The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Loot or Boss?
Has loot completely replaced Boss?
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Showing 1-15 of 23 comments
Incunabulum Nov 6, 2016 @ 1:10am 
Yes. A long time ago.
cyäegha Nov 6, 2016 @ 1:12am 
for skyrim: yes, most definitely

for oblivion: never ever

s' even in the name (better oblivion sorting software)
Thanks for the quick reply!
I remember using boss years ago, and it being a very good program to show you conflicting mods. Does loot show conflictions?
Is there a program to use for skyrim se that will show conflicting mods?
Belanos Nov 6, 2016 @ 1:52am 
Originally posted by cyäegha:
f
for oblivion: never ever

The most recent version of LOOT now works with Oblivion as well.
Ilja Nov 6, 2016 @ 1:55am 
For conflicts, xEdit has SSE compatible version out. That will show missing masters and you can compare records from ESM and ESP files.

LOOT + xEdit are pretty much those tools we are using. I recommend having both of them. xEdit has other uses for Skyrim as well, though most of them will be missing for some time, until certain mods have been updated for SSE.
cyäegha Nov 6, 2016 @ 1:59am 
Originally posted by Belanos:

The most recent version of LOOT now works with Oblivion as well.

but that doesn't necessarily mean anything

BOSS still has an actively maintained oblivion masterlist; in effect, oblivion!BOSS is to oblivion!LOOT, what skyrim!LOOT is to skyrim!BOSS
Last edited by cyäegha; Nov 6, 2016 @ 1:59am
Ilja Nov 6, 2016 @ 1:04am 
The main difference here is that LOOT does not need master list to detect all mods. Granted that master list is good to have for exceptions, but BOSS still relies mods actually being there.

LOOT recognizes all mods, despite if they are in it's master ilst. You can stuff mods from Asian sites for it, or what you have just made with your own hands: LOOT will read and sort them all.

This does not mean that master list would be useless though. LOOT can't know player preferences and not all mods should be sorted according to it's rules. Exceptions are mostly dynamic patches and such, but there are also few mods for both Oblivon and Skyrim, which require master list or manual sorting.

BOSS/LOOT for Skyrim is clear: there is absolutely no reason to use BOSS.

Same question for Oblivion depends the mod source. If you rely mostly on just content coming from common source, then BOSS may be just fine. If you are using wider list for mod locations, then BOSS can't properly detect mods outside of it's master list, but LOOT can detect and sort them all.
Originally posted by Ilja:
For conflicts, xEdit has SSE compatible version out. That will show missing masters and you can compare records from ESM and ESP files.

LOOT + xEdit are pretty much those tools we are using. I recommend having both of them. xEdit has other uses for Skyrim as well, though most of them will be missing for some time, until certain mods have been updated for SSE.

I use tesvEdit to clean but I am very much a noob when it comes to mods,. Boss was very simple to use if I remember correctly, you just ran it and it told you what was wrong...very noob friendly. I was hoping there was something similar.
Originally posted by Ilja:
The main difference here is that LOOT does not need master list to detect all mods. Granted that master list is good to have for exceptions, but BOSS still relies mods actually being there.

LOOT recognizes all mods, despite if they are in it's master ilst. You can stuff mods from Asian sites for it, or what you have just made with your own hands: LOOT will read and sort them all.

This does not mean that master list would be useless though. LOOT can't know player preferences and not all mods should be sorted according to it's rules. Exceptions are mostly dynamic patches and such, but there are also few mods for both Oblivon and Skyrim, which require master list or manual sorting.

BOSS/LOOT for Skyrim is clear: there is absolutely no reason to use BOSS.

Same question for Oblivion depends the mod source. If you rely mostly on just content coming from common source, then BOSS may be just fine. If you are using wider list for mod locations, then BOSS can't properly detect mods outside of it's master list, but LOOT can detect and sort them all.

But loot isn't recognizing mod I am using from nexus? Only mods from bethesda.net. I wish everything would show up on loot.
Ilja Nov 6, 2016 @ 1:08am 
Originally posted by handsomebwonderfull:
Originally posted by Ilja:
For conflicts, xEdit has SSE compatible version out. That will show missing masters and you can compare records from ESM and ESP files.

LOOT + xEdit are pretty much those tools we are using. I recommend having both of them. xEdit has other uses for Skyrim as well, though most of them will be missing for some time, until certain mods have been updated for SSE.

I use tesvEdit to clean but I am very much a noob when it comes to mods,. Boss was very simple to use if I remember correctly, you just ran it and it told you what was wrong...very noob friendly. I was hoping there was something similar.

I am out of town and behind slow connection right now. I have not checked, if LOOT has already been updated for SSE. There were snapshots for it and bypass methods to use it, when I left. I am expecting it to get updated soon, if it did not already done so.

LOOT is very noob friendly as well.
- Run it.
- Click "Sort" (three lines)
- Click "Apply" (clear text, after LOOT has stopped running)
- Done. :)

I can help you to work with xEdit, when I get home later today. We have tutorial and support posts, but they are currently a bit out of date. I might write a new xEdit post during upcoming week.
Ilja Nov 6, 2016 @ 1:11am 
Originally posted by handsomebwonderfull:
But loot isn't recognizing mod I am using from nexus? Only mods from bethesda.net. I wish everything would show up on loot.

Because LOOT is not yet fully updated for SSE, or at least that was the case, when I left. We are currently hanging in cabin. Cellphone internet isn't behaving well enough right now (strangely enough, because my phone internet is quite fast and I can usually even follow streams here) to allow proper browsing through my laptop. Thus, I can't check the current state of LOOT, until I get back home.
Belanos Nov 6, 2016 @ 1:16am 
Originally posted by Ilja:
Thus, I can't check the current state of LOOT, until I get back home.

I'll spare you the trouble, it still hasn't been updated yet.
Originally posted by Ilja:
Originally posted by handsomebwonderfull:
But loot isn't recognizing mod I am using from nexus? Only mods from bethesda.net. I wish everything would show up on loot.

Because LOOT is not yet fully updated for SSE, or at least that was the case, when I left. We are currently hanging in cabin. Cellphone internet isn't behaving well enough right now (strangely enough, because my phone internet is quite fast and I can usually even follow streams here) to allow proper browsing through my laptop. Thus, I can't check the current state of LOOT, until I get back home.

Thanks kindly for the offer to help! I will try to catch up with you later today :)
cyäegha Nov 6, 2016 @ 1:46am 
Originally posted by Ilja:
If you rely mostly on just content coming from common source, then BOSS may be just fine. If you are using wider list for mod locations, then BOSS can't properly detect mods outside of it's master list, but LOOT can detect and sort them all.

but that isn't necessarily the case for oblivion

correct, BOSS does not have every mod in existence in it's masterlist, but it does have a series of 'userlist' functions that allows for that discrepancy

LOOT, on the other hand, has a masterlist that is nowhere near as up-to-date, and while skyrim's active community does benefit from zero-hour sorting of mods, oblivion is a lot more finicky about where plugins are sorted, and having a time-tested, manually-overviewed masterlist is -at least in my opinion- a better solution than letting LOOT apply broad-stroke heuristics to try and figure out where something should go

historically, there have been a greater proportion of people having trouble with LOOT for oblivion, than BOSS; it's generally accepted that BOSS is the preferable choice when it comes to modding oblivion, and people using LOOT are told under no uncertain terms to use BOSS. this is not without due cause, naturally

it's the same argument for using NMM with oblivion; you can use it, but there is no reason that you specifically should use it


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Date Posted: Nov 6, 2016 @ 1:06am
Posts: 23