Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also in the real world, dof doesn't exist. Everything is undistorted.
There's a popular rpg that actually puts dirt and rain droplets on the display and distorts the object projection as if the player is viewing the game through a cheap camera lens. But cameras weren't around in the rpg world so all it does is destroy immersion and have mods written to remove the effects.
If your system had eye tracking then maybe it could work. But why waste gpu on an unecessary effect?
The only time I see it now is on scripted events or prerendered videos which unfortunately I can't do anything about
I think the only reason game developers keep adding it is to block out the LOD of the distance but personally that has never bothered me
I do really dislike Foreground DoF though.
Same here. Don't really like it in other games, but in this game it works for me.
I tried it on an good IPS monitor and a good TN monitor and it works well on both.
http://steamcommunity.com/sharedfiles/filedetails/?id=793699945