The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Metadragon Sep 14, 2017 @ 12:33pm
Is there a way to revert a modded savegame to work in vanila?
I have quite a few mods that up until nearing Riften caused maybe a handful of CTDs over dozens of hours but I finally got around to Main questing which required me to go to Riften and with Open Cities it CTDs as soon as it even tries to load. And with it disabled and the save game scrubbed of Open City Scripts It will load up to the gate. As sson as I enter its still a CTD.

In any case I was wondering if there was a way to revert a save game that has the mods so that I can clean install it and play the Vanilla game. Or more likely so I can slowly reenable mods I like until I reach a state of function with prettiness.

As it stands now Obviously the modded save is considered "currupt" by the Vanilla state of the game.

I really REALLY dont want to redo ~40 hours of my game or start a new game and sit there for a few hours until I used the console to reenable where my save game was roughly by marking quests and aqcuiring items.
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Showing 1-15 of 15 comments
BarbarianHeart Sep 14, 2017 @ 12:48pm 
You bought the game in order to play it, so start over with a new game and play. Look on it as an opportunity to try some new things.
Metadragon Sep 14, 2017 @ 12:53pm 
Originally posted by BarbarianHeart:
You bought the game in order to play it, so start over with a new game and play. Look on it as an opportunity to try some new things.
Yeah I totally love replaying The Companions quest for the 20th time. I totally love replaying the Thalmor Embassy quest for the 20th time. I totally love losing 40 hours of gameplay to chance. We play so we can be entertained. I am not entertained with playing the first few missions of a game because the game is so bugged out that even pon Vanilla is spazzes out at Riften whether you bolted there or waited til the last minute. I dont want to do those things for themillionth time. I wanna play some of new stuff. Im sure you enjoyed your 14th time through Saarthal but I didnt.
AriekB Sep 14, 2017 @ 12:54pm 
IF you simply uninstall the mods (correctly) it will revert to an un-modded game. if you want to play an unmodded game, but with all the issues that have been corrected by "MODS" it's near impossible, even the unofficial patch causes achievments to stop working.
Unfortunately, your game saves are tied irreplaceably with certain mods. If you are getting a CTD because you don't have the mod that the save requires, there's nothing you can do about that other than ensure that the mods are installed, or just start over a new game.

There is the possibility, however to install saves of a vanilla game at a certain progression, but only if someone has it uploaded, say, on nexus, (I've never looked for anything like that). But even so, I would rather just restart the game and not run the risk of downloading someone else's save game anyway, because you just don't know for sure - I just wouldn't really advise that. You seem to have mentioned the console commands to complete quests, in order to catch up to your progress? But again, it's just not good practice to do that really, only if you just need to test stuff.

Console commands act in the space and time of that point in the game. If quests progress the situation, then console commands might not work in relation to the quest progression. Certain things run off changes to the .ini file and console commands do not make changes there - so issues can still arise in game.

For general support, and to reach other members of the community for help, don't forget to check out Ilja's guides and resources pinned thread:-
http://steamcommunity.com/app/489830/discussions/0/340412122413706606/ - for useful advice on modding. As for your issue, trying to load a save without certain mods installed, which the save file really needs is just not possible because the mods write onto those files and need them to run the game from those saves.
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; Sep 14, 2017 @ 1:00pm
Metadragon Sep 14, 2017 @ 12:58pm 
Originally posted by AriekB:
IF you simply uninstall the mods (correctly) it will revert to an un-modded game. if you want to play an unmodded game, but with all the issues that have been corrected by "MODS" it's near impossible, even the unofficial patch causes achievments to stop working.
No because save games have scripts that run whether the game is currently modded or not. And no with SKSE you dont even have to worry about achievements being locked.
Metadragon Sep 14, 2017 @ 12:59pm 
Originally posted by STURM-KATTEN SC-KL:
Unfortunately, your game saves are tied irreplaceably with certain mods. If you are getting a CTD because you don't have the mod that the save requires, there's nothing you can do about that other than ensure that the mods are installed, or just start over a new game.

There is the possibility, however to install saves of a vanilla game at a certain progression, but only if someone has it uploaded, say, on nexus, (I've never looked for anything like that). But even so, I would rather just restart the game and not run the risk of downloading someone else's save game anyway, because you just don't know for sure - I just wouldn't really advise that. You seem to have mentioned the console commands to complete quests, in order to catch up to your progress? But again, it's just not good practice to do that really, only if you just need to test stuff.

For general support, and to reach other members of the community for help, don't forget to check out Ilja's guides and resources pinned thread:-
http://steamcommunity.com/app/489830/discussions/0/340412122413706606/ - for useful advice on modding. As for your issue, trying to load a save without certain mods installed, which the save file really needs is just not possible because the mods write onto those files and need them to run the game from those saves.
yeah I was wondering if it was possible to purge the selected scripts from the save games so that it would be usable by vanilla but apparently its too much. Thanks for the link.
Hey, SKSE is being fleshed out and the opportunities to start over a fresh modded experience with new mods, different mods that you might have not tried before - it might be worthwhile to get enjoyment from starting over again - with a NEW and different experience! :)

You may be familiar with mods such as live another life, where you can start in a different location as a different role... I hope you can get over the issue either way :104: :)
Metadragon Sep 14, 2017 @ 1:07pm 
Originally posted by STURM-KATTEN SC-KL:
I hope you can get over the issue either way :104: :)
Thanks. I just have to run careful from now on. Slowly introduce mods and deal with compatibility issues. That or run nothing but texture mods so that scripts dont run each other over and ♥♥♥♥ up whole towns like Riften. I know the first thing I am going to do if I start a new game is to immdeiately take a carriage ride to every major city to see if its just vanilla bugged.
hehe, I think I know the type of 'gamer-with-mods' you are... once you pop, you just can't stop!

If you want to refresh your modding skillz just gocheck out Gopher on youtube and hm, what else, well.. a pretty simple and easy rule of thumb is when getting a new mod, see if it is compatible, or NOT compatible with others.. don't be afraid to post a question about it on the mods' discusison page before you install.. You can get a reply and maybe even directed to another mod which may be a patch for an existing mod, that you wouldn't have otherwise been aware of.

To get best out of mods, the Descriptions, posts, files info pages are all essential reading before install - (I know I know..)

beginners guide to modding
There are several episodes to Gophers' guides, some you may know about already, some you may find useful.. It never hurts to keep checking in with the basics :) I do all the time lol
Metadragon Sep 14, 2017 @ 2:23pm 
Well not really. I keep my stuff lore friendly. And I played 36 hours of this game without adding or deleting any mods. I just think Riften is bugged.

Im not new to this. Especially Bethesda games
Riften has a major game breaking bug in the form of an NPC called Esbjern. Check out section 4 of category 4 on Ilja's guides and resources thread, from the link I gave above. You might need to sort that out..
Metadragon Sep 14, 2017 @ 5:37pm 
Originally posted by STURM-KATTEN SC-KL:
Riften has a major game breaking bug in the form of an NPC called Esbjern. Check out section 4 of category 4 on Ilja's guides and resources thread, from the link I gave above. You might need to sort that out..
Again im not an idiot. Its not Esbern.
Originally posted by Metadragon:
Originally posted by STURM-KATTEN SC-KL:
Riften has a major game breaking bug in the form of an NPC called Esbjern. Check out section 4 of category 4 on Ilja's guides and resources thread, from the link I gave above. You might need to sort that out..
Again im not an idiot. Its not Esbern.
Okay, I'm just trying to offer help and assistance. You wanna talk like that to people, you can go figure out your issues on your own.
Aahzmandias Sep 15, 2017 @ 9:50am 
Originally posted by Metadragon:
I have quite a few mods that up until nearing Riften caused maybe a handful of CTDs over dozens of hours but I finally got around to Main questing which required me to go to Riften and with Open Cities it CTDs as soon as it even tries to load. And with it disabled and the save game scrubbed of Open City Scripts It will load up to the gate. As sson as I enter its still a CTD.

In any case I was wondering if there was a way to revert a save game that has the mods so that I can clean install it and play the Vanilla game. Or more likely so I can slowly reenable mods I like until I reach a state of function with prettiness.

As it stands now Obviously the modded save is considered "currupt" by the Vanilla state of the game.

I really REALLY dont want to redo ~40 hours of my game or start a new game and sit there for a few hours until I used the console to reenable where my save game was roughly by marking quests and aqcuiring items.

It's even worse than you think.

Every time, you change the mod order. Every time, you insert or delete a mod during you gameplay, you produce a potential corrupt savegame. It will not crash and burn at that moment, but it will, maybe 10-20 hours later. But it will, for sure.

That is the case in ALL Bethesda games, that uses this engine, or the older one.

After you choose you mods and the mod load order, STICK WITH IT, for the whole playthrough. No execptions. Do not change anything. Not even the mod load order.

So use LOOT, before starting a new game, not in the midst of it.

This is a known behavior of the engine, known by all people who use (many) mods at the same time.
Last edited by Aahzmandias; Sep 15, 2017 @ 9:54am
smr1957 Sep 15, 2017 @ 6:07pm 
Originally posted by mkess:
Originally posted by Metadragon:
I have quite a few mods that up until nearing Riften caused maybe a handful of CTDs over dozens of hours but I finally got around to Main questing which required me to go to Riften and with Open Cities it CTDs as soon as it even tries to load. And with it disabled and the save game scrubbed of Open City Scripts It will load up to the gate. As sson as I enter its still a CTD.

In any case I was wondering if there was a way to revert a save game that has the mods so that I can clean install it and play the Vanilla game. Or more likely so I can slowly reenable mods I like until I reach a state of function with prettiness.

As it stands now Obviously the modded save is considered "currupt" by the Vanilla state of the game.

I really REALLY dont want to redo ~40 hours of my game or start a new game and sit there for a few hours until I used the console to reenable where my save game was roughly by marking quests and aqcuiring items.

It's even worse than you think.

Every time, you change the mod order. Every time, you insert or delete a mod during you gameplay, you produce a potential corrupt savegame. It will not crash and burn at that moment, but it will, maybe 10-20 hours later. But it will, for sure.

That is the case in ALL Bethesda games, that uses this engine, or the older one.

After you choose you mods and the mod load order, STICK WITH IT, for the whole playthrough. No execptions. Do not change anything. Not even the mod load order.

So use LOOT, before starting a new game, not in the midst of it.

This is a known behavior of the engine, known by all people who use (many) mods at the same time.
Wrong as to load order change or adding mods. It is safe to add mods to existing game (unless the mod author specifically says the mod must be installed on a new game). Changing load order will not result in a corrupt save either (though why you would change load order once it is set - barring due to addition of a mod - is beyond me).

However, deleting/disabling a mod or mods mid-playthrough (unless it is a pure mesh/texture replacment mod or a mod using vanilla assets and vanilla spawns) will result in you either having to load a save made prior to the installation of the mod or having to start a new game, due to the way Skyrim bakes data into the save.


Resetting SkyrimSE to Vanilla or A Clean Reinstall by grimus -
http://steamcommunity.com/app/489830/discussions/0/312265589446940121/
Last edited by smr1957; Sep 15, 2017 @ 6:08pm
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Date Posted: Sep 14, 2017 @ 12:33pm
Posts: 15