The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mods to boost enemies to match player power creep!?
He folks, so I have been playing recently with a couple of hundred mods and find that among all the vampire/werewolf overhauls, spell packages and perk packs (ordinator) I find that enemies get pretty limp noodle quite quickly, I have been playing for about 100 hours and can quickly cut down most foes.

I am playing with Genesis for more spawns, immersive creatures and OBIS bandits for a bit more variety and a bunch of armoury/equipment packs to just enrich both my own and enemy loadouts with a ton of more equipment but so far wishing enemies were less push overs.

So a few ideas for mods I am interested in;

Spawns - Maybe more spawns on top of Genesis, which works fine but I am worried about stability of some other spawn mods. I have had like, near to zero crashes in my current playthrough which surprises me. Any other good spawn mods about that are not outdated/prone to crashes?

Enemy scaling - preferably through the MCM. Kind of like Deadly dragons which you can scale on the fly health, damage, resistances etc. Would be great if I could do that with more enemy types so I can make them a bit tougher without making every battle a one shot.

More/better higher level enemies - Any good enemy packs for higher level play? I am hitting level 50 and already I feel overlevelled for most threats and I feel like I am barely started in my playthrough.
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Showing 1-3 of 3 comments
Ankou Mar 26, 2019 @ 3:01pm 
I like to use:

Skyrim Skill Uncapper
https://www.nexusmods.com/skyrimspecialedition/mods/8889
And tweak the ini so I don't level so damn fast. Vanilla is too fast, trivializes the entire game. Probably too late for your current character but keep it in mind for the future.

Skyrim Revamped - Complete Enemy Overhaul
https://www.nexusmods.com/skyrimspecialedition/mods/14598
General overhaul to enemy abilities and aggressiveness

Wildcat
https://www.nexusmods.com/skyrimspecialedition/mods/1368?tab=files
With injuries disabled in the MCM (they are just tedious, kick you when you're down, and slow the pace of combat) and tell it to manage difficulty. As the game gets easier I buff enemy damage for the chosen difficulty setting.

Ultimate Combat SE
https://www.nexusmods.com/skyrimspecialedition/mods/17196
I disable a lot of the extra options So wildcat takes precedence there and drop the health of large enemies back down to x1. This is mostly for it's better AI. Be sure to load after Wildcat.


And while I've never played with it, I've been eyeing
Sands of Time
https://www.nexusmods.com/skyrimspecialedition/mods/3093
Chrome-master Mar 27, 2019 @ 10:00am 
Thank you, some good ideas there. I use wildcat but Skyrim Revamped looks different to what I have used previously, as does ultimate combat.

I have also had a look at sands of time but I am worried it may not be stable due to all the warnings on their site about using it with too many graphics/script heavy mods and I have over 200 mods installed, as well as tons of graphics mods and am using ENB so I am worried about that one but I am sure as spawns go it will be handy.

Anyone used the Populating Skyrim mods? Hell edition seems up on SE but appears old. Not sure if stable. Same with "high level enemies", I am curious if that mod works considering how many negative comments concerning bugs/crashes it has.
DrNewcenstein Mar 27, 2019 @ 5:07pm 
Age of a mod only matters if the game itself was updated in those specific areas. Last I looked, they have not updated the actual game in a few years.

If it works, the date stamp means nothing.
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Date Posted: Mar 26, 2019 @ 2:14pm
Posts: 3