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You will need to start a new game however, but I'd highly reccomend ordinator regardless, even if you don't care for the no helmet perk and want an invisible helmet mod.
http://www.nexusmods.com/skyrimspecialedition/mods/1137/?
LOL
sorry didn't see the initial date not really awake I guess
Probably Skyjubs and Skyhide, but as far as I know those mods hides EVERYONE'S helmet. Player, followers, NPC's AND enemies. Everyone. Given how old they are too, not sure how many known helmets it would hide from mods, if Helmet Toggle does that at all.
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http://www.nexusmods.com/skyrim/mods/22765/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D22765%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D763427&pUp=1
I don't know if the Helmet Toggle mod works with SE or not, but for regular Skyrim at least, there are two options to do beyond using the helmet ruining 3.02 version.
As Lucmac says in the top comments on the mod post page, 2.02b works fine. And I can confirm. However this version does not implement the feature for follower helmets. You can techincally do it, if you put the helmet on yourself, hide it, and then give it to a follower, but once you load a save (or world transition I think too) it shows right back up.
There was a time where I think I managed to get follower's helmet to hide all th etime, though that was a while ago and can't remember what version of the mod I was using at the time. For all I know they could of just not of been using a helmet.
The 3.0 version has built in support for hiding follower helmets, and this is the one I'm using currently. However, the helmets will randomly show up once in a while when switching equipment, (just switch back again or hit H) and at some point I think you're able to wear more than one helmet at a time. (Not a big deal, just willingly limit yourself to one.)
Unfortuantely the same crap can happen to followers, through not just by switching equipment (when you trade with them, unique to 3.0) but during world transitions too. (Basically the same as the 2.02b trick, but this is at random instead of 100% of the time.)
This leaves you having to go to the mod in MCM and switching the setting twice.
Whether these bugs are fixed in the later versions (3.01 and 3.02) I don't know, but even if they are, I find dealing with these annoyances are worth the hassle rather than dealing with the rather breaking bugs such as 3.01 horse flying away (haven't actually witnessed this as I haven't gotten a horse yet with this playthrough with 3.0, hopefully it's not in this version) and especially the stat breaking in helmets in the seemingly last version of 3.02.