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Сообщить о проблеме с переводом
help <npc name>
Use page up / page down to find the number beside the NPC_ category. Then type in
setessential <number from the above step> 0
This will set that npc to be mortal. Once they are dead they are dead. The game runs death scripts when a named npc dies that can not be fully undone.
As soon as Faendal goes to about 5% of his health he knees down. The moment he knees down the bandits stop hitting him. This prevents him to going to zero health in order to die.
So I think a mod has to address both the protected status being removed and at the same time the kill instinct of bandits to keep beating the follower rather than stopping at 5% of his health.
If that does not work then yes a mod is dynamically changing his essential setting.
There might be two reasons. Essential is not the same as Protected, as far as I know. So removing essential status is no guarantee the follower can die in regular combat. They knee down even in Protected status. So we have to remove protected status...anything that makes them to knee down.
And second reason, the bandits seem to stop attacking a character when he knees down the moment he reaches 5 % of his health.
https://www.nexusmods.com/skyrimspecialedition/mods/164/?tab=files
I am willing to try it as long as I can make followers die.
A npc going to one knee is a sure sign the npc is set to essential. When they do the ai of enemies "sees" that as the npc is no longer a target and gets ignored. When the npc recovers enough to get up then the ai will reaquire that npc as a target.
Agreed that they re-engage the followers (or rather the follower re-engages) when they stand up. But that defeats the purpose of being killable.
GamerPoets video tutorial on using xEdit:
https://youtu.be/2F19Do8HAl4
Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
Have you tested yourself if the followers can be made killable in regular combat without kneeing down ?
I think their special animation is the problem. All protected will die at zero health but the problem is the bandits stop attacking them at 5 % and the only way to make a protected killable is to hit him yourself in friendly fire and bring him from 5 % to zero. The final blow.
https://www.nexusmods.com/skyrim/mods/14635
This is for oldrim so you will need to port it (save it the CK).
Edit: Had to research this. When you recruit them they are added by quest to player follower faction which has the protected flag. When you dismiss them the faction is removed via quest. This is a quest run completely by the game with no player input, it is a tool for mod authors to make things happen in game.