The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Hawak Mar 24, 2019 @ 1:47pm
CDT's
Hi guys, im having cdts on my heavily modded skyrim run, i have alrady used loot for cleaning on my load order,and i have run fnis too but the games crash almost instantly. Here's my load order
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Lanterns Of Skyrim - All In One - Main.esm
6 6 Unofficial Skyrim Special Edition Patch.esp
7 7 BBLuxurySuite.esm
8 8 ApachiiHair.esm
9 9 Campfire.esm
10 a FlowerGirls SE.esm
11 b ApachiiHairFemales.esm
12 c ApachiiHairMales.esm
13 d Gray Fox Cowl.esm
14 e TravellersOfSkyrim.esm
15 f RaceCompatibility.esm
16 10 Cutting Room Floor.esp
17 11 FNIS.esp
18 12 FNISSexyMove.esp
19 13 FNIS_PCEA2.esp
20 14 RaceMenu.esp
21 15 RaceMenuPlugin.esp
22 16 CharacterMakingExtender.esp
23 17 tpos_ultimate_esm.esp
24 18 RLO - Interiors.esp
25 19 Rigmor.esp
26 1a CollegeOfWinterholdImmersive.esp
27 1b UNP Vanilla Outfits.esp
28 1c Book Covers Skyrim.esp
29 1d Skyrim Flora Overhaul.esp
30 1e Verdant - A Skyrim Grass Plugin SSE Version.esp
31 1f Landscape Fixes For Grass Mods.esp
32 20 JKs Skyrim.esp
33 21 WARZONES - SSE - Civil Unrest.esp
34 22 Skyrim Immersive Creatures Special Edition.esp
35 23 Reverb and Ambiance Overhaul - Skyrim.esp
36 24 Immersive Sounds - Compendium.esp
37 25 dD - Enhanced Blood Main.esp
38 26 Vivid WeathersSE.esp
39 27 IcePenguinWorldMap.esp
40 28 BetterQuestObjectives.esp
41 29 Book of UUNP Iron And Steel.esp
42 2a Civil War Aftermath.esp
43 2b BlackthornManor.esp
44 2c HearthfireMultiKid.esp
45 2d WICO - Immersive People.esp
46 2e Diversity - An NPC Overhaul.esp
CWIELnFXSEPatch.esp
47 2f RLO - Exteriors.esp
48 30 OBIS SE.esp
49 31 ethereal_elven_overhaul.esp
50 32 WICO - Immersive Character.esp
Eli_Breezehome.esp
51 33 LC_BuildYourNobleHouse.esp
52 34 OpulentThievesGuild.esp
53 35 Settlements Expanded SE.esp
54 36 Ordinator - Perks of Skyrim.esp
55 37 Thunderchild - Epic Shout Package.esp
56 38 MarriageModSE.esp
57 39 Legendary Skyrim Crossbows.esp
58 3a MrissiTailOfTroubles.esp
59 3b Hothtrooper44_ArmorCompilation.esp
60 3c OwnCivilWar.esp
61 3d Immersive Weapons.esp
62 3e Unique Uniques.esp
63 3f High Level Enemies.esp
64 40 Populated Lands Roads Paths Legendary.esp
65 41 Point The Way.esp
66 42 TKAA.esp
67 43 AmazingFollowerTweaks.esp
68 44 Relationship Dialogue Overhaul.esp
69 45 Holidays.esp
254 FE 0 JKs Skyrim_Holidays_Patch.esp
70 46 ZIA_Complete Pack.esp
71 47 Populated Cities Towns Villages Legendary.esp
72 48 zMirai.esp
73 49 CFTO.esp
74 4a Cloaks.esp
75 4b Darkwater Crossing.esp
76 4c Immersive Wenches.esp
77 4d YurianaWench.esp
78 4e UniqueBorderGates-All.esp
79 4f Immersive Patrols II.esp
80 50 Shor's Stone.esp
81 51 SexLab-AmorousAdventures.esp
82 52 SofiaFollower.esp
DoubleBedsAreForTwoPeople.esp
83 53 Whistling Mine.esp
84 54 Karthwasten.esp
254 FE 1 JKs Skyrim_Mirai_Patch.esp
254 FE 2 CFTO-JK-Patch.esp
85 55 EnhancedCharacterEdit.esp
86 56 EBT - IC PATCH.esp
87 57 dD - Realistic Ragdoll Force - Realistic.esp
88 58 SeeEnchs.esp
89 59 UnreadBooksGlow.esp
90 5a BetterQuestObjectives-DBForevertoMisc.esp
91 5b BetterQuestObjectives-AFTPatch.esp
92 5c BetterQuestObjectives-CRFPatch.esp
93 5d Better Skill and Quest Books Names SE.esp
94 5e BetterQuestObjectives - BCS Patch.esp
95 5f BetterQuestObjectives-BSaQBPatch.esp
96 60 SOSRaceMenu.esp
97 61 XPMSE.esp
98 62 CiceroFemaleSE.esp
99 63 Chesko_WearableLantern.esp
100 64 BarenziahQuestMarkers.esp
101 65 Book of UUNP - Textures.esp
102 66 AcquisitiveSoulGemMultithreaded.esp
103 67 BlendedRoads.esp
104 68 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
105 69 DeadlySpellImpacts.esp
106 6a FasterSkillLeveling2017.esp
107 6b Better Vampires.esp
108 6c Ars Metallica.esp
109 6d SkyrimRecycling.esp
110 6e Andromeda - Unique Standing Stones of Skyrim.esp
111 6f Convenient Horses.esp
112 70 FlowerGirls SE - Adventures.esp
113 71 The Paarthurnax Dilemma.esp
114 72 BetterQuestObjectives-PaarDilemmaPatch.esp
115 73 DestructibleDisplayCases.esp
116 74 Gildergreen Regrown.esp
117 75 BBLuxurySuiteENM.esp
118 76 Apocalypse - Magic of Skyrim.esp
119 77 BecomeABard.esp
120 78 Cloaks - Dawnguard.esp
121 79 Faction Crossbows.esp
122 7a Dr_Bandolier.esp
123 7b Cloaks - USSEP Patch.esp
124 7c DiverseDragonsCollectionSE.esp
125 7d ElementalArrows.esp
126 7e HearthfireMultiKid_LastName.esp
127 7f HarvestOverhaul_Redone_Creatures.esp
128 80 HarvestOverhaul_Redone.esp
129 81 Hunters Not Bandits.esp
130 82 Ish's Souls to Perks.esp
131 83 LABikiniSSE.esp
132 84 JS Armored Circlets SE.esp
133 85 KS Hairdo's.esp
134 86 DIVERSE SKYRIM.esp
135 87 DustEffectsSSE.esp
136 88 Footprints.esp
137 89 High Level Enemies - Dragonborn.esp
138 8a Hothtrooper44_Armor_Ecksstra.esp
139 8b CWICRFSEPatch.esp
140 8c CWIOrdinatorPatchSSE.esp
141 8d 20 More Perk Points.esp
142 8e Perk Points at Skill Levels 50-75-100.esp
143 8f WICO - Immersive Dawnguard.esp
144 90 WICO - Wild Hunt Gears.esp
145 91 Apocalypse - Ordinator Compatibility Patch.esp
146 92 HOR_OrdinatorPatch.esp
147 93 Daedric Reaper Armor.esp
148 94 Deadly Wenches.esp
149 95 SPTDiverseGuardsSkyrimSE.esp
150 96 High Level Enemies - Dawnguard.esp
151 97 Bijin_AIO-SV 2018.esp
152 98 Bijin_AIO 2018.esp
153 99 Bijin AIO - YBMT.esp
154 9a The Ordinary Women.esp
155 9b Bijin NPCs.esp
156 9c Bijin Warmaidens.esp
157 9d ICOW_WICO_Patch.esp
158 9e Bijin_Frea-Iona.esp
159 9f Bijin Wives.esp
160 a0 Immersive Wenches -Enslaved Wenches patch-.esp
161 a1 Improved Eyes Skyrim.esp
162 a2 Moonlight Tales Special Edition.esp
163 a3 InigoPerkPointGiver.esp
164 a4 Perk Points and More Gold for Bounty Quests.esp
165 a5 Schlongs of SkyrimSE - Light.esp
166 a6 FlowerGirls SE - Cicero.esp
167 a7 FlowerGirls SE - Bathing Beauties Patch.esp
168 a8 Serana.esp
169 a9 Valerica.esp
170 aa RichMerchantsSkyrim_x10.esp
171 ab RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
172 ac Tembtra Thief Armor.esp
173 ad TravellersOfSkyrim - Vanilla.esp
174 ae VioLens SE.esp
175 af Volkihar Knight.esp
176 b0 FlowerGirls SE - Volcanic.esp
177 b1 skyforgedWeapons.esp
178 b2 SexyVest.esp
179 b3 WetandCold.esp
180 b4 SkyUI_SE.esp
181 b5 RLO - Illuminated Spells.esp
182 b6 RLO - CRF Patch.esp
183 b7 Imperious - Races of Skyrim.esp
184 b8 My Home Is Your Home.esp
185 b9 Alternate Start - Live Another Life.esp
186 ba BetterQuestObjectives-AlternateStartPatch.esp
187 bb RAO - Alternate Start Patch.esp
188 bc RealisticWaterTwo.esp
254 FE 3 RealisticWaterTwo - Watercolor.esp
254 FE 4 RWT - People of Skyrim Patch.esp
254 FE 5 JKs Skyrim_RWT_Patch.esp
According to loot everything should be fine but the crashes keep hapening
Originally posted by lupus_hegemonia:
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).

First... you need a FRESH installation and STORE THAT folder (untouched) somewhere with the master files cleaned. So, any time you'll f*ck up the game, you simply DELETE THE ENTIRE SSE folder and RE-COPY-PASTE back the fresh-cleaned-vanilla running fine folder.

Second... every time you installing a new mod or a "category" of mods to be more exact (for example, base textures/meshes packs), you enter the game and with the "tmm 1" (visible all map markers) you fast-travelling EVERYWHERE and checking the game for stability.
The "Arthmoor's Live Another Life" mod is perfect for TESTING the mods you installing - then, when you finish, you need to REMOVE THAT MOD because it's causing a lot issues to several areas, quests, etc.

Third... you need to know to MANUALLY PLACING THE CORRECT LOADING ORDER - and more, to installing the mods WITH THE CORRECT ORDER (to avoid unnecessary moves within the loading order). ...AVOID using the LOOT tool. LOOT is just checking the dependency of one mod towards the others and simply moves it (changing the loading order). But, perhaps will create more troubles than solving. Therefore, you need to know YOU, how to and where to place the correct order. And even more, to INSTALL the mods with the correct order. Take a look to that, from my "BOSS Guide SSE" that follows...

Place your mods into “categories” – in your mind or on a paper. THESE “categories” have specifically order to be loaded. Generally, this is the CORRECT ORDER for all your mods you’ll install (starting from top after the main official plugins):

- Patches and bug fixes (like USSEP, Cutting Room Floor, Blacksmith water fix)
- Big mods / overhauls that affect the entire game (like the master file of Climates of Tamriel, skyBirds, Apachii hair)
- Quest mods (all the “unofficial DLCs” & quests we installed, like Beyond Skyrim: Bruma, Beyond Reach)
- Environments / weather overhauls (like the main master file of Claralux, Lanterns of Skyrim, NAT)
- Large add-ons and cities / towns / land expansions (like JK’s Riverwood, JK’s Whiterun, Dawnstar Overhaul)
- Flora, trees and plants / grass mods for the entire game (like Simply Bigger Trees, Immersive Fallen Trees)
- More buildings or elements to current cities/towns/areas (like Bring out your Dead, More Bandits Camps, Elysium Estate)
- Gameplay changes / tweaks / add-ons such as combat / magic / perks / etc (like Smilodon, Shout, More tavern Idles)
- Changes / add-ons to NPCs (like Diversity, WICO, SuperbSerana, Sofia, Inigo)
- Visual / textures / atmospheric changes (like Better Dynamic Snow, No Snow Under the Roof, Footprints )
- Sound / audio / FX alterations (all the sound & music mods you want to use)
- Menu & interface changes, player & NPC inventory (like SkyHUD, More Map Markers, Sovngarde font)
- Character & Creatures model replacements (like Mammoth, Bellyaches Animal and Creatures)
- Weapons / armor / clothing add-ons / additions(like Immersive Armors, Immersive Weapons, Weapons of the 3rd Era)
- Crafting mods (like ArsMetallica)
- items (like Wearable Lanterns, Left Hand Ringsetc.)
- Weapon / armor / clothing alterations(like Bandoleers)
- Specific mods that need to be loaded at the bottom as directed by the mod author
- Mods that remove graphical effects, like disabling godrays, to improve performance – this goes last to ensure that all mod added effects get disabled too
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Showing 1-13 of 13 comments
sd_coates Mar 24, 2019 @ 8:40pm 
I'm having the same issues. My Skyrim SE has been working fine for years, and then this latest release of SKSE has completely screwed it up. Now I can't even play an unmodded Skyrim. The game loaded and immediately crashes. I've tried EVERYTHING to restore it. :(
DPMR Mar 24, 2019 @ 10:48pm 
Are you sure none of the mods needed updating after SKSE update.

I would back up to the previous versions of SSE and SKSE and see if it works.
Uncle64 Mar 24, 2019 @ 10:56pm 
Many Biijin mods in that load. Tpos neads patches to. That is one load that was ready to crash.
sd_coates Apr 9, 2019 @ 6:52pm 
I had to completely reinstall Skyrim. I'm not using SKSE and it's back up and running. I lost all my old saves. :(
Dwnld Apr 10, 2019 @ 12:43am 
What is a CDT?
Originally posted by sd_coates:
I had to completely reinstall Skyrim. I'm not using SKSE and it's back up and running. I lost all my old saves. :(
I just rolled back to older version of the game and SKSE. I'm still running it with no probs and with old saves.
Last edited by Dwnld; Apr 10, 2019 @ 12:45am
The author of this thread has indicated that this post answers the original topic.
lupus_hegemonia Apr 10, 2019 @ 2:21am 
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).

First... you need a FRESH installation and STORE THAT folder (untouched) somewhere with the master files cleaned. So, any time you'll f*ck up the game, you simply DELETE THE ENTIRE SSE folder and RE-COPY-PASTE back the fresh-cleaned-vanilla running fine folder.

Second... every time you installing a new mod or a "category" of mods to be more exact (for example, base textures/meshes packs), you enter the game and with the "tmm 1" (visible all map markers) you fast-travelling EVERYWHERE and checking the game for stability.
The "Arthmoor's Live Another Life" mod is perfect for TESTING the mods you installing - then, when you finish, you need to REMOVE THAT MOD because it's causing a lot issues to several areas, quests, etc.

Third... you need to know to MANUALLY PLACING THE CORRECT LOADING ORDER - and more, to installing the mods WITH THE CORRECT ORDER (to avoid unnecessary moves within the loading order). ...AVOID using the LOOT tool. LOOT is just checking the dependency of one mod towards the others and simply moves it (changing the loading order). But, perhaps will create more troubles than solving. Therefore, you need to know YOU, how to and where to place the correct order. And even more, to INSTALL the mods with the correct order. Take a look to that, from my "BOSS Guide SSE" that follows...

Place your mods into “categories” – in your mind or on a paper. THESE “categories” have specifically order to be loaded. Generally, this is the CORRECT ORDER for all your mods you’ll install (starting from top after the main official plugins):

- Patches and bug fixes (like USSEP, Cutting Room Floor, Blacksmith water fix)
- Big mods / overhauls that affect the entire game (like the master file of Climates of Tamriel, skyBirds, Apachii hair)
- Quest mods (all the “unofficial DLCs” & quests we installed, like Beyond Skyrim: Bruma, Beyond Reach)
- Environments / weather overhauls (like the main master file of Claralux, Lanterns of Skyrim, NAT)
- Large add-ons and cities / towns / land expansions (like JK’s Riverwood, JK’s Whiterun, Dawnstar Overhaul)
- Flora, trees and plants / grass mods for the entire game (like Simply Bigger Trees, Immersive Fallen Trees)
- More buildings or elements to current cities/towns/areas (like Bring out your Dead, More Bandits Camps, Elysium Estate)
- Gameplay changes / tweaks / add-ons such as combat / magic / perks / etc (like Smilodon, Shout, More tavern Idles)
- Changes / add-ons to NPCs (like Diversity, WICO, SuperbSerana, Sofia, Inigo)
- Visual / textures / atmospheric changes (like Better Dynamic Snow, No Snow Under the Roof, Footprints )
- Sound / audio / FX alterations (all the sound & music mods you want to use)
- Menu & interface changes, player & NPC inventory (like SkyHUD, More Map Markers, Sovngarde font)
- Character & Creatures model replacements (like Mammoth, Bellyaches Animal and Creatures)
- Weapons / armor / clothing add-ons / additions(like Immersive Armors, Immersive Weapons, Weapons of the 3rd Era)
- Crafting mods (like ArsMetallica)
- items (like Wearable Lanterns, Left Hand Ringsetc.)
- Weapon / armor / clothing alterations(like Bandoleers)
- Specific mods that need to be loaded at the bottom as directed by the mod author
- Mods that remove graphical effects, like disabling godrays, to improve performance – this goes last to ensure that all mod added effects get disabled too
Dwnld Apr 10, 2019 @ 2:40am 
Originally posted by lupus_hegemonia:
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).
If you manage to break your game over 100 times, you are doing SOMETHING wrong. Badly. Granted, I have only approx. 1000 hours in Skyrim(s) and another 1000 on Fallout 4, but I've managed to break the game to a point of full reinstall only 2-3 times.
lupus_hegemonia Apr 10, 2019 @ 2:47am 
Originally posted by Dwnld:
Originally posted by lupus_hegemonia:
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).
If you manage to break your game over 100 times, you are doing SOMETHING wrong. Badly. Granted, I have only approx. 1000 hours in Skyrim(s) and another 1000 on Fallout 4, but I've managed to break the game to a point of full reinstall only 2-3 times.

Of course I did, since I was "newbie" and I wanted to fast-mod the game (and screwed up).
Now... after so many times... after 2 years of modding... I've learned. And my "BOSS Guide" proves that, a lot people followed my guide.
★Kelvy★ Apr 10, 2019 @ 2:40pm 
LOOT is a optimisation Load order tool, not a mod fixer.
Will give warnings and errors but pertaining to mods missing duplicated etc.

You need to look at your mods with Xedit for conflicts.

Depending on what Mod Manager you use. I use MO2 this also will show issues in overwrite and issues in Data column (these will be in red writing).

Loot does not always place mods correctly (dependent on manually sorting mods prior making list available to work for you when using it)

It is a guide but left side of MO2 you can manually change the mods to suit over/under writes.
sd_coates Apr 10, 2019 @ 6:32pm 
Dwnld. CTD = Crash to Desktop

Originally posted by Dwnld:
Originally posted by lupus_hegemonia:
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).
If you manage to break your game over 100 times, you are doing SOMETHING wrong. Badly. Granted, I have only approx. 1000 hours in Skyrim(s) and another 1000 on Fallout 4, but I've managed to break the game to a point of full reinstall only 2-3 times.
sd_coates Apr 10, 2019 @ 6:33pm 
Originally posted by lupus_hegemonia:
Re-installing Skyrim and re-modding for second or third time is... nothing.
I've done that over... 100 times by now, to learn HOW to deal with it (modding).

First... you need a FRESH installation and STORE THAT folder (untouched) somewhere with the master files cleaned. So, any time you'll f*ck up the game, you simply DELETE THE ENTIRE SSE folder and RE-COPY-PASTE back the fresh-cleaned-vanilla running fine folder.

Second... every time you installing a new mod or a "category" of mods to be more exact (for example, base textures/meshes packs), you enter the game and with the "tmm 1" (visible all map markers) you fast-travelling EVERYWHERE and checking the game for stability.
The "Arthmoor's Live Another Life" mod is perfect for TESTING the mods you installing - then, when you finish, you need to REMOVE THAT MOD because it's causing a lot issues to several areas, quests, etc.

Third... you need to know to MANUALLY PLACING THE CORRECT LOADING ORDER - and more, to installing the mods WITH THE CORRECT ORDER (to avoid unnecessary moves within the loading order). ...AVOID using the LOOT tool. LOOT is just checking the dependency of one mod towards the others and simply moves it (changing the loading order). But, perhaps will create more troubles than solving. Therefore, you need to know YOU, how to and where to place the correct order. And even more, to INSTALL the mods with the correct order. Take a look to that, from my "BOSS Guide SSE" that follows...

Place your mods into “categories” – in your mind or on a paper. THESE “categories” have specifically order to be loaded. Generally, this is the CORRECT ORDER for all your mods you’ll install (starting from top after the main official plugins):

- Patches and bug fixes (like USSEP, Cutting Room Floor, Blacksmith water fix)
- Big mods / overhauls that affect the entire game (like the master file of Climates of Tamriel, skyBirds, Apachii hair)
- Quest mods (all the “unofficial DLCs” & quests we installed, like Beyond Skyrim: Bruma, Beyond Reach)
- Environments / weather overhauls (like the main master file of Claralux, Lanterns of Skyrim, NAT)
- Large add-ons and cities / towns / land expansions (like JK’s Riverwood, JK’s Whiterun, Dawnstar Overhaul)
- Flora, trees and plants / grass mods for the entire game (like Simply Bigger Trees, Immersive Fallen Trees)
- More buildings or elements to current cities/towns/areas (like Bring out your Dead, More Bandits Camps, Elysium Estate)
- Gameplay changes / tweaks / add-ons such as combat / magic / perks / etc (like Smilodon, Shout, More tavern Idles)
- Changes / add-ons to NPCs (like Diversity, WICO, SuperbSerana, Sofia, Inigo)
- Visual / textures / atmospheric changes (like Better Dynamic Snow, No Snow Under the Roof, Footprints )
- Sound / audio / FX alterations (all the sound & music mods you want to use)
- Menu & interface changes, player & NPC inventory (like SkyHUD, More Map Markers, Sovngarde font)
- Character & Creatures model replacements (like Mammoth, Bellyaches Animal and Creatures)
- Weapons / armor / clothing add-ons / additions(like Immersive Armors, Immersive Weapons, Weapons of the 3rd Era)
- Crafting mods (like ArsMetallica)
- items (like Wearable Lanterns, Left Hand Ringsetc.)
- Weapon / armor / clothing alterations(like Bandoleers)
- Specific mods that need to be loaded at the bottom as directed by the mod author
- Mods that remove graphical effects, like disabling godrays, to improve performance – this goes last to ensure that all mod added effects get disabled too


Thanks for posting. I will use this going forward.
Dwnld Apr 11, 2019 @ 2:03am 
Originally posted by sd_coates:
Dwnld. CTD = Crash to Desktop
I'm aware what CTD stands for. I'm not aware what CDT is. Read the discussion's title.
sd_coates May 22, 2019 @ 7:04pm 
Haha! Nice catch.
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Date Posted: Mar 24, 2019 @ 1:47pm
Posts: 13