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Buuuuuut that's no fun. What kind of character are you playing? If you're going for the traditional ranger, light armour. If you want to go hardcore, fur armour.
You will fair better wearing light armour. You can keep some heavier, better gear in your backpack for in case you have to get up-close and personal, but that only depends on the situation.
To get a good stealth kill with the Bow, go for light armour. It's the stealthiest, (most quiet) :)
Do smithing, alchemy and enchanting. You need that to be powerful.
Bows have a special mechanic that they don't really explain in-game.
Generally speaking, draw speed is inversely proportional to base damage/arrow velocity. So the early game Hunting Bow fires faster than a Daedric Bow. But a Daedric Bow deals more damage and the arrows fired flies faster.
Aura Whisper shout is your best friend :)
Alternatively, if playing in SSE, just wait till the Creation Kit comes out, if you wish to alter your draw speed / damage level / etc to better suit your needs.
(bear in mind, I'm not refering to making it easier / OP, I'm refering to making it harder).
On the other hand, standing up in broad daylight and shooting your opponent face to face is the weakest build in the game. There's a reason God made swords...
archery(duh)
light armour
sneak
illusion magic is also a choice here, if you like the whole invisiblity and muffled movement, but they're more frosting than cake.
light armour is better than heavy armour for a few reasons
less weight allows you to run for longer(AFAIK) and faster. Also helps to not have 100 weight worth of armour on you at all times. Heavy armour forces you to put in stamina points for more weight. You should still put some points in stamina as an archer but it's not equally as neccesary.
Note that both skill trees have "no weight from armour" perks though. the heavy armour tree has it at req. 70 and inconveniently placed at the far left end. Light armour has it at req. 50 and more convenently placed.
Light armour makes less noise, making it easier to sneak. Using muffled or having 0 armour weight does nullify this bonus though.
Heavy armour has a higher armour rating, though since both armour types can reach the cap of 80% dmg reduction this will inevetably also be nullified.
Skill tree wise light armour gives you more stamina regen and the ability to dodge a melee attack. Heavy armour allows you to reflect melee attacks, take less stagger and fist fight better.
If you prefer running away from the enemy and keeping your distance go light armour, the extra stamina really helps.
if you prefer to fist fight the enemy, take power attacks head on and get beaten blue and yellow by melee attacks go heavy armour. Though i do reccomend you put some points into health then.
Smithing is universal, both can achieve max armour rating, both will have 0 weight, both can be enchanted equally as good.
Heavy armour benefits from some restoration magic while light armour benefits from some illusion magic.
Do take the "cast novice restoration perks for half the magicka" though, being able to heal 200hp with your base 100 manapool really helps.
You are, on heavy armour, however neglecting the Ebony Mail - it's by far the best armour for a stealth based character since its' special effect means you're literally in shadow anywhere. And it's heavy armour. That benefit alone makes heavy armour preferable (especially as the Ebony Mail comes with Muffle by default).