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Season Unending also missed the chance to assert your Dragonbornness by shouting both sides down and basically say "look, you little window lickers, Alduin is a World-Ending problem, so STFU and call off the hostilities so I can deal with this far-more-important issue directly, or else I'll Shout every last one of you petty little f**ks off the top of this mountain, do I make myself *crystal* clear? And yes, I will Soul Trap you when it happens, and you don't want to know about the Soul Cairn. At all."
Or at least to be able to tell Jarl Ballscruff that "I need to trap a dragon. You've got the trap already. I'm not worried about how you "look" to the Imperials or to Ulfric Storkchoad. Either you help me, or you lose more than your fair city. Today. Right here. Starting with your Burger King beard and your 2 little brats. Comprende jefe?"
I mean, they just missed so many opportunities for handling these two quests in a much better fashion.
Then again that's to be expected when you can't return the Ancient Traveler's Skull to the Headless Horseman, and all the coolest Shouts are in Questlocked dungeons.
That's because, as much as the game (and Oblivion, honestly) are touted as "open world sand box", they really aren't. You can IGNORE the main quest, yes, but most quest and dialogue options are either "do this quest on rails" or "skip it entirely". You can explore the open world, but you can't really do what you want to do in it (unless that's just explore).
You either do an extra "combat mission" by taking a fort or you run around and deal with the BS at High Hrothgar; either way you spend a chunk of time doing whatever. It's mostly up to you if you want extra fighting or extra dialogue.