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Skyrim Skill Uncapper
https://www.nexusmods.com/skyrimspecialedition/mods/8889
And tweak the ini so I don't level so damn fast. Vanilla is too fast, trivializes the entire game. Probably too late for your current character but keep it in mind for the future.
Skyrim Revamped - Complete Enemy Overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/14598
General overhaul to enemy abilities and aggressiveness
Wildcat
https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=files
With injuries disabled in the MCM (they are just tedious, kick you when you're down, and slow the pace of combat) and tell it to manage difficulty. As the game gets easier I buff enemy damage for the chosen difficulty setting.
Ultimate Combat SE
https://www.nexusmods.com/skyrimspecialedition/mods/17196
I disable a lot of the extra options So wildcat takes precedence there and drop the health of large enemies back down to x1. This is mostly for it's better AI. Be sure to load after Wildcat.
And while I've never played with it, I've been eyeing
Sands of Time
https://www.nexusmods.com/skyrimspecialedition/mods/3093
I have also had a look at sands of time but I am worried it may not be stable due to all the warnings on their site about using it with too many graphics/script heavy mods and I have over 200 mods installed, as well as tons of graphics mods and am using ENB so I am worried about that one but I am sure as spawns go it will be handy.
Anyone used the Populating Skyrim mods? Hell edition seems up on SE but appears old. Not sure if stable. Same with "high level enemies", I am curious if that mod works considering how many negative comments concerning bugs/crashes it has.
If it works, the date stamp means nothing.