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Do you mean too many sweet red headed nord women? Because that would be a fine explanation
edit: and I live in a place with warm downslope winds from the mountains :)
As for the game's weathers, they were apparently unable to make it so that Skyrim could experience seasons (which I don't get considering that the sims 2, a game from the mid 2000s, had seasons, but whatever), so instead they made different regions of the game look like they were permanently stuck in one of the four seasons. Whiterun hold is supposed to be real-world Scandanavia in spring, the Rift represents their summer, the Reach their autumn, and of course the pale is a Scandinavian winter.
As for Solitude, where, its really glaringly obvious that it makes no sense. The entire northern coast of the country is covered in snow, yet Solitude is not despite its elevation. Though honestly, this seems to be the norm for the entirity of Haafingar hold, aside for the coastline hidden behind a mountain range anyway.
Though if you think this is bad, you should've seen World of Warcraft in its early days. Each region had its own climate, and there was absolutely no rhyme or reason to which region had which climate. They even completely disregarded lattitude. For example, the dwarven/gnome starting zone was blanketed in snow, but far to the south was a tropical jungle, while to the north was temperate climates! The only one of these that were ever explained was Quel'thalas, where it was established in the lore long before the game that the local elves were using magic to lock their homeland in a never-ending summer. Beyond this though, each region seemed to just be locked in its own climate zone that wasn't affected AT ALL by the neighboring climate zones, or where exactly it was located on the planet.