The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Awaken™ Nov 18, 2016 @ 3:20am
Any benefit to go over armor cap ?
Hey,
I've seen there's an armor cap at ~600 in the game, so what's the benefit to go over it ?
Have ~960 armor now in full ebony set.
I wasted perk points in heavy armor ?
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Showing 1-15 of 45 comments
pedantic_roc Nov 18, 2016 @ 3:23am 
I thought the max level cap was 567 but to answer your question, with a really high armor rating you can do without the helm and permanently wear something else - like the aetherium crown as an example. Or just look cool without a helm :-)
pedantic_roc Nov 18, 2016 @ 3:31am 
I forgot to add, those excess points you've supposedly inadvertently put into heavy armor aren't completely lost. During Dragonborn you get a Black Book ( possibly Waking dreams? - can't remember its name or which one it is ) which lets you get back all the perk points you've put into any skill for the price of a Dragon soul - and without losing your level in that skill - so you can just re-apply those you want should you choose to do so.
Last edited by pedantic_roc; Nov 18, 2016 @ 3:34am
Awaken™ Nov 18, 2016 @ 4:36am 
Ok, i see. I didn't know about that Black book.
Thank you for the reply :steamhappy:
Justice Nov 18, 2016 @ 4:56am 
Originally posted by pedantic_roc:
I forgot to add, those excess points you've supposedly inadvertently put into heavy armor aren't completely lost. During Dragonborn you get a Black Book ( possibly Waking dreams? - can't remember its name or which one it is ) which lets you get back all the perk points you've put into any skill for the price of a Dragon soul - and without losing your level in that skill - so you can just re-apply those you want should you choose to do so.
It's by the end of the quest when you defeat Mirak
Psixi Nov 18, 2016 @ 5:01am 
Any armor that exceeds 567 is useless. Like he said though, you can reset perks but you need to finish the dragonborn dlc. Did you use blacksmithing too? There's a lot of things you can sacrifice to reach the cap, like the perks if you have a high blacksmithing/alchemy level. Makes it so you're not forced into wearing dragonbone to be the "strongest".
Goilveig Nov 18, 2016 @ 5:13am 
Not an absolute and total waste.

1. Enemy mace users with perks can have armor penetration, meaning the cap on those specific enemies is ~1900ish. Those are not very common, though, but I've seen them occasionally.

2. More importantly, the level 100 perk reflects 10% of attacks, which is one of a very small number of ways to reduce physical damage even more once you're capped on armor.
Eriane Nov 18, 2016 @ 5:16am 
Wow that's pretty impressive :O I tend to keep my armor at around 120~ish. I can die pretty fast if I'm not careful lol.
Psixi Nov 18, 2016 @ 5:22am 
Originally posted by Goilveig:
Not an absolute and total waste.

1. Enemy mace users with perks can have armor penetration, meaning the cap on those specific enemies is ~1900ish. Those are not very common, though, but I've seen them occasionally.

2. More importantly, the level 100 perk reflects 10% of attacks, which is one of a very small number of ways to reduce physical damage even more once you're capped on armor.
You realise physical damage reduction is capped at 80%.....?
Rezonus Nov 18, 2016 @ 5:25am 
No point in going over the cap, if you want more defence then it's time to invest into enchanting.
Goilveig Nov 18, 2016 @ 5:30am 
Originally posted by Psixi:
Originally posted by Goilveig:
Not an absolute and total waste.

1. Enemy mace users with perks can have armor penetration, meaning the cap on those specific enemies is ~1900ish. Those are not very common, though, but I've seen them occasionally.

2. More importantly, the level 100 perk reflects 10% of attacks, which is one of a very small number of ways to reduce physical damage even more once you're capped on armor.
You realise physical damage reduction is capped at 80%.....?

Physical damage reduction is capped at 80%, but with the level 100 perk your effective damage reduction is 82%, because 10% of all incoming attacks reflect their damage (i.e. you take zero damage), and the remaining 90% of attacks deal 20% of base damage as expected from being armor capped.

And against perked mace users, 80% damage reduction requires a much higher armor value than the normal armor cap because the mace perk reduces effective armor by a % before it does the damage reduction calculation.
Last edited by Goilveig; Nov 18, 2016 @ 5:31am
Awaken™ Nov 18, 2016 @ 5:48am 
Thanks for your replies guys, i see how it works now. I will "refund" some points of heavy armor and compensate with blacksmith (already 85 in) and btw in enchantment, sorcerers 3-4 shots me with ice picks :D:
@Goilveig Yes some two handed bandits "macers" really hurts
Psixi Nov 18, 2016 @ 5:53am 
Originally posted by Goilveig:
Originally posted by Psixi:
You realise physical damage reduction is capped at 80%.....?

Physical damage reduction is capped at 80%, but with the level 100 perk your effective damage reduction is 82%, because 10% of all incoming attacks reflect their damage (i.e. you take zero damage), and the remaining 90% of attacks deal 20% of base damage as expected from being armor capped.

And against perked mace users, 80% damage reduction requires a much higher armor value than the normal armor cap because the mace perk reduces effective armor by a % before it does the damage reduction calculation.
No that's incorrect. I don't know where you got this information from?

1. It's not 10% of all incoming attacks... It's 10% chance meaning it's RNG. It might not even take effect.

2. "You take zero damage", no that's wrong. You will still take ALL the damage, then it gets reflected.

3. If you are already armored capped, 80% physical damage reduction lowers the damage taken in turn reducing the damage reflected.
Cablelag Nov 18, 2016 @ 5:59am 
holy smokes mine is at 1010.. Ledgendary everything. Guess that was a waste grinding to that level.
Last edited by Cablelag; Nov 18, 2016 @ 6:12am
Awaken™ Nov 18, 2016 @ 6:16am 
@Psixi 10% of damages (physical i presume) are always reflected with the perk, not 10% chance. Description says that.
Rafael Freeman Nov 18, 2016 @ 6:20am 
Originally posted by Cablelag:
holy smokes mine is at 1010.. Ledgendary everything. Guess that was a waste grinding to that level.

It's cool though.
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Date Posted: Nov 18, 2016 @ 3:20am
Posts: 45