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http://en.uesp.net/wiki/Skyrim:Enchanting_Effects#Apparel_Effects
As you can see, Fortify Carry Weight can go on: jewelry, hand wear, and foot wear.
Yeah I read something about it too. So I got imperial boots too but they didn't seem to work...
OH! Yeah. I used playerenchantobject. Didn't know that thing. Thanks a ton mate!
Ooh. Thanks for the link :)
enchants can be disallowed for disenchantment by having its keyword linked to the item
jewelry has no enchantment restriction
weapon, armour, boots, helemt, gloves and shiields have each there own enchantment resitrictions
restriction si mostly what type of enchantment are allowed to be place on certain type of equipment thsi is limited within the enchantment formlists for each enchantment restriction
enchantments can contain up to 12 set magic effects/perks per enchantment the most common is 3-5 at moste.
script can be linked to perk and magic effects
what means that the linked script will work on the enchantment as long you added the perk/ magic effect that has that script linked to it and those script will then be linked to any item that has that enchantment
you can also add script to your specific jewelry,weapon or armour
keywords work like state setters to tell the engien how the engine shall mange the item with the linked keyword.
there is no data verification on the engine during gameplay,
thats why you can get data overflow
when a vaule gets out of bound ->what can lead to broken savegames
since there is no proper limit management due to preformance enhancement for this reason we will see more bugs the longer you play a save game simply because the engine doesno data verification during gameplay!
Data verification include check for limit reach if the data used might corrupt data and preventing overflow into other data is also part of data verification
what is all disabled during gameplay to enhance game preformance.
hope this helps a bit of more technical understanding of whats going on while you play