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Flames is rough at the beginning but thats it, get yourself some conjuration, firebolts, and you'll be rollin'
If you cant make it with those, you're not very good.
Use Ice based spells to slow warriors down, and then flame to burn away their health
Use Shock on other mages to drain their magicka and then Ice and Flame to destroy them
For ranged attackers, use Ice spells again to drain their stamina so they can't fire arrows at you and then ranged based fire spells to kill em.
Simple, you just have to use ya head :)
I feel like I have a lot more options playing as a mage, than my previous archer build:
- Cast fear on an enemy and let my Atronach chase and kill them.
- Paralyze and hit with one handed weapon to your heart's content XD
- If an enemy is standing near a ledge, paralyzing them can cause them to fall off, it is so hilarious!
- Casting Mayhem in a crowded dungeon and going invisible, enjoy watching your enemies killing each other.
- Or cast Harmony, go collect the item you want, loot treasure chests, go back out without breaking up a sweat.
- Pacify> sneak attack> pacify> sneak attack... etc.
Now there is something I haven't been able to overcome, is a lot of spells not working on the more powerful enemies like Dragon Preists, I've had to resort to bow and arrow, swords and a lot of potions. There was this one Dragon Preist who turned my flame atronach on me :S Crazy, I didn't know it was possible.
But I read people recommending enchantment and I haven't done much of that, gonna give that a go.
this is factually untrue. I am playing a vanilla Destruction / Resto / Alteration mage right now in vanilla. Once I got my Enchanting to 100 and made a 100% set of destruction gear, I have had no problem completing anything. It just takes a lot more work than other classes. Once you break the class ceiling you are basically invincible.
The last time I played a pure mage, I was disintegrating ancient dragons in midair with pew pew lasers (aka Lightning Storm) for zero magicka cost.
Destro mages gets OP very fast, but they very fast become useless cuz of nonexistant spell scaling - so they can access very strong spell early, but as they lvl up, spells doesnt scaless and are eventualy overleveled by enemies. As of other schools of magic, alot of spells has levelcap (and wont work on high lvl enemies).
On legendary without mods?
Uhm, no - its more along the traditional lines of linear-warriors, quadratic-mages. Though straight up killing will never be a mage's strong point in this game, they get a huge number of tools to control the battlefield.
Use rage/fear/slows/etc while summons do the fighting.
If all you're doing is spamming lightning bolt then you may as well have just played an axe-wielding fighter.
On my last mage playthrough I could take out ancient dragons on Legendary with a destro mage faster than my 2H warrior could even get into attack range (even with Dragonrend to down it immediately).
http://www.nexusmods.com/skyrimspecialedition/mods/494/?