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Thank you for the reply
1. Enemy mace users with perks can have armor penetration, meaning the cap on those specific enemies is ~1900ish. Those are not very common, though, but I've seen them occasionally.
2. More importantly, the level 100 perk reflects 10% of attacks, which is one of a very small number of ways to reduce physical damage even more once you're capped on armor.
Physical damage reduction is capped at 80%, but with the level 100 perk your effective damage reduction is 82%, because 10% of all incoming attacks reflect their damage (i.e. you take zero damage), and the remaining 90% of attacks deal 20% of base damage as expected from being armor capped.
And against perked mace users, 80% damage reduction requires a much higher armor value than the normal armor cap because the mace perk reduces effective armor by a % before it does the damage reduction calculation.
@Goilveig Yes some two handed bandits "macers" really hurts
1. It's not 10% of all incoming attacks... It's 10% chance meaning it's RNG. It might not even take effect.
2. "You take zero damage", no that's wrong. You will still take ALL the damage, then it gets reflected.
3. If you are already armored capped, 80% physical damage reduction lowers the damage taken in turn reducing the damage reflected.
It's cool though.