duration, with a greater number of mods and a greater possibility of producing an issue, than any testing done by those stating that it does cause issues.
That being said, considering it is easy enough to fix, a person may as well fix it - like in any superstitious ritual or taking of a panacea, it may not actually do anything, but it can set the mind at ease without doing any harm - and, perhaps if there is indeed an issue associated with Form, doing so will avert it.
Last night I used FNIS but noticed it being strangely short. It used to take at least 1 minute to finish with the amount of animation mods I had but now it just takes 5 seconds. Here's the log:
FNIS Behavior V7.6 11/2/2020 3:22:51 PM
Skyrim SE 64bit: 1.5.97.0 - D:\Steam Client\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat" (CTD:0.3%)
Patch: * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%)
Reading FNISBase V7.6 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSpells V5.0.1 ...
Reading XPMSE V7.2 ...
All Anim Lists scanned. Generating Behavior Files...
2 GENDER modifications for Animations\male
11 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Create Creature Behaviors ...
262 animations for 4 mods successfully included (character)
0 possible consistence issues
It seems like none of my animation mods are working because it is only reading FNIS Base, Creature, Spells and XPMSE. There's something wrong with the mods I have installed. I want to reinstall all my mods to see if that fixes the issue but there are 200 mods and that takes a lot of time...
And when I run loot it detects every single plugin but doesn't give me any Red Errors. Just some warnings for patches which aren't necessary because I was fine without them.
I also read that guide you mentioned and the skse trouble shooting for MO2. I'm doing everything right but it just won't open.
These mods are clearly not for LE since I downloaded them from Skyrim Special editon nexus page and they were running without issues.
Thank you for your concern. I really appreciate it.
Edit: Some grammar fixes.
Those messages in your initial post, I take it, are being generated by MO2? (I really should have asked that to start with.)
I will re install my mods later maybe that would fix the issure. The mods that are causing this issue are not that important to me. The essentials are still working fine.
Thanks again for the detailed replies.
https://www.nexusmods.com/skyrimspecialedition/mods/32444
You need to start to READ on the modders pages about the DLL files
I found someone with the same script extender problem I'm running into and unlike me, they are not using MO2.
Here's the link to the mod page forum (one of the problematic mods) Their name is AgentSabre : https://www.nexusmods.com/skyrimspecialedition/mods/18533?tab=posts
And here's their screenshot: https://prnt.sc/v22sup
I'm still searching for a fix though. I'm sure all my mods are updated and compatible with my script extender version.
Seems like the problem is with skse64.log
https://www.nexusmods.com/skyrimspecialedition/mods/32444
Here's a bit more info on oldrim plugins:
https://www.reddit.com/r/skyrimmods/comments/bur1u7/script_extender_log_reports_incompatible_plugins/
"Address Library for SKSE Plugins required."
Do you have that mod installed properly?
Well sure I have the same problem but the difference is that I'm actually using SE mods. They are converted by the owner of the mod not me. They didn't give me errors before so why now?
I'm sorry if I sound like a total ♥♥♥♥♥♥... I don't know my way around mods and modding.