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bethesda is partly to blame for this, marketing it as a 'totally new skyrim' bahahaha i don't think so. ♥♥♥♥ is from 2011! it's just the SE version lets you use the almighty ddr4 ram to it's proper extent, which is the definitive point of getting it, so you can just faceroll mods willy nilly (compared to oldrim32) and not crash your game.
for its time skyrim rocked. if you're just picking it up now, i kind of feel bad for you guys. bethesda shouldn't be allowed to charge as much as it is for this old-ass game =p
its aged well, but its old af, lets be real here.
???
be real here? skyrim was not even that good in 2011 lol and it is only aged well because of 8 years of very active modding support.
it was a sweet game. it wasn't nearly close to unplayable. it's aged well because the vanilla content is great. even the op admits to dumping 1k hours into the vanilla version. a bad game doesn't get that.
if you don't know what ddr4 means, i don't have time to give you a lecture, you can google it and use your critical thinking ability.
The mods I used before were Psyrim, SkyUI, Better Dragons, spooderman, Interesting NPCs, and the unofficial patch.
There isn't a version of an unofficial patch that hasn't wound up making cookie-cutter creative or balancing decisions in the course of interpreting what is or isn't a bug, which is annoying even if it's like 1 or 2 changes per 200 fixes.
An ENB would be nice, but I don't care enough to tweak my own profile and don't like other people's. All it would add is some AO anyway, and the antialiasing fixes would re-weaponize loose bones.
I miss my trance music and macho man randy savage, but that's it. SkyUI is a new font with sorting options that induces bugs. Better off just treating my inventory like something besides a portable cupboard in the first place. The Morrowind/Oblivion-style spell timers were kind of jarring too, considering the game's minimalist UI.
Digging through hundreds of mods just to find one that is well made, properly maintained, doesn't affect the balance, doesn't introduce bugs, and doesn't fundamentally rework the game is not really worth my time. This is especially true if I'm trying to evaluate what Bethesda made as a game, rather than a modding platform.
Their DLC has always been a lame attempt to compete with community content though, and it's been held back by simply costing too much to make. So creation club just makes sense from a business perspective. The exploitative nature is par for the course in the freelance creative market, and giving mod authors an avenue to be exploited is unfortunately a step up for them.
u wot
Skyrim is the first TES game I even touched mods on and I only play with Ordinator, Imperious, and Live Another Life
Yes they're buggy but I don't buy $30 games to become a mod curator. If I thought the game were unplayable without mods I'd just have never bought it because that's consumerist cancer.
That said...
Yes the UI is bad, yes there are bugs galore, yes stupid stuff like chopping 2 logs exists, yes perks are boring and mainly scale numerically, yes graphics are unoptimized, yes there are 1-2 best races without mods, etc. etc.
My number one complaint is still that multiplayer was never attempted though, and that WILL BE a mod that I insist on running (unless the team are murdered by the SKSE guys before they can finish).
Multiplayer can be overrated, and for Skyrim this would certainly be the case, the mechanics are simply geared towards solo play, and not multiplayer. If they did have a multiplayer mode, I think most people would be complaining that the multiplayer bit was essentially another game entirely.
It's still a great game, and I believe things in its gameplay can be worked around through specific play styles.