The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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[Bug] Follower dual wielding the single sword in his inventory instead of using his shield
I'm encountering a bug where one of my followers is dual wielding two swords. Thing is, he only has the one sword in his inventory. It's a mod follower, Lucien Flavius, and I've already reported the bug to the mod author but he says there's nothing in his mod that should cause such an error and that it must be "one of Skyrim's many quirks."

So I'm asking here if anyone else has encountered the same bug and found a fix for it.

Edit: To clarify, this bug doesn't duplicate the weapon in my follower's inventory. They still only have the one sword, but when they unsheath it a copy materializes out of thin air into their left hand.

My load order:

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ccqdrsse001-survivalmode.esl=1
Lanterns Of Skyrim - All In One - Main.esm=1
Unofficial Skyrim Special Edition Patch.esp=1
BSAssets.esm=1
BSHeartland.esm=1
BS_DLC_patch.esp=1
AHZmoreHUDInventory.esl=1
Cutting Room Floor.esp=1
SMIM-SE-Merged-All.esp=1
BarenziahQuestMarkers.esp=1
Footprints.esp=1
icepenguinworldmapclassic.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
Guard Dialogue Overhaul.esp=1
aMidianBorn_ContentAddon.esp=1
AMB Glass Variants Lore.esp=1
Differently Ebony.esp=1
Runandwalkpaces.esp=1
Skyrim Unlimited Rings And Amulets SSE.esp=1
Killable Children.esp=1
Visible Favorited Gear.esp=1
Dragonborn Delayed - After Dragonslayer.esp=1
Civil War Cleanup.esp=1
Heavy Imperial Armor.esp=1
aMidianborn_Skyforge_Weapons.esp=1
NB-FurHoods.esp=1
ogUnconditionalSleepHearthfire.esp=1
InigoPerkPointGiver.esp=1
DragonBoneEbonsteel.esp=1
dD - Enhanced Blood Main.esp=1
VioLens SE.esp=1
VioLens SE - Book Menu.esp=1
DIVERSE SKYRIM.esp=1
Dark Brotherhood Mask Male Fix.esp=1
WetandCold.esp=1
NoBSAIProjectileDodge.esp=1
NPCMagickRebalance.esp=1
Dawnguard Delayed - Level 90.esp=1
Full Magic Scaling.esp=1
InfiniteShouts.esp=1
SMIM-Bruma-Patch.esp=1
DeadlySpellImpacts.esp=1
Spells Emit Light.esp=1
SkyUI_SE.esp=1
AHZmoreHUD.esp=1
Unique Uniques.esp=1
JS Barenziah SE - Johnskyrim.esp=1
Soul Release.esp=1
FranklyHDImperialArmorsAndWeapons.esp=1
3DNPC.esp=1
Book Covers Skyrim.esp=1
The Great Cities - Minor Cities and Towns.esp=1
SoundsofSkyrimComplete.esp=1
Dr_Bandolier.esp=1
Imperial Captain Sword.esp=1
Blowing in the Wind.esp=1
Blowing in the Wind - Lanterns of Skyrim Patch.esp=1
Civil War Aftermath.esp=1
Helgen Reborn.esp=1
LC_BuildYourNobleHouse.esp=1
Skyrim Better Roads - The Rift.esp=1
Thunderchild - Epic Shout Package.esp=1
Skyrim Better Roads - EastMarch.esp=1
The Great City of Solitude.esp=1
Skyrim Better Roads - All In One - Merged.esp=1
Run For Your Lives.esp=1
Inigo.esp=1
Skyrim Better Roads - Winterhold.esp=1
Complete Pack.esp=1
UniqueBorderGates-All.esp=1
Immersive Patrols II.esp=1
Prometheus_BeastSkeletons.esp=1
PrvtIRoyalArmory.esp=1
The Paarthurnax Dilemma.esp=1
Blowing in the Wind - Helgen Reborn Patch.esp=1
Blowing in the Wind - SMIM Merged All Patch.esp=1
LC_LandLordArmor.esp=1
Lucien.esp=1
Apocalypse - Magic of Skyrim.esp=1
FireBurns.esp=1
Immersive Citizens - AI Overhaul.esp=1
Relationship Dialogue Overhaul.esp=1
Convenient Horses.esp=1
CH Bruma Patch.esp=1
SoS_ImmersiveCitizens_Patch.esp=1
RealisticWaterTwo.esp=1
Modern Brawl Bug Fix.esp=1
Last edited by HolyMolyOllyPoly; Mar 2, 2019 @ 5:44am
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Showing 1-15 of 18 comments
DrNewcenstein Mar 2, 2019 @ 2:34am 
I've been having that issue as well with modded vanilla followers. I assign them one weapon or armor item, they end up with 2 or 3 copies. If I had to guess, it's tied to player leveling. Every time you level up, they get another one because it's a leveled item.

It's a vanilla bug. Have not yet found a fix for it because I'm not quite sure what causes it.

Open the mod and see if it's a leveled weapon.
HolyMolyOllyPoly Mar 2, 2019 @ 4:43am 
The weapon is from a mod, as well. LC Land Lord Armor mod to be specific. How do I "open the mod" to see if the weapon is leveled?
First step with a modded game is to post your load order.
Even if the mods themselves are good, an incorrect order can produce some weird effects.
Originally posted by DrNewcenstein:
I've been having that issue as well with modded vanilla followers. I assign them one weapon or armor item, they end up with 2 or 3 copies. If I had to guess, it's tied to player leveling. Every time you level up, they get another one because it's a leveled item.

It's a vanilla bug. Have not yet found a fix for it because I'm not quite sure what causes it.

Open the mod and see if it's a leveled weapon.
How on earth can you say it's a vanilla bug, when you say it affects modded followers?

If you are using mods that affect followers, you can not then say it's a vanilla bug, because the mod may be affecting them in this manner.
It may be because of levelled weapons, but dismissing it as a vanilla bug will be getting in the way of others finding a solution.
bLaCkShAd0w Mar 2, 2019 @ 5:04am 
Levelled weapons do not add other instances of themselves on modded followers, Or any followers for that matter.

There is no script or mechanic that does such things.

I have made several followers in mods and always use levelled gear on them, Never encountered duplicate weapons.

Its a bug from something, Not a feature.

HolyMolyOllyPoly Mar 2, 2019 @ 5:40am 
Originally posted by bLaCkShAd0w:
Levelled weapons do not add other instances of themselves on modded followers, Or any followers for that matter.

There is no script or mechanic that does such things.

I have made several followers in mods and always use levelled gear on them, Never encountered duplicate weapons.

Its a bug from something, Not a feature.

To clarify; the bug doesn't duplicate the sword in my follower's inventory. There's still only one sword listed.
bLaCkShAd0w Mar 2, 2019 @ 5:45am 
Originally posted by HolyMolyOllyPolly:
Originally posted by bLaCkShAd0w:
Levelled weapons do not add other instances of themselves on modded followers, Or any followers for that matter.

There is no script or mechanic that does such things.

I have made several followers in mods and always use levelled gear on them, Never encountered duplicate weapons.

Its a bug from something, Not a feature.

To clarify; the bug doesn't duplicate the sword in my follower's inventory. There's still only one sword listed.

I caught that part. But not familiar with the bug.

Can you post a mod list?

Also, Highlight said npc in the console and use " showinventory ". Which will display items not visible from the normal inventory container. Like default outfits etc. Still only one copy of the weapon?
HolyMolyOllyPoly Mar 2, 2019 @ 7:19am 
Originally posted by bLaCkShAd0w:
Originally posted by HolyMolyOllyPolly:

To clarify; the bug doesn't duplicate the sword in my follower's inventory. There's still only one sword listed.

I caught that part. But not familiar with the bug.

Can you post a mod list?

Also, Highlight said npc in the console and use " showinventory ". Which will display items not visible from the normal inventory container. Like default outfits etc. Still only one copy of the weapon?

Posted a mod list and used the console command. Only one sword listed.
bLaCkShAd0w Mar 2, 2019 @ 7:26am 
So a few things.

Its not sorted properly, But possibly because the out of order amiddenborn plugins are for oldrim... despite what people claim, Form 43 plugins on sse cause problems. Unless you ported it yourself?

Unlimited amulets sse has bug reports of jewelry stacking repeatedly, Not sure it that could affect weapon slots. Last update was 2016.

Visable favorited gear probably affects weapon slots. Bug reports are disabled.

I would definitely start with the mods though.
Last edited by bLaCkShAd0w; Mar 2, 2019 @ 7:27am
HolyMolyOllyPoly Mar 2, 2019 @ 9:07am 
I used LOOT to sort my plugins so I don't understand how they're not sorted properly. And IIRC, Amidianborn is a retexture mod and thus shouldn't interfere with anything other than graphics, which is something I'm having no issues with.

Unlimited Rings and Amulets seems to change their equipment slots to the same as the Bandolier mod uses. They use the same shield icon in the inventory screen, anyway, so I'm very much doubtful that that's interfering with weapons.

And what is "form 43?"
Last edited by HolyMolyOllyPoly; Mar 2, 2019 @ 9:09am
bLaCkShAd0w Mar 2, 2019 @ 9:28am 
Originally posted by HolyMolyOllyPolly:
I used LOOT to sort my plugins so I don't understand how they're not sorted properly. And IIRC, Amidianborn is a retexture mod and thus shouldn't interfere with anything other than graphics, which is something I'm having no issues with.

I am more surprised you arent getting form 43 warnings in loot. aMiddenborn has plugins. Ive ported it myself and know that mod inside and out. It wouldn't be in your load order without a plugin.

Originally posted by HolyMolyOllyPolly:
Unlimited Rings and Amulets seems to change their equipment slots to the same as the Bandolier mod uses. They use the same shield icon in the inventory screen, anyway, so I'm very much doubtful that that's interfering with weapons.

It modifies equipment slots so you can use more rings, weapons use equipment slots. Ive tried this before as well.
https://www.creationkit.com/index.php?title=Equip_Slot
While it might not be your issue, It's certainly modifying similar parts of the game. Not to mention the bug reports for stacking jewelry. But maybe not.

Originally posted by HolyMolyOllyPolly:
And what is "form 43?"
The format of oldrim plugins. 44 is special edition. Even bethesda states 43 in special edition causes problems. In the case of aMiddenborn it needs to be re-saved in the CK, Meshes need optimization, And you can convert textures to bcn compression for better performance. Or you can hack the mod up and oly use its direct texture replacers, No .esp, No meshes. But neither is the case here.
Last edited by bLaCkShAd0w; Mar 2, 2019 @ 9:29am
smr1957 Mar 2, 2019 @ 9:54am 
REGARDING FORM 43 AND THE WIDESPREAD MISCONCEPTIONS ACCEPTED AS FACT

This direct from Bethesda (last edit May 2018)
Under topic "Begin!"

View the File Header to see the Form Version. A Form Version of 44 means the plugin is already converted for SSE. A form version of 43 means it has not been converted for SSE (PC can use either form version but consoles require 44)

https://bethesda.net/community/topic/164350/converting-mods-from-oldrim-to-sse/3
zilav
Posted 26 November 2016 - 05:58 AM
SSE supports all form versions up to 44, older ones DO NOT corrupt saves. Badly made mods and conflicts do but this is not related to SSE in any way and form versions particulary. Don't spread the false myth please picked up from a random youtube video from someone who is not even a mod maker himself afaik.

https://forums.nexusmods.com/index.php?/topic/4984865-realistic-lighting-overhaul-sse/page-97#entry44992030

Also from zilav:
All form versions are supported and safe to use, been so since Fallout 3 back in 2008 when they added it.
Resaving plugins in CK before release is a good modding practice to fix whatever issues the official editor won't like just in case.

https://forum.step-project.com/topic/11699-about-file-header/?p=190717


Bug reports
https://www.nexusmods.com/skyrimspecialedition/mods/18903?tab=bugs
esp still in LE format 43
Fixed in version: 1.1
TheBawb
member

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29 July 2018, 4:23AM
"Except that has proven to be a rumor. I ran several tests for many hours and have yet to experience or hear any reports of a corrupted save. The form version in the header is only an indicator of what software saved the file, and has no impact on your game. A plugin with Form Version of 43 in the header by itself will not cause save-game corruption. This is mentioned in Dirty Weasel Media’s video, and you’ll find the author following up in the comments: “An older Form Version in itself does not cause the save corruption."

https://forums.nexusmods.com/index.php?/topic/4984865-realistic-lighting-overhaul-sse/page-97#entry44992030

"SSE supports all form versions up to 44, older ones DO NOT corrupt saves. Badly made mods and conflicts do but this is not related to SSE in any way and form versions particularly"

— zilav, author of xEdit and NifSkope, RLO-SSE Nexus forum

If you're still not convinced google the issue, you'll find that while everyone suspected file 43s were the cause of corrupted savegames, when they troubleshooted and converted to 44 the issue persisted."

And, personally, in my fully stable CTD free game with a mod load of 1535 total mods, but, more importantly, 1103 plugins merged down to 233 with 338 of the 1103 mods being form 43 and never having been changed to form 44, there have been NO problems whatsoever after 125 total hours.


Finally, once a false belief becomes accepted as a fact, it has a life of its own, and is nearly impossible to refute. This has become the case with the Form 43 issue. There MAY be ONE particular record which if used and not changed to Form 44 MAY result in problems, but it is exceedingly rare - if indeed it does cause the problems some have claimed for it. Those who believe Form 43 causes issues will not be otherwise convinced regardless of what the facts truly are and regardless of where the information is from..
Last edited by smr1957; Mar 2, 2019 @ 10:07am
HolyMolyOllyPoly Mar 2, 2019 @ 10:14am 
Cool, thank you smr1957, that's a relief.
smr1957 Mar 2, 2019 @ 10:18am 
Originally posted by HolyMolyOllyPolly:
Cool, thank you smr1957, that's a relief.
There will be many who will argue otherwise. But I put my money where my mouth is. If, given the size of my load order and what it entails, no problems have shown up, I seriously doubt anyone with a normal load would need to worry.
Last edited by smr1957; Mar 2, 2019 @ 10:20am
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Date Posted: Mar 2, 2019 @ 1:58am
Posts: 18