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-navigate to where your sse install folder is located
-delete the SSE folder (be careful if you have original skyrim as well)
-navigate to users/you/documents/my games
-delete the SSE folder located here (be careful if you have original Skyrim as well)
-reinstall SSE
-shut down, then turn on computer
There you go.
http://steamcommunity.com/app/489830/discussions/0/312265589446940121/
There's another one you can use but... if you want to use the most complex mods the other manager makes it a pain in the ass because everything is virtually installed and not actually in the folder.
With it it'll handle the installation and uninstallation for you for the most part.
For more info on this and other essential tools, see the pinned topic:
Skyrim SE: Guides and Resources by Ilja - http://steamcommunity.com/app/489830/discussions/0/340412122413706606/
VERY IMPORTANT if you wish to successfully mod your game
Disable mods from the mods menu...exit to desktop...then disable mods that you used NMM to install.
Open the "steam/steamapps/common" folder.
Go to Steam...uninstall Skyrim SE using Steam...delete the game folder (using Shift+Delete) which is
"steam/steamapps/common/Skyrim Special Edition"
Reinstall the game.
None of the mods will be baked into any save because all saves do is save cell location, quest status, and non-essential items and equipment.
By following those simplified steps in stead of grimus's TLDNR on the subject, it eliminates any extra files left behind by mods and extra DLL files that were not originally part of the game. Do not delete your Skyrim preferences .ini files found in the "Documents/my games/ Skyrim Special Edition/" folder..because that holds bethesda.net login credentials.
Source: https://www.nexusmods.com/skyrim/mods/71214/?tab=posts
3rd Sticky post, Article #3
And you determined that with what tools?
Im quoting the author of the unofficial patch, Who is getting info from bethesda about the subject.
Please, Enlighten me...
Secondly, That patch is a bug fixer...so of course saves of bugged but complete quests using that patch will be saved...the bugs merely get fixed...That's where the "baked in" theory comes in...
Aaand finally...I ported over my old save from Old Skyrim to Special Edition...with zero issues with any of my saved items. None of my Samus Aran armor and other mods from the Steam Workshop were "baked in". That's my own personal experience.
Its on the sse page too, same info. My bad.
The reason its baked is because of papyrus. Do some googling before you come running to the defence. Its been a problem with bloated saves and crashing since Oblivion. Nothing has changed. The fact remains just because you removed the mod does not mean there isnt data left behind.
Google "papyrys stack dump"
It is the final destination on the path of removing mods mid game.
I uninstalled, defragged, rebooted, defragged, reinstalled Skyrim, rebooted, loaded up a pure vanilla game without any DLC, and these assets were still there in a brand new, vanilla, not-even-a-CBBE-body-replacer, COC from the Main Menu game.
I had to uninstall Steam and all my games, and reinstall everything on a completely different HDD to fix it.
For your next post, please explain in painful detail exactly why this matters.
Yes they do stop spreading false information to people.
I have provided sources for my information. Where is yours that claims it doesnt bake?
Or is it merely your opinion?
Umm, no, actually, the first step was to disable the mod in the menu. I did that, then started a new game. Went to Autumnwatch Tower and saw the LOD of Aemer's Refuge on top of the mountain next to it. Then the fun began.
I know where everything installs to. I've been doing computers for over 20 years. But thanks for trying.