The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Pak0tac Nov 8, 2016 @ 11:34pm
Any replacer for the helmet toggle mod?
Im spending time and effort to make my charecter pretty just for it all to be covered with armor... now i dont mind the body cover, but i do want to see her face and hair.
The original skyrim had helmet toggle mod, in which i could wear helmet with its bonuses but it was invisible, any alternatives for SE?
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Showing 1-12 of 12 comments
Eichi1990 Nov 8, 2016 @ 11:35pm 
At the moment no chance for a mod of this kind right now :/
Mr_Faorry Nov 8, 2016 @ 11:44pm 
With Ordinator there is a perk that raises the armour value of each armour piece by 20% if you don't wear a helmet.

You will need to start a new game however, but I'd highly reccomend ordinator regardless, even if you don't care for the no helmet perk and want an invisible helmet mod.
http://www.nexusmods.com/skyrimspecialedition/mods/1137/?
injected11 Nov 8, 2016 @ 11:56pm 
I saw at least 2 earlier when I was browsing Nexus. Look there.
Nordomus Nov 9, 2016 @ 12:10am 
Originally posted by injected11:
I saw at least 2 earlier when I was browsing Nexus. Look there.
??
Red Striped Socks Jul 27, 2017 @ 6:35pm 

Originally posted by Nordomus:
Originally posted by injected11:
I saw at least 2 earlier when I was browsing Nexus. Look there.
??

LOL
Rez Elwin Jul 27, 2017 @ 7:32pm 
Just favorite your helm for easy equip/unequip.
Nordomus Jul 27, 2017 @ 11:57pm 
Originally posted by Rez Elwin:
Just favorite your helm for easy equip/unequip.
You clearly don't know what you are talking about. Helmet togle disabled helmet VISUALLY not unequipping it. Anyway I guess it needs SKSE to work so we need to waaaaait more :(
SpeedFreak1972 Jul 28, 2017 @ 12:25am 
I use armored circlets and armored hoods and ordinator has perks that boost your other armor if you don't wear helmets ...
Pak0tac Jul 28, 2017 @ 12:55am 
really??? NECRO mutch?
SpeedFreak1972 Jul 28, 2017 @ 12:58am 
Originally posted by -=WilD=-:
really??? NECRO mutch?

sorry didn't see the initial date not really awake I guess
Last edited by SpeedFreak1972; Jul 28, 2017 @ 12:58am
Nordomus Jul 28, 2017 @ 6:05am 
So what if necro? it's still valid topic.
Serath Aug 21, 2017 @ 2:25pm 
Originally posted by SpeedFreak1972:
Originally posted by -=WilD=-:
really??? NECRO mutch?

sorry didn't see the initial date not really awake I guess
Who said you were the one that necroed? It was striped socks over there with his moronic and pointless response almost a YEAR later. He just HAD to contribute to the discussion with "lol."

Originally posted by Nordomus:
Originally posted by injected11:
I saw at least 2 earlier when I was browsing Nexus. Look there.
??

Probably Skyjubs and Skyhide, but as far as I know those mods hides EVERYONE'S helmet. Player, followers, NPC's AND enemies. Everyone. Given how old they are too, not sure how many known helmets it would hide from mods, if Helmet Toggle does that at all.

---------------

http://www.nexusmods.com/skyrim/mods/22765/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D22765%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D763427&pUp=1

I don't know if the Helmet Toggle mod works with SE or not, but for regular Skyrim at least, there are two options to do beyond using the helmet ruining 3.02 version.

As Lucmac says in the top comments on the mod post page, 2.02b works fine. And I can confirm. However this version does not implement the feature for follower helmets. You can techincally do it, if you put the helmet on yourself, hide it, and then give it to a follower, but once you load a save (or world transition I think too) it shows right back up.

There was a time where I think I managed to get follower's helmet to hide all th etime, though that was a while ago and can't remember what version of the mod I was using at the time. For all I know they could of just not of been using a helmet.

The 3.0 version has built in support for hiding follower helmets, and this is the one I'm using currently. However, the helmets will randomly show up once in a while when switching equipment, (just switch back again or hit H) and at some point I think you're able to wear more than one helmet at a time. (Not a big deal, just willingly limit yourself to one.)

Unfortuantely the same crap can happen to followers, through not just by switching equipment (when you trade with them, unique to 3.0) but during world transitions too. (Basically the same as the 2.02b trick, but this is at random instead of 100% of the time.)
This leaves you having to go to the mod in MCM and switching the setting twice.

Whether these bugs are fixed in the later versions (3.01 and 3.02) I don't know, but even if they are, I find dealing with these annoyances are worth the hassle rather than dealing with the rather breaking bugs such as 3.01 horse flying away (haven't actually witnessed this as I haven't gotten a horse yet with this playthrough with 3.0, hopefully it's not in this version) and especially the stat breaking in helmets in the seemingly last version of 3.02.
Last edited by Serath; Aug 21, 2017 @ 2:39pm
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Date Posted: Nov 8, 2016 @ 11:34pm
Posts: 12