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Take the default summary:
You will encounter new enemies at every level who will be more or less than you. New caves, dungeons, bandit camps, settlements, homes, back stories, NPC's generic, and other, followers, trainers and so on, including new civil war content too, and more.
TPOS is not a linear mod. However, I have not touched any of the Skyrim defaults and all my units are new and independent vanilla enemies.
Then take the partial version summary change: which has no town, villages, or city changes, or outskirts changes and is compatible with Open Cities & Immersive Citizens.
Enemy spawns across Skyrim, caves, dungeons, homes, traps interior and exterior, a few travellers left, chests to find, ambushes, war content lots of, new towers, references to the nature of war and the horror of war, the hanged and other, armor, swords, cheats, log cabins, sea of ghost content mixed, Dwemer ruins, Nordic ruins, other ruins, followers, bandit camps many, and the list goes on.
TPOS2 is an adventure to get you walking around Skyrim and exploring again as you once did. So, off you go!
I would think it worth it if you do not use a ton of mods and not worth if you do.