The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Obi-Wan (차단됨) 2019년 2월 4일 오후 6시 03분
Mod that kills followers ? (SOLVED)
Followers get on their knees and revive after the combat is over. I don't like it, I want them to die if they get to zero health.

I tried all the famous follower mods to get rid of the protected status for followers and none of them accomplishes to do it (even though they promise to doing so in their descriptions). Tried so far

1. Extensible Follower Framework
2. Nether's Follower Framework

Does anybody know of a mod which accomplishes it bulletproof and tested ?
Obi-Wan 님이 마지막으로 수정; 2019년 2월 6일 오후 7시 34분
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Grumpy 2019년 2월 5일 오후 4시 42분 
Obi-Wan님이 먼저 게시:
I think their special animation is the problem. All protected will die at zero health but the problem is the bandits stop attacking them at 5 % and the only way to make a protected killable is to hit him yourself in friendly fire and bring him from 5 % to zero. The final blow.

so according to that, you dont seek a way to make them unprotected but you want a way that NPC AI attacks downed follower.

dunno if I ever heard of a mod which enables that. :/
cfs111 2019년 2월 5일 오후 4시 45분 
It is done by faction and the faction has the protected flag by default. The animation is just a by product it is the flag that makes them only killable by the PC (or sometimes by massive amounts of damage i.e. giants)
Obi-Wan (차단됨) 2019년 2월 5일 오후 4시 46분 
No I am just saying that making them unprotected is not enough. Because I tried with console command <setessential 0> and does not work. What is needed additionally is to make the bandits to finish them off.

This mod apparently achieved to do it in Oldrim. The guy said he will port it to SE back in April 2018 but hasn't done anything on it.

Volatile Followers

https://www.nexusmods.com/skyrim/mods/71998
Obi-Wan 님이 마지막으로 수정; 2019년 2월 5일 오후 4시 48분
Obi-Wan (차단됨) 2019년 2월 6일 오후 7시 33분 
Finally figured it out

This mod kills followers 100 % working in SE.

Amazing Follower Tweaks

https://www.nexusmods.com/skyrimspecialedition/mods/6656?tab=description

There is one option in the tweaks which says "NPCS can not permanently die". Uncheck that option. Now they don't knee down to revive anymore and instead die.
Obi-Wan (차단됨) 2019년 2월 14일 오후 5시 27분 
Disregard the above solution. For some reason suddenly it stopped working and Faendal is once again immortal.

This is very annoying because I am positive that during testing he would outright die to a group of bandits. Multiple times tested it and always worked.

I started a new game and ... is not working anymore.
Obi-Wan 님이 마지막으로 수정; 2019년 2월 14일 오후 5시 34분
Obi-Wan (차단됨) 2019년 2월 21일 오후 4시 39분 
Update, finally solved the issue.

It did not work in my new game restart because this game appends the followers' status (essential, protected, non-protected) to the save. In other words, you have to make a save and load it in order to trigger the effect.

So in summary

1. Install AFT
2. Recruit your follower
3. Uncheck "NPC cannot permanently die"
4. Check also "Followers no combat recovery"
5. Open the console and type help <follower's name>
6. Type setessential <follower's code> 0 (for faendal follower code is 00013480)
7. SAVE the game
8. Reload
9. Bingo

Note, if it does not work, in step seven use setessential to 1 rather than to 0. Although is counter-intuitive, yes set it to 1, does not matter, the game handles it bizarre way. The critical step is the save and reload after setessential change. Don't forget step 4, critical too, but not sufficient.
Obi-Wan 님이 마지막으로 수정; 2019년 2월 21일 오후 5시 12분
TheGlitterJojo 2019년 7월 5일 오후 3시 51분 
I see where other regulars tried to help, but it seems the thread may have gotten buried before they could complete helping you. This is very helpful and others with experience should be able to help you work it out. I'm assuming something will have to be done in xEdit, to tweak the mod in question without having to use console commands.
Sinsling 2019년 7월 5일 오후 4시 13분 
obidogo님이 먼저 게시:
AlabamaAngyl님이 먼저 게시:
I see where other regulars tried to help, but it seems the thread may have gotten buried before they could complete helping you. This is very helpful and others with experience should be able to help you work it out. I'm assuming something will have to be done in xEdit, to tweak the mod in question without having to use console commands.
I know that a regular or casual player cannot help here...bear in mind that very few people would like to kill their followers in the first place. So only mod creators can solve this and that is very limited number of people.
Actually I am a casual player and here is my 2 cents:

Editing values using the console commands are not effective for generic use. These are developer tools and the effect of using them outside set instances can have no effect or unintended side-effects due to the way the game code works.

The only way to gaurentee the removal of the "essential" and "protected" tags is to edit them out before loading the game, so that the data being modified is not active or stored in memory in any form.

You can either a) use a mod which sets all tags for essential and protected to 0 or b) manually set these tags to 0 yourself.

If option a doesnt exist then you will have to use option b, which can be just as risky as bypassing flags with console commands if you aren't careful. If you are uncomfortable attempting to xedit out these values yourself and no mods do what you are asking, it may be best to live without your dream settings.
Chef 2019년 7월 5일 오후 4시 18분 
I think it would be odd if AFT overrode death scripts. I wonder if the essential status or flag is something that is getting baked into your save somehow.
cfs111 2019년 7월 5일 오후 4시 23분 
I think load order needs to be posted. And I apologize that somehow I lost track of this thread.
Chef 2019년 7월 5일 오후 4시 26분 
The ideal way to test this is to start a brand new vanilla game, grab a follower, and make a save just before you would enter a combat situation. Then test without AFT installed or any console commands used. Then install AFT and see if any change occurs.

AFT is now something I have used so I am not as familiar with it as I would like to be, but the above method would eliminate any possibility of something weird getting baked into your save. Cause once that happens its very hard to diagnose whats going on. Console commands could even make things worse.
Sinsling 2019년 7월 5일 오후 4시 28분 
obidogo님이 먼저 게시:
Youmust not forget step 4. Because that is what removes the "hunker down" animation
Step 4 is useless because you only need to know what values to remove in the editor. If the mod can let you change protected status then that means you can do it without that mod as well. This was actually already mentioned by cfs, as you have to remove them from a group which automatically applies "protected" to npcs.

The fact that your npcs are "coming back" shows that whatever your current workaround is most definitely not providing the desired affect, so it's safe to say your list of steps don't work.

There are mods that let you kill the children in sse so I know it can be done without... well, whatever this is:


Obi-Wan님이 먼저 게시:
Update, finally solved the issue.

It did not work in my new game restart because this game appends the followers' status (essential, protected, non-protected) to the save. In other words, you have to make a save and load it in order to trigger the effect.

So in summary

1. Install AFT
2. Recruit your follower
3. Uncheck "NPC cannot permanently die"
4. Check also "Followers no combat recovery"
5. Open the console and type help <follower's name>
6. Type setessential <follower's code> 0 (for faendal follower code is 00013480)
7. SAVE the game
8. Reload
9. Bingo

Note, if it does not work, in step seven use setessential to 1 rather than to 0. Although is counter-intuitive, yes set it to 1, does not matter, the game handles it bizarre way. The critical step is the save and reload after setessential change. Don't forget step 4, critical too, but not sufficient.
Chef 2019년 7월 5일 오후 4시 33분 
obidogo님이 먼저 게시:
I guarantee you 101% that it does not work without AFT.

AFT is critical here because of step 4.
I understand that it won't work without AFT. The reason I said what I did is because of the uncertain state that your save is in. If done the way I described that would eliminate the possibility of something in your save file messing up what you are trying to do now.

Also, it would help to see a load order from LOOT.
Sinsling 2019년 7월 5일 오후 4시 45분 
obidogo님이 먼저 게시:
@Sinsling Step 4 is not about the death status of the NPC. That is step 3. Step 4 is special tweak which removes the animation which is very critical in order to make them die. Otherwise step 3 is useless and has limited application without step 4.
And I'm telling you the whole list doesnt matter. All AFT is doing is changing a flag that could be changed by another mod without a toggle option. Just because it is an option in AFT doesnt mean AFT is the only way to do so.

In fact AFT doesnt seem to require skse, so whatever it is changing can definitely be changed through xedit.
DrNewcenstein 2019년 7월 5일 오후 5시 25분 
Try the following:

Cosnach has a Dead Body Cleanup Script, which references a coffin bearing his name. He is neither Protected nor Essential.

1. Start a new game (with or without AFT)
2. Go to Markarth and recruit Cosnach (bring him Ale or Mead and you may not have to fight him)
3. Take him to the nearby Nordic Ruin and see if he dies (or Fast Travel to anyplace he is likely to be killed by common enemies like Draugr, Bandits, or animals, not Giants who can launch him into space, or by elemental traps).

If he dies, then it may be that they need to have the Dead Body Cleanup script and a coffin.

None of the members of Potential Follower Faction have a Death Item, either, but this may not be a requirement.

I understand the issue is that enemies stop targeting when they enter bleedout, but let's take it one step at a time.

DrNewcenstein 님이 마지막으로 수정; 2019년 7월 5일 오후 9시 09분
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