The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Frozen Esper Dec 14, 2019 @ 12:06pm
Is it safe to add clothes or other cosmetic mods mid-game?
Is it safe to add clothes or other cosmetic mods mid-game?
Originally posted by alexander_dougherty:
Generally most mods are perfectly safe to add at any time, the mod page should tell you if a mod has to be installed at the beginning of a playthrough.
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alexander_dougherty Dec 14, 2019 @ 12:08pm 
Generally most mods are perfectly safe to add at any time, the mod page should tell you if a mod has to be installed at the beginning of a playthrough.
Frozen Esper Dec 14, 2019 @ 12:09pm 
Originally posted by alexander_dougherty:
Generally most mods are perfectly safe to add at any time, the mod page should tell you if a mod has to be installed at the beginning of a playthrough.

Thanks for the information.
fauxpas Dec 14, 2019 @ 1:11pm 
Just remember not to remove them, so make a hard save before installing and keep it around forever.
FauxFurry Dec 14, 2019 @ 2:36pm 
If it doesn't have a plug-in or scripts, then it makes no difference when you uninstall or install mesh or texture replacers unless it is while the game is actively running.
Clothing mods tend not to have scripts or make world edits, either, so they can safely be installed mid-playthrough, as well. Removing them isn't the most harmful thing to game stability but then again, it is never a good idea to remove anything with unique Reference IDs mid-playthrough.
fauxpas Dec 14, 2019 @ 2:44pm 
Originally posted by FauxFurry:
... it is never a good idea to remove anything ...


There, fixed it for you. 🤪


Remember we are talking to people whom we can fairly safely assume has next to no modding experience or the ability to read stickied instructions, so KISS is best.
Originally posted by FauxFurry:
If it doesn't have a plug-in or scripts, then it makes no difference when you uninstall or install mesh or texture replacers unless it is while the game is actively running.
There was a post by Arthmoor recently in which he said even with scripts most mods are safe to add at any time, it's a small number of mods that need to be installed right from the beginning.

It was the first time I've ever seen a post by him, usually I hear about them secondhand.
smr1957 Dec 15, 2019 @ 9:10am 
To sum it all up - the final word:
Unless stated otherwise by the mod author, it is save to add ANY mod mid playthrough.
Slordar Dec 15, 2019 @ 1:53pm 
Most mods are fine to add and even remove at any point. I wouldnt recommend removing any that change landscapes and such though. In short it should be fine to add most but make sure you want to keep the mod because removing them can be a pain.

And as always backup your saves
smr1957 Dec 15, 2019 @ 2:02pm 
Originally posted by Slordar:
Most mods are fine to add and even remove at any point. I wouldnt recommend removing any that change landscapes and such though. In short it should be fine to add most but make sure you want to keep the mod because removing them can be a pain.

And as always backup your saves
The vast majority of mods are NOT safe to remove midplaythrough. For complete info on this, see:
http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
LukanGamer Dec 15, 2019 @ 3:15pm 
Originally posted by smr1957:
Originally posted by Slordar:
Most mods are fine to add and even remove at any point. I wouldnt recommend removing any that change landscapes and such though. In short it should be fine to add most but make sure you want to keep the mod because removing them can be a pain.

And as always backup your saves
The vast majority of mods are NOT safe to remove midplaythrough. For complete info on this, see:
http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/

just read every mod they should tell you. Many mods are in deed safe to add or remove mid play through just depends.

I have removed plenty of armors / clothes etc... mods with no issue along with tons of other mods like standalone companions- even a couple that were not (make sure they are dismissed first and preferably wait 24hours in game), and a loading screen pack, and likely a few other mod types.

Landscape mods can be finicky one the biggest things that are still safe to remove *at times* but again make sure you no where near the location I mean be stupid to remove a house that your in, but just saying.

The biggest ones you don't want to remove are script ones (most so big ones) though even then creators sometimes have put in ways to do so, again just read mod descriptions they almost always say or are obvious enough (any worth downloading at least) and just think ahead of time if this mod is something you know you want (do a test game if need be) and just don't remove it as overall typically there no real reason to remove a mod.
----? I just removed some because I got tired of like seeing them in my blacksmith options or their pointless space with no interest of ever using (got wings forgot I had the mod, found out way later I didn't care for them and removed), and wanted different loading screen so changed it.
Last edited by LukanGamer; Dec 15, 2019 @ 3:20pm
smr1957 Dec 15, 2019 @ 3:21pm 
Yes Lukan, but people need to be aware that even if the mod maker says it is safe, that is not always true. Not all mod authors necessarily know how the mechanics work when it comes to Skyrim baking data into the save. Best advice for those not as experienced is, sometimes, just don't - LOL!

Or, at least, ask in the forum first.
Vlad 254 Dec 15, 2019 @ 3:22pm 
Originally posted by alexander_dougherty:
Originally posted by FauxFurry:
If it doesn't have a plug-in or scripts, then it makes no difference when you uninstall or install mesh or texture replacers unless it is while the game is actively running.
There was a post by Arthmoor recently in which he said even with scripts most mods are safe to add at any time, it's a small number of mods that need to be installed right from the beginning.

It was the first time I've ever seen a post by him, usually I hear about them secondhand.
I have been a proponent of not removing mods outside of armor, weapon, textures, (immediately come to mind) midplaythrough. We probably should be saying (in open forums) that we highly oppose such practice. IMHO that's why you rarely see a post from a highly respected MA like Arthmoor. He has forgotten more about modding than I probably will ever know. That being said I have done it and usually paid lol but I'm one who does not think it's the end of the world if a GAME that I have a high number of mods installed along with a high number of hours invested crashes to the point I have to start over from scratch, as long as I, a) knew going into the move or moves that I was pushing the envelope a bit too far and b) I learn something constructive from it. Can you remove mods midplaythrough? Sure, it's your game, but don't come crying in the forums afterwards. Should you remove mods mid playthrough? NO, unless the MA's description said otherwise and extensive other research.

FauxFurry gave the best advice KISS and I would add CYA.
Last edited by Vlad 254; Dec 15, 2019 @ 3:26pm
smr1957 Dec 15, 2019 @ 3:30pm 
Vlad, sometimes the discussion regarding removing mods is bumped up for the very reasons you state - but you can't force people to read things, and some just ignore advice when given - despite who's giving it.
Last edited by smr1957; Dec 15, 2019 @ 3:40pm
smr1957 Dec 15, 2019 @ 3:38pm 
To put it simply (for those who may not have the knowledge and experience), make your build, test it, complete it with everything you want, test again just to be sure, and then leave it alone - at least as far as removing things.

Better safe than sorry.
Last edited by smr1957; Dec 15, 2019 @ 3:40pm
Vlad 254 Dec 15, 2019 @ 3:40pm 
Indeed, and that's probably why the general consensus is "do not remove mods midplaythrough". You'd probably have to of been living under a rock not to have heard/read that if you are attempting to mod your game.
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Date Posted: Dec 14, 2019 @ 12:06pm
Posts: 18