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回報翻譯問題
no.
http://www.uesp.net/wiki/Skyrim:Heavy_Armor
You're right, I play french version of the game, maybe a translation error again... It says it reflects 10% of physical damage, no more, no less.
Your general level plus health have a major impact. So increasing the armor value helps in that sense, you'll level up if you get your armor to 100 and do a lot of smithing.
Otherwise, no.
Nope. Armor protection caps out at 80% DR. Its why heavy armor is kind of a waste - even though the game pushes that ♥♥♥♥. You'll cap out on light armor only slightly later and don't have to contend with the speed and stamina penalties. And since most HA users are probably meleeing everything, that stamina penalty hits them hardest.
From the UESP:
"Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all."
So your 1600 or 2000 armour rating isn't doing you any good at all, you're not getting any extra damage resistance having it that high.
That's correct :) What should be added for comprehension is that each armor piece (including shield) has a hidden armor rating of 25 that explain the difference between 542 and 667. (This mean that wearing all five pieces a displayed armor of 542 is actually 667).
Now I did not know that higher armor could be usefull against 25-75% armor reduction from mace perk. Assuming this is correct, you'd need these effective armor value for each perk to have no effect :
Edit : This mean that, if the extra armor do affect those mace perks, the extra armor would only be usefull in those very specific situations where you meet an enemy that has said perks. Seeing as most enemies use either sword or axes... those situations are relatively rare.
My trusty calculator confirms that this is indeed the case. So the armour cap is actually 667.
Also, can you link me proof that enemies use perks? Thanks.
I have no proof to link, I was merely commenting on some of the earlier thread suggesting at such thing, thus my "I did not know that higher armor could be usefull..." I'll edit shortly to provide the post number so you can ask those person for the proof :)
Edit : #6, but I see you already commented on that post.
Re-edit : I made a brief search, using Bandits as a starting point : http://www.uesp.net/wiki/Skyrim:Bandit
A few of those (mostly Heavy Armor type, Two-handed type, Archer type marauder level and Chief type) have the Bonebreaker perk... but only up to second level for some of the marauder (50%)... the rest is 25%.
Wait, increasing health also increases your defense? I keep my health at like 100, no wonder my armor is weak asf. That and I'm too lazy to enchant. hahaha!
No it does not. I beleive that what rafaelherschel was saying is that your general level and health help augment your general toughness.
I have some doubt about the general level part unless it's used in formula for "kill animation trigger", but I doubt it is. Another possible interpretation of what he said (more logical one) is that with more level, it's more likely you put more points in health.
General health obviously make you tougher but don't raise your armor. The only impact it has, with any given armor level (say 50% damage reduction) is that it allow you to endure more hits (200 health will endure twice as many hits as 100 health... 1000 ten time as many as 100, etc).