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What if I dump points into the perks in Sneak?
You're better asking this guy
Can I respec my skill points? Maybe a mod that does it? Console command?
I invested points into Light but want to change to Heavy.
Once you reach level 100 on a skill, you can reset that skill to 0 and claim back all your skill points. You also receive a little symbol next to it, to show that skill has been maxed once already.
Factors influencing visibility:
Line of Sight: All seeing creatures and NPCs have a defined cone of vision; if you fall within it, you are more likely to be detected.
Light: you are more visible in brighter light; this modifier carries significant effects across the entire range of light levels.
The glow of light over your hands when you have a spell equipped makes you easier to detect, but the aura given from enchantments does not.
Invisibility: being invisible is obviously a powerful aid to sneaking, but does not influence enemies' ability to hear you.
Noise Level. Factors influencing the amount of noise you make are:
Movement Speed: running is noisier than walking. Moving very slowly generally makes little noise. Extra noise from running is negated by the Silence perk.
Armor: moving in armor makes more noise, the combined weight of all equipped armor is correlated with its volume.
Muffle: A magical effect that reduces or eliminates noise.
Spells: casting a spell makes noise unless you have the Quiet Casting perk. Summon spells and most dragon shouts are particularly loud.
Weapons: swinging a weapon larger than a dagger makes noise.
so if you want to wear heavy armor and use sneak i would while leveling use a heavy armor tunic light armor boots gloves and hood all you need to do is get to 667 armor that is the cap more then 667 is worthless even base leather armor can be tempered to the point of being at 667 if you have the right skills.
Yeah heavy armour gives you more defense but if your going for the sneak attack bonus it will be pretty meaningless.
and by wearing the heavy armour your risking being heard and screwing up your bonus and may wind up taking more hits than you would have had you just gone in with light armour equipped.
http://www.uesp.net/wiki/Skyrim:The_Steed_Stone
Armor Cap
Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. If you have 100 armor skill (Light or Heavy) and all relevant armor perks, this requires a tempered armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)). You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 80 base armor with the appropriate perk (75 with shield), which is only achievable for light armor users without a shield with Dragonscale Armor and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 116 Smithing to make Steel Armor hit the cap ((130 - 72) * 2), and about 144 Smithing for an Elven set ((130 - 58) * 2). Unfortunately, Fur, Hide, Studded, Leather, and Iron armor are not affected by any Smithing perks and so cannot be improved as much. For example Hide Armor will require about 360 Smithing to reach the cap ( [130 - (20 + 5 + 5 + 10)] * 4 ).
With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.
Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.
Oh crap, seriously? :) I gotta find this.