Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And before anyone starts complaining, they fixed it because the exploit broke mechanics in other parts, resulting in crashes. It was the only way to stop people constantly breaking their games, because it was either fix one exploit or have a patch so huge you couldn't have any other mod (because of coding to fix thousands of times the exploit crashed the game).
Next time someone complains about the patch, throw that fact at them....... not that they will listen.
I'm glad they fixed it, no matter the reason. It was stupid and broke the balance of the entire game. LIke, why use slow two-handers when you can make a dagger that does 9k damage, you know.
People like glitches, bugs and exploits because it makes them feel legitimized in their choice to cheat, and even challenge the idea that exploits are a cheat. It's been a hilariously long debate on these forums before
Check the wiki?
Personally, I don't consider the vanilla crafting loop an exploit. It will make weapons way OP and armor that is ludicrously (and uselessly) over the cap.
The wiki doesn't say anything about the values that the Unofficial patch sets it to.
The vanilla loop using one extra armor slot for crafting gear (left hand ring) results in a max 42% boost to enchanting potions and a 112% boost to smithing potions.
If you use the Sallow Regent black book method you can get 47% boost to enchanting and 124% boost to smithing.
The armor cap[en.uesp.net] has not changed, the real OP effects are with damage on improved weapons, fortified weapon enchantments, and extended time on some potion effects like invisibility.
The patch only ensures the original intended values and caps are not surpassed. The information is accurate.