Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the mods that do require SKSE don't interest you then it's okay to not use it. But if there are a few that you want, it's recommended.
For instance, I can't play without SkyUI anymore, vanilla menus are too clunky and ugly. So even if I only used SkyUI, I would still use SKSE.
It's different for everybody.
Define "generally". Most likely the answer is a No.
Good.
None of mods needs something called SKES. If you meant SKSE, we can't really say that big and complicated mods need it, because it would be a lie. Even some small tweak-adding mods may need it. It is a Script Extender which basically means that it allows modders to make different things than normal game engine would allow. For example SkyUI needs SKSE because the game alone lacks some scripting resources that SkyUI will need.
Basically mods that allow player to do new actions will need it, pretty good examples are SkyUI (sorting or something), RaceMenu (sculpting) and Campfire (probably everything).
Mods that do not need SKSE are everything that only add/change basic content like armors, weapons and spells. Also weather, effect, texture or mesh changers won't need it.
Just read the mod description. If it doesn't mention SKSE, the mod runs without it.