The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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How can I ADD light sources (torches, etc) in INTERIOR places?
...Whatever lighting mod I'm using, I simply can't have INTERIOR lights in the places they SUPPOSED to be.

For example... during Helgen's escape, you entering the cave and there are two "bowls" around the stairs... and no lights in them. Or, several other places (in castles or so) that they should have a couple torches.

Is there ANY way to be able to add torches or something else in several INTERIOR locations?
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Showing 1-15 of 18 comments
One Eye Jack May 13, 2017 @ 10:33am 
Well....mage light. But I doubt that's what you are asking.

You are taking about adding light permanently like a mod?

I wish I knew that myself. Sry.
Swordgun May 13, 2017 @ 10:34am 
Don't use caps pls.
Belanos May 13, 2017 @ 11:05am 
The only way would be to go into the Creation Kit and add the lights yourself.
Brigantine May 13, 2017 @ 11:46am 
I know a good Enb called ELFX which adds interior lights too. Skyrim looks a lot better even without texture mods with this enb
lupus_hegemonia May 13, 2017 @ 11:57am 
Originally posted by Belanos:
The only way would be to go into the Creation Kit and add the lights yourself.

I was thinking about that (the possible solution), but I don't have a clue how to do it - I'm using the C.K. only to making my personal followers.
Any idea (anyone) how can I do it via C.K.?
lupus_hegemonia May 13, 2017 @ 11:58am 
Originally posted by UnidentifiedPhantasm:
I know a good Enb called ELFX which adds interior lights too. Skyrim looks a lot better even without texture mods with this enb

I don't even THINK to start my guide ("BOSS" project) WITHOUT the ELFX mod!
Of course I'm using it... but the thing is... it does a great job, but I want PERSONALLY to add torches or so to some places (which ELFX didn't placed).
lupus_hegemonia May 13, 2017 @ 12:04pm 
Originally posted by Farkenel:
Relighting Skyrim or ELFX fix the awful lighting but it doesn't look like that's what you're asking. If there's no light there's no light. Use Magelight or a torch. Try the mod wearable lanterns, it's pretty cool for lighting youyr way.

I have all of these (mods).
No, I'm talking about FIXING some glitches. Like I wrote you, an example:

...During your (our) escape from Helgen's Keep, you (we) entering the lower levels of the Keep, killing these b@st@rds Imperials and at a point, we ENTERING into the cave (crossing a wooden bridge that collapse after we crossing it).
Now... exactly when we entering the cave, there are few steps and then few more. On that "stair-top" (the second steps), there are TWO LARGE bowls each one on the top of the pillar of the stairs... and they are EMPTY, no fire, no coal, nothing! There are these bowls... but they are empty, no lights.

THAT KIND of things I wonna add! I've found quite some interior places like these (mostly in caves, dungeons), with lights' PLACES... but no torches or burning coal!

So... only with C.K. can I do it, place some sources?
YoYoduh May 13, 2017 @ 12:27pm 
Try Lantern's and candles , or Lantern's and candles Dragonborn from workshop .
lupus_hegemonia May 13, 2017 @ 12:29pm 
Originally posted by YoYoduh:
Try Lantern's and candles , or Lantern's and candles Dragonborn from workshop .

I'm nott using OR recommending mods from Workshop, but thnxs for your tip.
Belanos May 13, 2017 @ 1:57pm 
Originally posted by lupus_hegemonia:
Any idea (anyone) how can I do it via C.K.?

There's various light objects that you need to place manually where you want them to be. Just take a look at the menu and you'll find them. There's a separate sub-menu under World Objects with various light sources you can use. Just drag them over to the area and position them. It's not difficult but it will take a fair bit of work, depending on how many areas you want to change.
lupus_hegemonia May 13, 2017 @ 3:13pm 
Okay.... since I'm not familiar with C.K....

Let's say I wonna change what I wrote - the entrance of Helgen's Cave, when you crossing the bridge... Can you guide me a bit, what I need to open (esp), what to clicks and such?

Or at least a tutorial to read about editing a specific area?
Largo Jan 22, 2019 @ 11:49am 
I am usually not writing to Forums, but i felt a bit sorry for you getting no answers after this time. I am no expert, coming to this Forum on my own search. But maybe i can help you and others a bit.

You will find General tutorials to ck. And you will need time and patience to learn everything.
In your case ist easier to fix small things via console directly in your save game. You will also find official tutorials to that if u google.

Guideline:
You need the base id from the objects you want to add. You get this by open console (^) and typing "help x", where x is the keyword you are searching for. Use quotation marks for more words. Best is to go in ck, use cell view, right klick on object, edit, then u get base id. With that base id u can use console commands in game like "placeatme", to get them into ur save game. Use "player.placeatme" to place at ur posi. Hint: best is to use an other object to place things like that. For example drop a bucket from ur inventory. Place it. Then use console click on bucket (the refference id from bucket will appear; not base id), and type "placeatme <baseID>". So you have to find the base id from for example burned wood + fire and place it like that. For correct positioning you need commands like getpos/setpos x/y/z, getangle/setangle x/y/z.
So you can fill ur bowls.
After that add light to that fire. Thats what im searching for atm. You place it the same way.
Here a link with base id i just found: https://www.mmo-game.eu/lists-furniture-containers-books/
If you re not sure if it fits, take a lot in ck cell view what is used together in vanilla. You should always save before placing lights cause they re hard to remove without reference id. It can also conflict with other lights and lighting mods. So Always test a lot before going on.

At last i recommend Realistic Lighting Overhaul (RLO). It adds lights and removes lights too. Read about it. On my new SE Installation, still without ENB, i compared RLO with ELFX in Whiterun. At Dragonsreach you will see RLO removes fog directly at the door, cause ist not realistic. ELFX keeps it. Looks not bad, but less realistic. In ELFX colours are a bit warmer / more orange, RLO keeps more vanilla. In RLO you see better sunrays at the Windows in dragonreach as in ELFX. From the Quality side, my personal Preference was more to RLO.

I mentioned that cause i also realized ELFX moved all the light sources to incorrect positions around the "ill tree" in Whiterun. I dont know if caused by ELFX only, or incompatibilities with other mods, but for me it made decision easy, for RLO. So if u have problems, with lights, not at their posi, but in vanilla, try deinstalling your light mod like ELFX. Otherwise correct it like roughly described above.
jreese46 Jan 22, 2019 @ 12:32pm 


Originally posted by lupus_hegemonia:
Okay.... since I'm not familiar with C.K....

Let's say I wonna change what I wrote - the entrance of Helgen's Cave, when you crossing the bridge... Can you guide me a bit, what I need to open (esp), what to clicks and such?

Or at least a tutorial to read about editing a specific area?

Beginner page - (Note difference in obtaining LE and SE creation kits)

https://www.creationkit.com/index.php?title=Category:Getting_Started

Pages should have link back to Tutorial Hub -

https://www.creationkit.com/index.php?title=Category:Tutorials

Specific Lighting and FX page -

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Lights_and_FX

★Kelvy★ Jan 22, 2019 @ 1:11pm 
Look at the date, he is well pass this point and making mods.
jreese46 Jan 23, 2019 @ 4:59pm 
It's all good. When others, with similar questions, use the search function, they will see the links.
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Date Posted: May 13, 2017 @ 10:29am
Posts: 18