The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Shamrock May 19, 2020 @ 4:10pm
Skyrim SE Common Crash problems
Hey everyone, I decided to restart Skyrim recently with a decent amount of mods and it was running fine until one session it just crashed, and now any time I load it up it crashes within 5 minutes and some places are unavailable to visit due to the game crashing if I get near, ie. Riverwood, Shrine of Talos near the three standing stones.

I'd be grateful if anyone else more experienced in modding than myself could take a look at my load order and help me try and resolve this so I can enjoy Skyrim again. Thanks.

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 BSAssets.esm
7 7 3DNPC.esp
8 8 BSHeartland.esm
9 9 BS_DLC_patch.esp
10 a Falskaar.esm
11 b SkyUI_SE.esp
12 c SMIM-SE-Merged-All.esp
13 d Vivid WeathersSE.esp
14 e EnhancedLightsandFX.esp
15 f Immersive Sounds - Compendium.esp
254 FE 0 Qw_ISC_USSEP Patch.esp
16 10 DeadlySpellImpacts.esp
254 FE 1 Qw_DeadlySpellImpacts_ISC Patch.esp
17 11 dD - Enhanced Blood Main.esp
18 12 dD-Reduced Wound Size.esp
IA ALGUD Patch.esp
19 13 FNIS.esp
20 14 imp_helm_legend.esp
21 15 Summermyst - Enchantments of Skyrim.esp
22 16 Andromeda - Unique Standing Stones of Skyrim.esp
23 17 Skyrim Immersive Creatures Special Edition.esp
24 18 aMidianBorn_ContentAddon.esp
25 19 Hothtrooper44_ArmorCompilation.esp
26 1a Dwarfsphere.esp
27 1b Cloaks.esp
28 1c VioLens SE.esp
254 FE 2 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
254 FE 3 Qw_3DNPC_USSEP Patch.esp
29 1d Hothtrooper44_Armor_Ecksstra.esp
30 1e Cloaks - Dawnguard.esp
254 FE 4 Qw_CloaksOfSkyrim_USSEP Patch.esp
31 1f imp_helm_Immersive_Armors.esp
32 20 Immersive Patrols II.esp
33 21 Tools of Kagrenac.esp
34 22 Sneak Tools.esp
35 23 Sneak Tools Vanilla Masks.esp
36 24 imp_helm_USSEP.esp
37 25 Sneak Tools Vanilla Hoods.esp
38 26 3DNPC Don't Call Me Dragonborn.esp
3DNPC0.esp
39 27 Immersive Weapons.esp
aMidianborn_Skyforge_Weapons.esp
Differently Ebony.esp
AMB Glass Variants Lore.esp
40 28 TakeNotes.esp
41 29 Vivid Weathers SE - Bruma Patch.esp
42 2a Vivid Weathers SE - Classic.esp
43 2b Vivid Weathers SE - Falskaar.esp
44 2c EBT - IC PATCH.esp
45 2d dD-No Spinning Death Animation.esp
46 2e iHUD.esp
47 2f Brows.esp
48 30 UnreadBooksGlow.esp
49 31 The Paarthurnax Dilemma.esp
50 32 TheEyesOfBeauty.esp
51 33 BarenziahQuestMarkers.esp
254 FE 5 Qw_BarenziahQuestMarkers_USSEP Patch.esp
52 34 DiverseDragonsCollectionSE.esp
53 35 RaceMenu.esp
54 36 RaceMenuPlugin.esp
55 37 Unique Uniques.esp
56 38 IcePenguinWorldMap.esp
57 39 XPMSE.esp
58 3a Imperious - Races of Skyrim.esp
59 3b Ordinator - Perks of Skyrim.esp
254 FE 6 Ordinator - Beyond Skyrim Bruma Patch.esp
LON - Apoc Ord AIO.esp
60 3c ELFX - Hardcore.esp
61 3d RealisticWaterTwo.esp
254 FE 7 RealisticWaterTwo - Watercolor.esp
RealisticWaterTwo - Beyond Reach.esp
254 FE 8 RealisticWaterTwo - Beyond Skyrim Bruma.esp
254 FE 9 RealisticWaterTwo - ELFX Patch.esp
254 FE a RealisticWaterTwo - Falskaar.esp
62 3e RealisticWaterTwo - Waves - Falskaar.esp
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Showing 1-11 of 11 comments
You are probably going to need Xedit to figure out what's causing the CTDs, you might want to find a guide for it and look to see what's loading up when you go to that area.

Probably find the game is loading up too much at once.
GamerPoets video tutorial on using xEdit:
https://www.youtube.com/playlist?list=PLlN8weLk86XiGXJI4DaRa1QIq1zhDpD8V

Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html

Shamrock May 20, 2020 @ 3:02am 
Hey thanks for the reply, so I used xEdit to clean all my files but it still crashes in the same place. I've a feeling it's because of the All Geared up Derivative mod. I was originally going to use it so I downloaded all the scripts but then I decided I didn't want it and I think some of the scripts are still persisting maybe..

I've been looking at papyrus logs which obviously don't really give much crash evidence but I'm noticing a lot of lines with the XPM Skeleton mod which I'm guessing is something to do with AlGUD.

Does anybody else have any other situations? I'm tired of the process of creating fresh Skyrim installs :P
Xedit is for more than just cleaning files, in fact I wasn't telling you to clean your files at all.
It is a tool for all sorts of diagnosing of problems, and while I've never used it myself (I have very small builds) I know modders use it to find out what is causing a crash.

I was hoping someone who knows how to fix these things would have joined in.
smr1957 May 20, 2020 @ 3:56am 
One, do not clean all the mods - some mods may need dirty edits to work. See the following:
LOOT Advisory Re: Cleaning Mods
https://steamcommunity.com/app/489830/discussions/0/1693795812306776189/

As regards xEdit - yes, that is the go to tool for analyzing things with one major caveat: provided you know how to use it and know what to look for. If you are just learning, and unsure of what to do, then DON'T.

Now a question - have you removed any mods from your game and continued play? Because, if you have, you cannot. If that is the case, you must either go back to a save made prior to the removed/disabled mod having been installed, or start a new game - there are no other options.

Another thing - there have been some reports on the mod Deadly Spell Impacts' posts page of CTDs caused by that mod in certain circumstances. If that is the case, see that mod's posts page for some potential fixes (the first few posts).

Finally, you have 3DNPC and Immersive Patrols II - they add a fair number of NPCs to the game. If your PC is not up to it, they can be causing CTDs, just because of the number of NPCs loading into one area at a given time - particularly Immersive Patrols.
Shamrock May 20, 2020 @ 4:10am 
Originally posted by smr1957:
One, do not clean all the mods - some mods may need dirty edits to work. See the following:
LOOT Advisory Re: Cleaning Mods
https://steamcommunity.com/app/489830/discussions/0/1693795812306776189/

As regards xEdit - yes, that is the go to tool for analyzing things with one major caveat: provided you know how to use it and know what to look for. If you are just learning, and unsure of what to do, then DON'T.

Now a question - have you removed any mods from your game and continued play? Because, if you have, you cannot. If that is the case, you must either go back to a save made prior to the removed/disabled mod having been installed, or start a new game - there are no other options.

Another thing - there have been some reports on the mod Deadly Spell Impacts' posts page of CTDs caused by that mod in certain circumstances. If that is the case, see that mod's posts page for some potential fixes (the first few posts).

Finally, you have 3DNPC and Immersive Patrols II - they add a fair number of NPCs to the game. If your PC is not up to it, they can be causing CTDs, just because of the number of NPCs loading into one area at a given time - particularly Immersive Patrols.

Yeah, I only cleaned the mods that LOOT told me to. I'll keep an eye on what you said about Deadly Spell Impacts, 3DNPC and Immersive Patrols. I think my pc can handle it so I don't think it'd be the too many NPCS.

I'm pretty sure I did have mods then delete them and go back into my save, I wasn't very far though so I'll start a new save, play around a bit and see if it's any better. Thank you for the reply.
Shamrock May 20, 2020 @ 4:16am 
Did a quick test with coc GuardianStones and went to the Shrine of Talos and it crashed instantly again. There's those thalmor skeleton mobs resting on the bench there which I think are added by Immersive creatures. I have a feeling the second they enter combat with me the game crashes..
Originally posted by Shamrock:
Yeah, I only cleaned the mods that LOOT told me to.
LOOT is a bit misleading in this regard, it merely tells you the mod has dirty edits, it has no idea whether that mod needs them to work or not. You need to go back to the mod page for those mods and see whether or not the Author recommends cleaning them or not.
smr1957 May 20, 2020 @ 4:31am 
Read that link re cleaning mods - don't just clean mods because LOOT tells you to - LOOT just tells you the edits are there - it does not know if they are needed or not.

Originally posted by Shamrock:
Did a quick test with coc GuardianStones and went to the Shrine of Talos and it crashed instantly again. There's those thalmor skeleton mobs resting on the bench there which I think are added by Immersive creatures. I have a feeling the second they enter combat with me the game crashes..
Good idea (just make sure you load a clean vanilla save when you test). Let us know how it works

Ninja'd
Last edited by smr1957; May 20, 2020 @ 4:32am
Shamrock May 20, 2020 @ 4:40am 
I feel adding a lot of scripts that I then decided not to use really screwed me over, so I'm gonna backup the mods I know I want to keep, reinstall Skyrim then add them in one by one returning back to the Shrine of Talos then Riverwood and seeing what caused my crashes. Thanks guys, unfortunately the long reinstall method is probably easier than trying to search for a quickfix :P
smr1957 May 20, 2020 @ 4:55am 
Originally posted by Shamrock:
I feel adding a lot of scripts that I then decided not to use really screwed me over, so I'm gonna backup the mods I know I want to keep, reinstall Skyrim then add them in one by one returning back to the Shrine of Talos then Riverwood and seeing what caused my crashes. Thanks guys, unfortunately the long reinstall method is probably easier than trying to search for a quickfix :P
Sometimes, doing it that way is faster and more efficient than the hit or miss method. Good luck, and let us know how it goes!
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Date Posted: May 19, 2020 @ 4:10pm
Posts: 11