The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
258789553873 Dec 14, 2019 @ 3:51am
Why has there been no 'open buildings' mod?
The Open Cities mod is one of the oldest and best-known mods for Skyrim. So why has there never been a similar mod that makes it so you don't have to go through a loading screen when entering or exiting a building? It would actually make the 'detect life' spell useful, because then you could use it to see where everyone was inside a building before you broke in. Also, I think it would be a lot more immersion friendly if you could seamlessly enter and exit buildings, rather than having to travel into a pocket dimension that feels completely disconnected to what's going on outside. I mean, if you run inside while a dragon is attacking, suddenly its like that dragon is no longer there until you go back through the load door. I always found that rather jarring.
< >
Showing 1-8 of 8 comments
Well. The game engine might not be able to handle it. It's a neat idea to have open buildings but yeah. Game engine can't handle it. It's old and outdated. Even with a good rig. Skyrim se still runs poorly at times. But still a great game. Thanks to mods
SpeedFreak1972 Dec 14, 2019 @ 4:39am 
Also you have to take the stress putting on your system in consideration I mean a lot more has to loaded in at once.
fauxpas Dec 14, 2019 @ 5:44am 
Open Cities breaks way too much, I cant even begin to imagine what Ooen Houses would do to the poor scripting triggers.
rallicknom Dec 14, 2019 @ 7:23am 
It would put an immense strain on the game engine. When you entered the town or village the game would have to download every item in every shop and house in the area.

As fauxpas says Open Cities is a difficult mod to play with.
DragonMaster Dec 14, 2019 @ 7:25am 
Originally posted by fauxpas:
Open Cities breaks way too much, I cant even begin to imagine what Ooen Houses would do to the poor scripting triggers.


I fully agree with you Faux I had tried open cities and had to many issues with it. Even with it being one of the only mods loaded. Finally dumped it for good not worth the hassles
Hobo Misanthropus Dec 14, 2019 @ 2:43pm 
Originally posted by IXBlackWolfXI:
The Open Cities mod is one of the oldest and best-known mods for Skyrim. So why has there never been a similar mod that makes it so you don't have to go through a loading screen when entering or exiting a building? It would actually make the 'detect life' spell useful, because then you could use it to see where everyone was inside a building before you broke in. Also, I think it would be a lot more immersion friendly if you could seamlessly enter and exit buildings, rather than having to travel into a pocket dimension that feels completely disconnected to what's going on outside. I mean, if you run inside while a dragon is attacking, suddenly its like that dragon is no longer there until you go back through the load door. I always found that rather jarring.

I don't want to spoil the magic of Skyrim for you, but the External model of internal cells are about 50% smaller than the Internal Cells themselves.

IE: A house appears Smaller on the Outside than it is on the Inside. No structure is this more stark than Jorvassker, which is almost three times as large in side, than it can be on the Outside.

This isn't true for all buildings. The generic "Riverwood" style house, is 1:1. But most houses inside large cities are 2:3 ratio.
Last edited by Hobo Misanthropus; Dec 14, 2019 @ 2:44pm
258789553873 Dec 14, 2019 @ 5:04pm 
Yeah, I've heard that the interior cells normally aren't the same size as the structure in the overworld would suggest. The walled cities aren't any better about this. Though honestly, I've never really found it that noticible since I've never felt inclined to try to measure anything. I have been a bit curious as to how big Whiterun would be in the real world (honestly, I suspect my local walmart would dwarf it), but how can you get any idea of scale in a completely fictional universe? Even the proportions of the character models don't match real humans at all.
FauxFurry Dec 14, 2019 @ 5:43pm 
Video games rarely ever attempt to match real-world scale due to a combination of technical limitations, time constraints and perhaps a lack of desire to spend so much time on things that most players won't even notice even if they did add them to the game.
https://tvtropes.org/pmwiki/pmwiki.php/Main/OverworldNotToScale
https://tvtropes.org/pmwiki/pmwiki.php/Main/NotDrawnToScale
https://tvtropes.org/pmwiki/pmwiki.php/Main/UnitsNotToScale
No medium can manage it. Stage Plays and Television programs tend to be much worse about scale most of the time.
The only way to approach real-world scale is Procedural Generation if one is willing to lose consistency or stability of one's game setting..
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Dec 14, 2019 @ 3:51am
Posts: 8