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번역 관련 문제 보고
so according to that, you dont seek a way to make them unprotected but you want a way that NPC AI attacks downed follower.
dunno if I ever heard of a mod which enables that. :/
This mod apparently achieved to do it in Oldrim. The guy said he will port it to SE back in April 2018 but hasn't done anything on it.
Volatile Followers
https://www.nexusmods.com/skyrim/mods/71998
This mod kills followers 100 % working in SE.
Amazing Follower Tweaks
https://www.nexusmods.com/skyrimspecialedition/mods/6656?tab=description
There is one option in the tweaks which says "NPCS can not permanently die". Uncheck that option. Now they don't knee down to revive anymore and instead die.
This is very annoying because I am positive that during testing he would outright die to a group of bandits. Multiple times tested it and always worked.
I started a new game and ... is not working anymore.
It did not work in my new game restart because this game appends the followers' status (essential, protected, non-protected) to the save. In other words, you have to make a save and load it in order to trigger the effect.
So in summary
1. Install AFT
2. Recruit your follower
3. Uncheck "NPC cannot permanently die"
4. Check also "Followers no combat recovery"
5. Open the console and type help <follower's name>
6. Type setessential <follower's code> 0 (for faendal follower code is 00013480)
7. SAVE the game
8. Reload
9. Bingo
Note, if it does not work, in step seven use setessential to 1 rather than to 0. Although is counter-intuitive, yes set it to 1, does not matter, the game handles it bizarre way. The critical step is the save and reload after setessential change. Don't forget step 4, critical too, but not sufficient.
Editing values using the console commands are not effective for generic use. These are developer tools and the effect of using them outside set instances can have no effect or unintended side-effects due to the way the game code works.
The only way to gaurentee the removal of the "essential" and "protected" tags is to edit them out before loading the game, so that the data being modified is not active or stored in memory in any form.
You can either a) use a mod which sets all tags for essential and protected to 0 or b) manually set these tags to 0 yourself.
If option a doesnt exist then you will have to use option b, which can be just as risky as bypassing flags with console commands if you aren't careful. If you are uncomfortable attempting to xedit out these values yourself and no mods do what you are asking, it may be best to live without your dream settings.
AFT is now something I have used so I am not as familiar with it as I would like to be, but the above method would eliminate any possibility of something weird getting baked into your save. Cause once that happens its very hard to diagnose whats going on. Console commands could even make things worse.
The fact that your npcs are "coming back" shows that whatever your current workaround is most definitely not providing the desired affect, so it's safe to say your list of steps don't work.
There are mods that let you kill the children in sse so I know it can be done without... well, whatever this is:
Also, it would help to see a load order from LOOT.
In fact AFT doesnt seem to require skse, so whatever it is changing can definitely be changed through xedit.
Cosnach has a Dead Body Cleanup Script, which references a coffin bearing his name. He is neither Protected nor Essential.
1. Start a new game (with or without AFT)
2. Go to Markarth and recruit Cosnach (bring him Ale or Mead and you may not have to fight him)
3. Take him to the nearby Nordic Ruin and see if he dies (or Fast Travel to anyplace he is likely to be killed by common enemies like Draugr, Bandits, or animals, not Giants who can launch him into space, or by elemental traps).
If he dies, then it may be that they need to have the Dead Body Cleanup script and a coffin.
None of the members of Potential Follower Faction have a Death Item, either, but this may not be a requirement.
I understand the issue is that enemies stop targeting when they enter bleedout, but let's take it one step at a time.