The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Nova Oct 13, 2020 @ 7:51pm
Forsworn RP?
I'm using mods and making a forsworn character, but aside from the forsworn related quests, and (for my character, anyway) Hircines quest, I'm not really sure what I should do? Any ways to rationalize a forsworn doing other questlines like the dark brotherhood? Open to ideas.
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Showing 1-15 of 15 comments
GrimCat Oct 13, 2020 @ 8:02pm 
You are an agent of the Forsworn. Your mission, should you choose to accept it, is to infiltrate the various factions of Skyrim. This will ensure that they're under our controll when the time of the uprising is nigh!
Southpawe Oct 14, 2020 @ 9:35am 
Being an assassin would help destabilize Skyrim allowing for easier Forsworn take over.

Same for joining Stormcloaks. The Empire/Thalmor would be much more likely to hunt down the Forsworn.

Mage college could be you learning how to be a shaman if nobody in your tribe was able to teach you.

Companions quest would make no sense.

Thievesguild would make no sense
MysticMalevolence Oct 14, 2020 @ 11:12am 
Though the companions questline makes no sense, the end goal of becoming a werewolf does.
Nova Oct 14, 2020 @ 11:25am 
Originally posted by Southpawe:
Being an assassin would help destabilize Skyrim allowing for easier Forsworn take over.

Same for joining Stormcloaks. The Empire/Thalmor would be much more likely to hunt down the Forsworn.

Mage college could be you learning how to be a shaman if nobody in your tribe was able to teach you.

Companions quest would make no sense.

Thievesguild would make no sense
I don't think any Forsworn would ever join the stormcloaks. I don't really see them joining either side, but for sure not the stormcloaks.
SpeedFreak1972 Oct 14, 2020 @ 11:42am 
yea don't forget Ullfrics history with the Forsworn
alexander_dougherty Oct 14, 2020 @ 12:25pm 
Originally posted by Shredder:
I'm using mods and making a forsworn character, but aside from the forsworn related quests, and (for my character, anyway) Hircines quest, I'm not really sure what I should do? Any ways to rationalize a forsworn doing other questlines like the dark brotherhood? Open to ideas.
Forsworn are basically Bretons whose ancestors were corrupted by dark magics, play ESO for details, and who are still playing around with corrupting influences, so doing missions for Sithis isn't that much of a stretch.
MysticMalevolence Oct 15, 2020 @ 10:23am 
Originally posted by Shredder:
Originally posted by Southpawe:
Being an assassin would help destabilize Skyrim allowing for easier Forsworn take over.

Same for joining Stormcloaks. The Empire/Thalmor would be much more likely to hunt down the Forsworn.

Mage college could be you learning how to be a shaman if nobody in your tribe was able to teach you.

Companions quest would make no sense.

Thievesguild would make no sense
I don't think any Forsworn would ever join the stormcloaks. I don't really see them joining either side, but for sure not the stormcloaks.
Yeah, there's an imperial propaganda piece about the forsworn being misunderstood and Ulfric being the worst (The Bear of Markarth I believe) so more likely they'd be with the Imperials.
Ulfric and the Silver-Bloods have no intention of supporting the Forsworn claim.
Perplex Oct 15, 2020 @ 12:59pm 
Originally posted by Southpawe:

Companions quest would make no sense.

Thievesguild would make no sense

Companion to get more power? be better at fighting.

Thieves guild same as Brotherhood, destabilsation. The more people misstrust each other the easier it is to take over or start a revolution.
Originally posted by Perplex:
Originally posted by Southpawe:

Companions quest would make no sense.

Thievesguild would make no sense

Thieves guild same as Brotherhood, destabilsation. The more people misstrust each other the easier it is to take over or start a revolution.
except you are stabilising the thieves guild, which in turn stabilises the criminals, and makes the situation less likely to lead to a revolution......
Last edited by alexander_dougherty; Oct 16, 2020 @ 2:42am
Perplex Oct 16, 2020 @ 6:11am 
Originally posted by alexander_dougherty:
Originally posted by Perplex:

Thieves guild same as Brotherhood, destabilsation. The more people misstrust each other the easier it is to take over or start a revolution.
except you are stabilising the thieves guild, which in turn stabilises the criminals, and makes the situation less likely to lead to a revolution......


The more organised an organisation is the better it is. If you listen to what people say in game the thieves are not an issue untill you finnish some quest to make them better organised and get a fothold in different holds, then they become an issue with the population in the holds.
Last edited by Perplex; Oct 16, 2020 @ 6:12am
Originally posted by Perplex:
Originally posted by alexander_dougherty:
except you are stabilising the thieves guild, which in turn stabilises the criminals, and makes the situation less likely to lead to a revolution......


The more organised an organisation is the better it is. If you listen to what people say in game the thieves are not an issue untill you finnish some quest to make them better organised and get a fothold in different holds, then they become an issue with the population in the holds.
But the thieves in the guild are not killing, were as if the situation was more unstable they would become bandits, who kill civilians, and thus destabilise areas more.

For the forsworn the thieves guild would only make sense if you were inserting more forsworn into the thieves guild, especially if it was cover for more revolutionary activities.
Perplex Oct 16, 2020 @ 7:51am 
Originally posted by alexander_dougherty:
Originally posted by Perplex:


The more organised an organisation is the better it is. If you listen to what people say in game the thieves are not an issue untill you finnish some quest to make them better organised and get a fothold in different holds, then they become an issue with the population in the holds.
But the thieves in the guild are not killing, were as if the situation was more unstable they would become bandits, who kill civilians, and thus destabilise areas more.

For the forsworn the thieves guild would only make sense if you were inserting more forsworn into the thieves guild, especially if it was cover for more revolutionary activities.


No they are not killing, they are causing misstrust instead. The forsworn in Markarth do not kill people either, they spy and cause internal markarth politic problems instead.
GrimCat Oct 16, 2020 @ 8:54am 
Even the Forsworn are going to need operating funds if they plan to revolt. Having the thieves guild in your pocket :steamfacepalm: would help towards that end.
DerRitter Oct 17, 2020 @ 7:43pm 
Originally posted by Perplex:
Originally posted by alexander_dougherty:
But the thieves in the guild are not killing, were as if the situation was more unstable they would become bandits, who kill civilians, and thus destabilise areas more.

For the forsworn the thieves guild would only make sense if you were inserting more forsworn into the thieves guild, especially if it was cover for more revolutionary activities.


No they are not killing, they are causing misstrust instead. The forsworn in Markarth do not kill people either, they spy and cause internal markarth politic problems instead.
What? Forsworn are a bunch of bandits and terrorists "not killing"..... Tell that to the countless travelers murdered on the roads through the hills
Perplex Oct 17, 2020 @ 9:42pm 
Originally posted by DerRitter:
Originally posted by Perplex:


No they are not killing, they are causing misstrust instead. The forsworn in Markarth do not kill people either, they spy and cause internal markarth politic problems instead.
What? Forsworn are a bunch of bandits and terrorists "not killing"..... Tell that to the countless travelers murdered on the roads through the hills


The thieves guild is not killing.
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Date Posted: Oct 13, 2020 @ 7:51pm
Posts: 15