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player.addotem [given ID] 1
Go temper it.
Or just make your own versions in Creation Kit! :D
I don't know what that means exactly but monsters are getting stronger and Dawnbreaker is staying the same, so...I need a way to upgrade it.
What I mean is there's only 9 weapons in the game that have more than one version of the weapon (based on your level when you first enter the zone that contains them). Dawnbreaker always has the same damage, there is no version of Dawnbreaker with any greater damage, so there's no possible console command to boost its damage.
Most of your damage is going to come from weapon skill, weapon perks, gear enchantments, and blacksmithing, anyway.
This mod is pretty nice otherwise.
But no, there is no console commands to make an item better. Your only ways to improve the damage is to raise the relevant weapon skill and get your smithing up until you can improve the weapon.
Note that there is no Dawnbreaker on that list. You need to train up One-Handed skill and perk it, and then also skill up and perk Smithing in order to fully temper it. You can also abuse the crafting system if you want to, but that's pretty long and boring and I don't find it worth it.
Even 5+ years ago, weapons didn't increase as you leveled up (except those 9 would be stronger if you got them at a higher level).
You can boost damage - by huge amounts - by skills, smithing, and enchantments. The base damage of my Daedric Warhammer is 27. The damage displayed when I equip it is 1309. That is without any exploiting of the Fortify Restoration potion loop (although I did use the Falmer Helmet glitch to equip 5 pieces of Fortify Alchemy gear instead of 4).
The point is, with only a few exceptions, weapons don't have "levels" - there's no such concept in the game.
There are different types of weapons (Daedric swords are better than iron, for example) but except for the improvements you make by smithing or enchanting, every Daedric sword is the same damage as every other Daedric sword.
That would take a lot more than a console command to change, you're asking for a totally new system of weapon leveling.
But weapons not having a level is my point...they keep becomming more and more outdated as monsters become more powerful. I mean if you take like 20 smith potions and have double enchantment unlocked, sure you can get a slightly more powerful weapon that does tons of damage...after 1000 hours of playing to get to that point, which has some good and bad with it. Even if it was someone working for the company, there's hundred of people who worked on it, no one is going to know all the info that hundreds of other people managed. Bottom line is I knew something changed and I knew it had somethign to do with updates. Then for no reason, someone started saying "there've been no changes" and then gave me proof that there were.