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https://wiki.nexusmods.com/index.php/User:Darkladylexy/ModList_Page
Scroll down a bit to find the "Converting Old Plugins" section. I have "SSE CK Fixes" installed, so don't need to bring in Wrye Bash for this, but she gives instructions for doing it both with and without CK Fixes (note that you'll need the CK from bethesda.net, not the one from the Steam Tools menu, which is for LE). If a mod needs conversion it's most commonly the .esp that needs fixing rather than the individual assets. If you need to convert assets, you'll want to grab something like Cathedral Assets Optimizer.
So that's great, I'm working with incomplete files. Either way, at least I found a work-around to the fomod thing.