The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Awaken™ 2016 年 11 月 18 日 上午 3:20
Any benefit to go over armor cap ?
Hey,
I've seen there's an armor cap at ~600 in the game, so what's the benefit to go over it ?
Have ~960 armor now in full ebony set.
I wasted perk points in heavy armor ?
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目前顯示第 16-30 則留言,共 45
Nite69 2016 年 11 月 18 日 上午 6:35 
everyone says that the cap is 567 but I disagree.... I fought the same enemys while improving my armor and I'm way more resitant now, I have my daedric armor almost to 1600 rating so far on SE and I do rememeber having it over 2000 when I played on the original skyrim
最後修改者:Nite69; 2016 年 11 月 18 日 上午 6:37
Psixi 2016 年 11 月 18 日 上午 6:37 
引用自 Dark_Trinity™
@Psixi 10% of damages (physical i presume) are always reflected with the perk, not 10% chance. Description says that.
http://i.imgur.com/5YfkxuB.png

no.

http://www.uesp.net/wiki/Skyrim:Heavy_Armor

最後修改者:Psixi; 2016 年 11 月 18 日 上午 6:46
Awaken™ 2016 年 11 月 18 日 上午 7:14 
http://steamcommunity.com/sharedfiles/filedetails/?id=801793627
You're right, I play french version of the game, maybe a translation error again... It says it reflects 10% of physical damage, no more, no less.
Rafael Freeman 2016 年 11 月 18 日 上午 8:08 
引用自 =EGC= _Nite_
everyone says that the cap is 567 but I disagree.... I fought the same enemys while improving my armor and I'm way more resitant now, I have my daedric armor almost to 1600 rating so far on SE and I do rememeber having it over 2000 when I played on the original skyrim

Your general level plus health have a major impact. So increasing the armor value helps in that sense, you'll level up if you get your armor to 100 and do a lot of smithing.

Otherwise, no.
Incunabulum 2016 年 11 月 18 日 上午 8:53 
引用自 Dark_Trinity™
Hey,
I've seen there's an armor cap at ~600 in the game, so what's the benefit to go over it ?
Have ~960 armor now in full ebony set.
I wasted perk points in heavy armor ?

Nope. Armor protection caps out at 80% DR. Its why heavy armor is kind of a waste - even though the game pushes that ♥♥♥♥. You'll cap out on light armor only slightly later and don't have to contend with the speed and stamina penalties. And since most HA users are probably meleeing everything, that stamina penalty hits them hardest.
最後修改者:Incunabulum; 2016 年 11 月 18 日 上午 8:54
Belanos 2016 年 11 月 18 日 上午 8:56 
引用自 =EGC= _Nite_
everyone says that the cap is 567 but I disagree.... I fought the same enemys while improving my armor and I'm way more resitant now, I have my daedric armor almost to 1600 rating so far on SE and I do rememeber having it over 2000 when I played on the original skyrim

From the UESP:

"Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all."

So your 1600 or 2000 armour rating isn't doing you any good at all, you're not getting any extra damage resistance having it that high.
Psixi 2016 年 11 月 18 日 上午 8:56 
引用自 Incunabulum
引用自 Dark_Trinity™
Hey,
I've seen there's an armor cap at ~600 in the game, so what's the benefit to go over it ?
Have ~960 armor now in full ebony set.
I wasted perk points in heavy armor ?

Nope. Armor protection caps out at 85% DR. Its why heavy armor is kind of a waste - even though the game pushes that ♥♥♥♥. You'll cap out on light armor only slightly later and don't have to contend with the speed and stamina penalties. And since most HA users are probably meleeing everything, that stamina penalty hits them hardest.
Some of that is true, but I don't think HA is a waste, there are unarmed khajiit builds that take advantage of it. It's just for different application. (I do think light armor is objectively stronger with its perks tho)
J's 2016 年 11 月 18 日 上午 9:14 
引用自 Belanos
引用自 =EGC= _Nite_
everyone says that the cap is 567 but I disagree.... I fought the same enemys while improving my armor and I'm way more resitant now, I have my daedric armor almost to 1600 rating so far on SE and I do rememeber having it over 2000 when I played on the original skyrim

From the UESP:

"Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all."

So your 1600 or 2000 armour rating isn't doing you any good at all, you're not getting any extra damage resistance having it that high.

That's correct :) What should be added for comprehension is that each armor piece (including shield) has a hidden armor rating of 25 that explain the difference between 542 and 667. (This mean that wearing all five pieces a displayed armor of 542 is actually 667).

Now I did not know that higher armor could be usefull against 25-75% armor reduction from mace perk. Assuming this is correct, you'd need these effective armor value for each perk to have no effect :
  • 25% : 890 (or from 764 to 890 displayed armor depending on 5 to 0 piece worn)
  • 50% : 1 334 (or 1 209 to 1 334 displayed armor depending on 5 to 0 piece worn)
  • 75% : 2 668 (or 2 543 to 2 668 displayed armor depending on 5 to 0 piece worn)

Edit : This mean that, if the extra armor do affect those mace perks, the extra armor would only be usefull in those very specific situations where you meet an enemy that has said perks. Seeing as most enemies use either sword or axes... those situations are relatively rare.
最後修改者:J's; 2016 年 11 月 18 日 上午 9:18
Belanos 2016 年 11 月 18 日 上午 9:51 
引用自 J's
What should be added for comprehension is that each armor piece (including shield) has a hidden armor rating of 25 that explain the difference between 542 and 667. (This mean that wearing all five pieces a displayed armor of 542 is actually 667).

My trusty calculator confirms that this is indeed the case. So the armour cap is actually 667.
Psixi 2016 年 11 月 18 日 上午 9:51 
引用自 J's
引用自 Belanos

From the UESP:

"Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all."

So your 1600 or 2000 armour rating isn't doing you any good at all, you're not getting any extra damage resistance having it that high.

That's correct :) What should be added for comprehension is that each armor piece (including shield) has a hidden armor rating of 25 that explain the difference between 542 and 667. (This mean that wearing all five pieces a displayed armor of 542 is actually 667).

Now I did not know that higher armor could be usefull against 25-75% armor reduction from mace perk. Assuming this is correct, you'd need these effective armor value for each perk to have no effect :
  • 25% : 890 (or from 764 to 890 displayed armor depending on 5 to 0 piece worn)
  • 50% : 1 334 (or 1 209 to 1 334 displayed armor depending on 5 to 0 piece worn)
  • 75% : 2 668 (or 2 543 to 2 668 displayed armor depending on 5 to 0 piece worn)

Edit : This mean that, if the extra armor do affect those mace perks, the extra armor would only be usefull in those very specific situations where you meet an enemy that has said perks. Seeing as most enemies use either sword or axes... those situations are relatively rare.
I don't think additional armor affects the armor penetration, more so that it's something people have fabricated without any convincible evidence.

Also, can you link me proof that enemies use perks? Thanks.
Emmental 2016 年 11 月 18 日 上午 10:19 
Don't those dwarf ballista things fire armour piercing missiles as well? Overcapping armour could protect against that sort of attack, but for the most part armour quickly becomes an aesthetic choice.
J's 2016 年 11 月 18 日 上午 10:34 
引用自 Psixi
引用自 J's

That's correct :) What should be added for comprehension is that each armor piece (including shield) has a hidden armor rating of 25 that explain the difference between 542 and 667. (This mean that wearing all five pieces a displayed armor of 542 is actually 667).

Now I did not know that higher armor could be usefull against 25-75% armor reduction from mace perk. Assuming this is correct, you'd need these effective armor value for each perk to have no effect :
  • 25% : 890 (or from 764 to 890 displayed armor depending on 5 to 0 piece worn)
  • 50% : 1 334 (or 1 209 to 1 334 displayed armor depending on 5 to 0 piece worn)
  • 75% : 2 668 (or 2 543 to 2 668 displayed armor depending on 5 to 0 piece worn)

Edit : This mean that, if the extra armor do affect those mace perks, the extra armor would only be usefull in those very specific situations where you meet an enemy that has said perks. Seeing as most enemies use either sword or axes... those situations are relatively rare.
I don't think additional armor affects the armor penetration, more so that it's something people have fabricated without any convincible evidence.

Also, can you link me proof that enemies use perks? Thanks.

I have no proof to link, I was merely commenting on some of the earlier thread suggesting at such thing, thus my "I did not know that higher armor could be usefull..." I'll edit shortly to provide the post number so you can ask those person for the proof :)

Edit : #6, but I see you already commented on that post.

Re-edit : I made a brief search, using Bandits as a starting point : http://www.uesp.net/wiki/Skyrim:Bandit
A few of those (mostly Heavy Armor type, Two-handed type, Archer type marauder level and Chief type) have the Bonebreaker perk... but only up to second level for some of the marauder (50%)... the rest is 25%.
最後修改者:J's; 2016 年 11 月 18 日 上午 10:43
Eriane 2016 年 11 月 18 日 上午 11:07 
引用自 rafaelherschel
引用自 =EGC= _Nite_
everyone says that the cap is 567 but I disagree.... I fought the same enemys while improving my armor and I'm way more resitant now, I have my daedric armor almost to 1600 rating so far on SE and I do rememeber having it over 2000 when I played on the original skyrim

Your general level plus health have a major impact. So increasing the armor value helps in that sense, you'll level up if you get your armor to 100 and do a lot of smithing.

Otherwise, no.

Wait, increasing health also increases your defense? I keep my health at like 100, no wonder my armor is weak asf. That and I'm too lazy to enchant. hahaha!
J's 2016 年 11 月 18 日 上午 11:31 
引用自 Hedgie
引用自 rafaelherschel

Your general level plus health have a major impact. So increasing the armor value helps in that sense, you'll level up if you get your armor to 100 and do a lot of smithing.

Otherwise, no.

Wait, increasing health also increases your defense? I keep my health at like 100, no wonder my armor is weak asf. That and I'm too lazy to enchant. hahaha!

No it does not. I beleive that what rafaelherschel was saying is that your general level and health help augment your general toughness.

I have some doubt about the general level part unless it's used in formula for "kill animation trigger", but I doubt it is. Another possible interpretation of what he said (more logical one) is that with more level, it's more likely you put more points in health.

General health obviously make you tougher but don't raise your armor. The only impact it has, with any given armor level (say 50% damage reduction) is that it allow you to endure more hits (200 health will endure twice as many hits as 100 health... 1000 ten time as many as 100, etc).
最後修改者:J's; 2016 年 11 月 18 日 上午 11:32
Psixi 2016 年 11 月 18 日 下午 3:44 
引用自 J's
引用自 Psixi
I don't think additional armor affects the armor penetration, more so that it's something people have fabricated without any convincible evidence.

Also, can you link me proof that enemies use perks? Thanks.

I have no proof to link, I was merely commenting on some of the earlier thread suggesting at such thing, thus my "I did not know that higher armor could be usefull..." I'll edit shortly to provide the post number so you can ask those person for the proof :)

Edit : #6, but I see you already commented on that post.

Re-edit : I made a brief search, using Bandits as a starting point : http://www.uesp.net/wiki/Skyrim:Bandit
A few of those (mostly Heavy Armor type, Two-handed type, Archer type marauder level and Chief type) have the Bonebreaker perk... but only up to second level for some of the marauder (50%)... the rest is 25%.
interesting, I'll have to test it ingame to see if it makes a difference
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張貼日期: 2016 年 11 月 18 日 上午 3:20
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