The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Ghatotkacha Apr 3, 2019 @ 12:06pm
constant CTD - please help me out!
Hey guys,

So i'm playing Vigilant mod, and everything was fine until i reached coldharbour. Now i'm at Funeral Temple in the mod, and i cannot save anywhere because CTD happens.
I used ReSaver, created bashed patch, using loot to sort the load order. I even changed the graphic settings to medium, but still got the crash.

Here's my load order:

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ETaC - RESOURCES.esm
6 6 Unofficial Skyrim Special Edition Patch.esp
7 7 BSAssets.esm
8 8 BSHeartland.esm
9 9 BS_DLC_patch.esp
10 a Falskaar.esm
11 b Gray Fox Cowl.esm
12 c Lore Weapon Expansion - Daedric Crescent.esp
13 d Lore Weapon Expansion - Goldbrand.esp
14 e Lore Weapon Expansion - Relics of the Crusader.esp
15 f SMIM-SE-Merged-All.esp
16 10 ELFX - Exteriors.esp
17 11 Immersive Sounds - Compendium.esp
18 12 SRG Enhanced Trees Activator.esp
19 13 fallentreebridgesSSE.esp
20 14 EnhancedLightsandFX.esp
21 15 Book Covers Skyrim.esp
22 16 dD - Enhanced Blood Main.esp
23 17 SkyUI_SE.esp
24 18 MoonAndStar_MAS.esp
25 19 Undeath.esp
26 1a Cutting Room Floor.esp
254 FE 0 Qw_BookCoversSkyrim_CRF Patch.esp
27 1b Hothtrooper44_ArmorCompilation.esp
28 1c Lore Weapon Expansion.esp
29 1d Book Covers Skyrim - Lost Library.esp
30 1e Hothtrooper44_Armor_Ecksstra.esp
31 1f WarmongerArmory_DLC.esp
32 20 WarmongerArmory_Vanilla.esp
33 21 WarmongerArmory_LeveledList.esp
254 FE 1 Qw_ISC_CRF Patch.esp
34 22 Immersive Dragon Sounds.esp
35 23 ogSplendorDragons.esp
36 24 DragonCarvedArmorSet.esp
37 25 ss more stormcloak.esp
38 26 Billyro Swords.esp
39 27 Masters of Death.esp
40 28 BarenziahQuestMarkers.esp
254 FE 2 Qw_BarenziahQuestMarkers_USSEP Patch.esp
41 29 MMI.esp
42 2a SkyrimReputation_SSE.esp
254 FE 3 Natural Interface.esp
43 2b ScoiataelBows.esp
44 2c beltfastenedquivers.esp
45 2d WICO - Wild Hunt Gears.esp
46 2e Death Mountain part2.esp
47 2f CollegeOfWinterholdImmersive.esp
48 30 ETaC - Complete.esp
49 31 Summermyst - Enchantments of Skyrim.esp
50 32 JKs Skyrim.esp
51 33 Folkstead.esp
52 34 Winterhold Restored.esp
53 35 Winterhold Restored - JKs Skyrim Patch.esp
54 36 RichMerchantsSkyrim_x10.esp
55 37 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
56 38 PoisoningExtended.esp
57 39 Footprints.esp
58 3a Atlas Compass Tweaks.esp
59 3b Hirsute Beards.esp
60 3c 3PCOFull.esp
61 3d TakeNotes.esp
62 3e SCIO v1 SE.esp
63 3f OpenFaceGuardHelmetsSSE.esp
64 40 SoundsofSkyrimComplete.esp
65 41 StormcloakHeroGear.esp
66 42 DarkTower.esp
67 43 Blues Skyrim.esp
68 44 JKs Skyrim_Dawn of Skyrim_Patch.esp
69 45 Tes Arena - Skyrim Frontier Fortress.esp
70 46 WICO - Immersive People.esp
71 47 Lakeview_Extended.esp
72 48 Lakeview Manor Library.esp
73 49 Real Wildlife Skyrim 0.1.esp
74 4a Forgotten DungeonsSSE.esp
75 4b OpulentThievesGuild.esp
76 4c OBIS SE.esp
77 4d Legendary Skyrim Crossbows.esp
78 4e WICO - USSEP Compatible Patch.esp
79 4f AKSkyrimUnderground.esp
80 50 LVM_library_redone.esp
81 51 SkyTEST-RealisticAnimals&Predators.esp
82 52 Quarries of Skyrim.esp
83 53 TheChoiceIsYours.esp
254 FE 4 Qw_WICO_CRF Patch.esp
84 54 ZIA_Complete Pack_V4.esp
85 55 SkyrimSewers.esp
86 56 The Brotherhood of Old.esp
87 57 Dr_Bandolier.esp
88 58 BandolierForNPC.esp
89 59 Better Harvesting.esp
90 5a AmazingFollowerTweaks.esp
91 5b ETaC - Complete ELFX Patch.esp
92 5c ThiefEyes_SSE.esp
93 5d Skyrim Better Roads and Bridges - All In One - Merged.esp
254 FE 5 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
94 5e Afterlife.esp
95 5f TCIY BCS Patch.esp
96 60 WindstadMine.esp
97 61 Inigo.esp
98 62 UniqueBorderGates-All.esp
99 63 HopesabandonSSE 1.1.esp
100 64 Atlas Legendary.esp
101 65 konahrik_accoutrements.esp
102 66 UniqueBorderGates - No Pale Pass Gate.esp
103 67 Immersive Patrols II.esp
104 68 EastEmpirePendantsMarkers.esp
105 69 CWICRFSEPatch.esp
106 6a DIVERSE SKYRIM.esp
107 6b Moonlight Tales Special Edition.esp
108 6c AHZmoreHUD.esp
109 6d UnreadBooksGlow.esp
110 6e Vivid WeathersSE.esp
111 6f WetandCold.esp
112 70 IcePenguinWorldMap.esp
113 71 Varied Guards 1.1.esp
114 72 SPTDiverseGuardsSkyrimSE.esp
115 73 skyforgedWeapons.esp
116 74 Aetherium_Arsenal.esp
117 75 EbonyWolfArmor_SkyforgeEbonyWeapons.esp
118 76 AKShadowsOfThePast.esp
119 77 DaedricCloaks.esp
120 78 BosmerArmorMATY743.esp
121 79 DragonboneBarbarianArmor.esp
122 7a Telengard.esp
123 7b Tools of Kagrenac.esp
124 7c Convenient Horses.esp
125 7d DragonBoneWeaponsComplete.esp
126 7e ValiantNordBow.esp
127 7f More Weapons Please.esp
128 80 AncientTonguesSwords.esp
129 81 loners_sword.esp
130 82 Ulags Legacy.esp
131 83 Jornheim.esp
132 84 Vigilant.esp
133 85 CH GrayFox_Bruma_Falskaar_Vigilant Patch.esp
134 86 Zim's Improved Dremora.esp
135 87 PrvtIRoyalArmory.esp
136 88 MeridNundaArmory.esp
137 89 AetheriumSwordsnArmor.esp
138 8a JetDwemerBows_DG.esp
139 8b Unique Uniques.esp
140 8c Knight of the Reaper.esp
141 8d WICO - Immersive Character.esp
142 8e Pauldrons.esp
143 8f ForgottenCity.esp
144 90 DragonboneBarbarianMale.esp
145 91 ApotheosisDemo.esp
146 92 MHdunSky001.esp
147 93 Missives.esp
148 94 The Paarthurnax Dilemma.esp
149 95 Undriel_Everlight.esp
150 96 Darkend.esp
151 97 Vigilant Voiced.esp
152 98 TBoO & SS Patch.esp
153 99 Andromeda - Unique Standing Stones of Skyrim.esp
154 9a LeftHandRings-1stPersonView.esp
155 9b LeftHandRings.esp
156 9c Vivid Weathers - Extended Rain.esp
157 9d Vivid Weathers SE - Bruma Patch.esp
158 9e Vivid Weathers SE - Extended Snow.esp
159 9f Vivid Weathers SE - Falskaar.esp
160 a0 SoS_VividWeathers_Patch.esp
161 a1 DiverseDragonsCollectionSE.esp
162 a2 Tanning And Smelting Experience.esp
163 a3 FNIS.esp
164 a4 ProwlerArmor.esp
165 a5 ssNordMage.esp
166 a6 DCR_KingCrusaderMegaPack_SSE.esp
167 a7 ebmailplugin.esp
168 a8 nordicrangerarmor.esp
169 a9 HelmetToggle.esp
170 aa unenchantedDLCclothes.esp
171 ab Nordic Wanderer.esp
172 ac NoldorArmor.esp
173 ad More Elven Armor.esp
174 ae Volkihar Knight.esp
175 af Volkihar Knight - Light Armor Option.esp
176 b0 GuardSleeves SE.esp
177 b1 VampireMonk.esp
178 b2 BlackSacramentArmor.esp
179 b3 PathofChampion.esp
180 b4 BosmerElderShadowArmor.esp
181 b5 WICO - Immersive Dawnguard.esp
182 b6 StormcloakCuirassEnhanced.esp
183 b7 AncientElvenBow.esp
184 b8 Drow Armor Set.esp
185 b9 giftsofakatosh.esp
186 ba giftsofakatoshlight.esp
187 bb Kynreeve Armor.esp
188 bc Zikoru Swords.esp
189 bd Dunmeri Leaf Sword.esp
190 be NoctisWingBow.esp
191 bf DSerArcheryGameplayOverhaul.esp
TOK_CWI_Patch.esp
192 c0 Imperious - Races of Skyrim.esp
193 c1 Ordinator - Perks of Skyrim.esp
194 c2 Ordinator - Beyond Skyrim Bruma Patch.esp
195 c3 CWIOrdinatorPatchSSE.esp
196 c4 ELFXEnhancer.esp
197 c5 SoS_ELFX+Enhancer_Patch.esp
198 c6 RealisticWaterTwo.esp
199 c7 RealisticWaterTwo - Waves.esp
200 c8 RealisticWaterTwo - FlowingLakes.esp
254 FE 6 JKs Skyrim_RWT_Patch.esp
254 FE 7 RealisticWaterTwo - Watercolor.esp
201 c9 RWT Lod Fix.esp
254 FE 8 RealisticWaterTwo - Falskaar.esp
202 ca RealisticWaterTwo - Waves - Falskaar.esp
254 FE 9 RealisticWaterTwo - Beyond Skyrim Bruma.esp
203 cb Bashed Patch, 0.esp

What can be the problem? I'm level 60, if i need to restart the game i'll delete skyrim at all...

Much needed help and highly appreciated if any comment can help.
Also, i'm not really understand the meaning of merging mods with wrye bash. Last time i used it, it created a mess...mods deleted, features missed and so on...
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Showing 1-15 of 17 comments
Jouchebag Apr 3, 2019 @ 12:16pm 
Probably the quest mod you're trying to do.

Something, somewhere, is incompatible.

Or perhaps that mod is just buggy.
Last edited by Jouchebag; Apr 3, 2019 @ 12:16pm
★Kelvy★ Apr 3, 2019 @ 1:41pm 
27 1b Hothtrooper44_ArmorCompilation.esp
30 1e Hothtrooper44_Armor_Ecksstra.esp
Reverse these, Loot gets them wrong (can set Loot to remember their correct order that Eckesstra is always before Compilation)
Check Cold Harbour mod in xedit for conflict or maybe move it nearer the bottom of list so it overrides the conflict. (not familiar with the mod or if part of a larger mod.)
Ghatotkacha Apr 4, 2019 @ 2:36pm 
Originally posted by Check Cold Harbour mod in xedit for conflict or maybe move it nearer the bottom of list so it overrides the conflict. (not familiar with the mod or if part of a larger mod.) [/quote:

how can i make the mod to the bottom of the load order? :S
Jouchebag Apr 4, 2019 @ 2:39pm 
If you don't know how to do that, which is quite possibly one of the most simple parts of modding, then you should read up on some guides and learn a bit first.

To plug in hundreds of mods and not know how to change your load order means you have skipped several steps.

I'm sorry, but modding Skyrim that heavily, with that many mods, is not as simple as installing a mod and pressing play.
Last edited by Jouchebag; Apr 4, 2019 @ 2:42pm
Ghatotkacha Apr 4, 2019 @ 2:42pm 
Originally posted by Jouchebag:
If you don't know how to do that, which is quite possibly one of the most simple parts of modding, then you should read up on some guides and learn a bit first.

https://steamcommunity.com/app/489830/discussions/0/340412122413706606/

To plug in hundreds of mods and not know how to change your load order means you have skipped several steps.

I'm sorry, but modding Skyrim that heavily, with that many mods, is not as simple as installing a mod and pressing play.

Thank you so much! I'll read the whole stuff and try to find an answer. :)
Jouchebag Apr 4, 2019 @ 2:42pm 
Originally posted by renwargner:
Thank you so much! I'll read the whole stuff and try to find an answer. :)

Your mod list needs to be carefully debugged, to find the source of the problem
Uncle64 Apr 4, 2019 @ 2:59pm 
You need to check if your mods is compatible whit coldharbour. There is many that is not that.
Ghatotkacha Apr 5, 2019 @ 11:06am 
Originally posted by Your mod list needs to be carefully debugged, to find the source of the problem [/quote:

So i checked the link you mentioned. It is fine, but i did not find any related information about how to put Vigilant to the bottom of the load order. I ran Wrye Bash again, to merge files, it does not help - still ctd.
Uncle64: i really want to check these files, but idk how to do that.
I thought if i use LOOT to sort load order, that would be fine. I regurarely use Xedit, to delete ITM records, so as i used Resave.
Is there any more straight forward method to check? I tried to check LOOT's option, no function found with the bottom of the load order stuff.
Jouchebag: i really want to carefully debug...but idk the correct method.
Jouchebag Apr 5, 2019 @ 11:12am 
Careful debugging involves removing or disabling groups of mods until the problem seems to be solved. Then finding the exact mod or combination of mods that causes the problem. Process of elimination.

You need to also check every single mod's description carefully in the Nexus to be sure you're not missing patches or using mods that are known to be incompatible.

This is all made more difficult by the fact that some bugs won't be solved without starting an entirely new game.

Finding the exact culprit for a CTD in a modlist that long is very time consuming.
Last edited by Jouchebag; Apr 5, 2019 @ 11:15am
Ghatotkacha Apr 6, 2019 @ 1:49am 
So i started this careful debugging by Xedit and wanted to see conflicts. Saw a couple of videos about it, read about it, also used in the past. So i started to solve conflicts, especially with vigilant. Finished with a few one and now the game crashes at bethesda logo...:D
I also would like to find out more about crash reports. No one mentioned it, but i think it would be a great tool to identify the problem. Isn't it?
IF so, do you have any experience with crash reporters for Skyrim SE?
Jouchebag Apr 6, 2019 @ 8:11am 
That is not how I said to debug your modlist. xEdit is not going to fix all your problems without very in depth knowledge of the tool and even then it won't necessarily let you fix mods that were never meant to work together.

What WILL fix your problems is using less mods and managing them better.

The reason all the modders here are sticklers for "doing it right the first time" is so that we don't end up with 60 hours in a game full of crashes. Most of us plan to put 300-500+ hours on a character and need stability the whole time.
Last edited by Jouchebag; Apr 6, 2019 @ 8:25am
Ghatotkacha Apr 6, 2019 @ 9:49am 
Dear Jouchebag,

Thanks for your comment again. :) And i know that xEdit won't fix all my problems, but the problem is: Vortex and LOOT does not say anything about missing masters, missing files, conflicts, and so on. Then how should i able to detect the problems?
I also checked Skyrim SE original, without mods, still crashing.
As you can see at the mod order list, big amount of mods are just new items and new armor mods. Just a few adds extra lands, but i tried to manage them with patches. Double checked, for example Vigilant, no additional patch available at all, anywhere. And this is just one example.
For example, You: how do you sort out a problem like this? Furthermore, if you're "doing it right the first time", how do you decide which mods are compatible with each other? I always tried to install compatible mods - spent hours to listen to mod categories and video reviews.
That "users manual" did not give me any detailed information, just like the basics, like "what is loot", and "hit the 'sort plugins' button to start your load order then hit enable and that's all" category stuffs. But my problem here is different, and this is my 4th try with skyrim se with mods.
Read hundreds of comments when people saying they have much-much more mods and the game is stable like hell. I try my best all the time, and believe me: REALLY tries my best, to make the game stable, but at some point something always crashes, like in this time. For others, the mod works fine, but for me, with 200 mods - others using it with much more - not working, even if i'm trying to load the order correctly, and so on...
Sorry if i'm ♥♥♥♥♥♥♥♥ or anything like this, but whenever i'm asking for help i'm just getting something like this: "sort your load order", or "these are not compatible mods". Thanks, i mean: you're helping me really: i sorted like 6545343236 times my load order and checked which mod is not compatible. But you REALLY think that enabling and disabling every-single-mod will help me in this stage?
I know maybe i'm asking too much, but is there any straight forward methods you're using at the FIRST INSTALLATION, or is it some kind of dogma which cannot be told out to foreign people? Like, everyone is sitting on these informations like no one is able to talk about it...
Sorry again for this long comment. :) And no hard feelings, i did not mean it personally.
unboundlopez Apr 6, 2019 @ 10:05am 
check fnis. Run FNIS launcher and if any errors appear dont ignore them.
Last edited by unboundlopez; Apr 6, 2019 @ 10:08am
Jouchebag Apr 6, 2019 @ 10:14am 
Originally posted by Jouchebag:
Careful debugging involves removing or disabling groups of mods until the problem seems to be solved. Then finding the exact mod or combination of mods that causes the problem. Process of elimination.

You need to also check every single mod's description carefully in the Nexus to be sure you're not missing patches or using mods that are known to be incompatible.

This is all made more difficult by the fact that some bugs won't be solved without starting an entirely new game.

Finding the exact culprit for a CTD in a modlist that long is very time consuming.

Very time consuming. As in properly modding and checking to be sure your modlist isn't broken should take days. I usually set aside 5-7 days for an hour a day to carefully read through each mod's description and take time to play test every dozen or so mods I add.

Yeah, many of us spend as much as a week testing the game before settling into months of playing a character.

Because your crash happened in a mod-related place I would assume that mod or something interacting with it is causing the crash.

This means you either need to roll back to a save before you did anything with that mod and then remove the mod or you need to use process of elimination to figure out which other mod is breaking that mod and remove that one.

There is no magic button to solve this for you. Our "dogma" is hardwork, focus, caution and patience.
Last edited by Jouchebag; Apr 6, 2019 @ 10:17am
Uncle64 Apr 6, 2019 @ 10:17am 
Originally posted by Jouchebag:
Originally posted by Jouchebag:
Careful debugging involves removing or disabling groups of mods until the problem seems to be solved. Then finding the exact mod or combination of mods that causes the problem. Process of elimination.

You need to also check every single mod's description carefully in the Nexus to be sure you're not missing patches or using mods that are known to be incompatible.

This is all made more difficult by the fact that some bugs won't be solved without starting an entirely new game.

Finding the exact culprit for a CTD in a modlist that long is very time consuming.

Very time consuming. As in properly modding and checking to be sure your modlist isn't broken should take days. I usually set aside 5-7 days for an hour a day to carefully read through each mod's description and take time to play test every dozen or so mods I add.

Yeah, many of us spend as much as a week testing the game before settling into months of playing a character.

Because your crash happened in a mod-related place I would assume that mod or something interacting with it is causing the crash.

This means you either need to roll back to a save before you did anything with that mod and then remove the mod or you need to use process of elimination to figure out which other mod is breaking that mod and remove that one.

There is no magic button to solve this for you.
Agree there, can take up to 2 weeks whit complicated loads. My last of those did I play more then 640 hours on. No issues at all.
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Date Posted: Apr 3, 2019 @ 12:06pm
Posts: 17