The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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AusGuerila Mar 18, 2018 @ 2:47pm
Disarm glitch
I got hit by a disarm shout and it made the weapon equipped dissapear instead of being dropped. Has anyone else experienced this bug before? What was the cause of it?
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Showing 1-14 of 14 comments
Daniel Mar 18, 2018 @ 3:10pm 
I've had stuff fall through the floor after dropping it. Just something that happens I think :/
AusGuerila Mar 19, 2018 @ 1:19am 
tcl showed nothing
Bomb Bloke Mar 19, 2018 @ 3:34am 
Odds are Daniel's right, though. It's pretty much impossible to find items once they've gone through the floor, as you can't fly directly downwards and you lose all frames of reference as to where you should be once you've gone down deep enough.
rpwalle Mar 19, 2018 @ 7:26am 
Yep, happened to me a couple of times now. And I had a great weapon!
AusGuerila Mar 21, 2018 @ 2:03pm 
Has anyone else experienced this bug? What was the cause of it?
DPMR Mar 21, 2018 @ 2:19pm 
It seams to be a part of the game, sometimes it can't be found.

The The UESPWiki says:

Disarm is a shout that pulls the weapon out of an opponent's grasp.

It is one of the more common shouts used by draugr, which can be quite an issue if you are wielding a unique weapon, as the weapon can easily be lost when thrown from your hand.
rpwalle Mar 21, 2018 @ 3:45pm 
Happens alot. Just look around usually you can find it but it might be far from where you were standing.
Bomb Bloke Mar 21, 2018 @ 6:29pm 
Originally posted by AusGuerila:
Has anyone else experienced this bug? What was the cause of it?

Normally the physics engine detects when objects collide, and causes them to bounce apart. Sometimes it fails (especially with fast-moving objects) and they go through each other. This may cause weapons flying from your hands to fall through the bottom of the world.

It's more likely to happen if your frame rate goes above 60FPS, as exceeding that figure causes the physics engine to misbehave in increasingly bizarre ways. Send it high enough, and eventually it'll decide that your character needs to swim everywhere.
Zsrai Mar 21, 2018 @ 6:56pm 
Tip: Bound weapons can't be disarmed.
NoriNoNoroi Jun 3, 2020 @ 8:32am 
On a PC a solution for this is:
open the console
save funclist 1
find the name of you weapon and get the REFID
player.moveto REFID
tcl (so you can get out of the floor)

for me this was 20 feet underwater beneath the stone floor :)
Originally posted by AusGuerila:
tcl showed nothing
It won't, if a weapon falls below the floor it will fall away into nothing.

I find that if you don't learn the disarm shout then Deathlords don't use it on you, but others disagree. If a decent weapon is lost, you have two choices, reload from before the fight or live with it.
Perplex Jun 3, 2020 @ 8:51am 
Originally posted by alexander_dougherty:
Originally posted by AusGuerila:
tcl showed nothing
It won't, if a weapon falls below the floor it will fall away into nothing.

I find that if you don't learn the disarm shout then Deathlords don't use it on you, but others disagree. If a decent weapon is lost, you have two choices, reload from before the fight or live with it.


Depends, the one where the jagged crown is will use it even if you never started the dragon rises quest or visited any word walls.
NoriNoNoroi Jun 3, 2020 @ 8:55am 
after playing with this solution, it's better to use
prid REFID
moveto player

also sometimes the graphics for your weapon get disabled, you can still see a floating text tag though and pick it up that way.

Ihateeverybody Jun 3, 2020 @ 9:42am 
There are two possibilities.

The Centerpoint of the cell (The space) or a Zone in point. Check up or down. Items in the void have a tendancy to fall perpetually or continuously. You just have to keep looking while TCL in console. Sometimes if it's an option just reload the save is easier.

Check corners and crannies in the area where it was disarmed, etc. Game Physics are weird. Also check ccompanions to see if they picked it up (Maybe NPCs also).
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Date Posted: Mar 18, 2018 @ 2:47pm
Posts: 14