The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Obi-Wan (Banned) Feb 4, 2019 @ 6:03pm
Mod that kills followers ? (SOLVED)
Followers get on their knees and revive after the combat is over. I don't like it, I want them to die if they get to zero health.

I tried all the famous follower mods to get rid of the protected status for followers and none of them accomplishes to do it (even though they promise to doing so in their descriptions). Tried so far

1. Extensible Follower Framework
2. Nether's Follower Framework

Does anybody know of a mod which accomplishes it bulletproof and tested ?
Last edited by Obi-Wan; Feb 6, 2019 @ 7:34pm
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Showing 1-15 of 75 comments
cfs111 Feb 4, 2019 @ 6:18pm 
open console and type in
help <npc name>
Use page up / page down to find the number beside the NPC_ category. Then type in
setessential <number from the above step> 0

This will set that npc to be mortal. Once they are dead they are dead. The game runs death scripts when a named npc dies that can not be fully undone.
Surmene Feb 4, 2019 @ 6:19pm 
I've had this issue with me recently too. I think Immersive Amazing Follower Tweaks has something that has a chance of bleedout equaling death. Other than that, nothing else I've seen. I've had to manually remove follower protections via Creation Kit so they actually die both for vanilla and mod followers.
smr1957 Feb 4, 2019 @ 6:36pm 
The flag can also be removed in xEdit. Just be sure that you don't remove the flag from a quest essential follower or you'll break your game.
Obi-Wan (Banned) Feb 4, 2019 @ 6:50pm 
Originally posted by cfs111:
open console and type in
help <npc name>
Use page up / page down to find the number beside the NPC_ category. Then type in
setessential <number from the above step> 0

This will set that npc to be mortal. Once they are dead they are dead. The game runs death scripts when a named npc dies that can not be fully undone.
Does not work. Faendal still goes to his knees and the bandits divert attention to me.

As soon as Faendal goes to about 5% of his health he knees down. The moment he knees down the bandits stop hitting him. This prevents him to going to zero health in order to die.

So I think a mod has to address both the protected status being removed and at the same time the kill instinct of bandits to keep beating the follower rather than stopping at 5% of his health.
Last edited by Obi-Wan; Feb 4, 2019 @ 6:51pm
cfs111 Feb 4, 2019 @ 6:52pm 
setessential 13480 0

If that does not work then yes a mod is dynamically changing his essential setting.
Obi-Wan (Banned) Feb 4, 2019 @ 6:55pm 
Originally posted by cfs111:
setessential 13480 0

If that does not work then yes a mod is dynamically changing his essential setting.
The command works but the effect does not.

There might be two reasons. Essential is not the same as Protected, as far as I know. So removing essential status is no guarantee the follower can die in regular combat. They knee down even in Protected status. So we have to remove protected status...anything that makes them to knee down.

And second reason, the bandits seem to stop attacking a character when he knees down the moment he reaches 5 % of his health.

Last edited by Obi-Wan; Feb 4, 2019 @ 7:03pm
Obi-Wan (Banned) Feb 4, 2019 @ 7:00pm 
Originally posted by smr1957:
The flag can also be removed in xEdit. Just be sure that you don't remove the flag from a quest essential follower or you'll break your game.
Do I need a Master's Degree to be able to use xEdit ? I guess you mean this

https://www.nexusmods.com/skyrimspecialedition/mods/164/?tab=files

I am willing to try it as long as I can make followers die.
cfs111 Feb 4, 2019 @ 7:06pm 
Setting the essential flag to 0 will make the npc killable by anyone. This flag will override the protected one. Again, if the console command does not work then some mod is dynamically changing the flag.

A npc going to one knee is a sure sign the npc is set to essential. When they do the ai of enemies "sees" that as the npc is no longer a target and gets ignored. When the npc recovers enough to get up then the ai will reaquire that npc as a target.
Obi-Wan (Banned) Feb 4, 2019 @ 7:09pm 
Originally posted by cfs111:
Setting the essential flag to 0 will make the npc killable by anyone. This flag will override the protected one. Again, if the console command does not work then some mod is dynamically changing the flag.

A npc going to one knee is a sure sign the npc is set to essential. When they do the ai of enemies "sees" that as the npc is no longer a target and gets ignored. When the npc recovers enough to get up then the ai will reaquire that npc as a target.
See it for yourself if it works or not. I am sure nothing is overriding Faendal. Let me know if it works for you.

Agreed that they re-engage the followers (or rather the follower re-engages) when they stand up. But that defeats the purpose of being killable.
smr1957 Feb 4, 2019 @ 7:17pm 
Originally posted by Obi-Wan:
Originally posted by smr1957:
The flag can also be removed in xEdit. Just be sure that you don't remove the flag from a quest essential follower or you'll break your game.
Do I need a Master's Degree to be able to use xEdit ? I guess you mean this

https://www.nexusmods.com/skyrimspecialedition/mods/164/?tab=files

I am willing to try it as long as I can make followers die.
That's the one. It can be confusing and intimidating at first. Took me a while to get comfortable using it - but if you can master its use, it really opens up what you can do with regard to the game. Here's some links as to how xEdit is used:
GamerPoets video tutorial on using xEdit:
https://youtu.be/2F19Do8HAl4

Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
Obi-Wan (Banned) Feb 4, 2019 @ 7:36pm 
Thanks but I am afraid this is too advanced stuff for the casual gamer like me.

Have you tested yourself if the followers can be made killable in regular combat without kneeing down ?

I think their special animation is the problem. All protected will die at zero health but the problem is the bandits stop attacking them at 5 % and the only way to make a protected killable is to hit him yourself in friendly fire and bring him from 5 % to zero. The final blow.
Obi-Wan (Banned) Feb 5, 2019 @ 3:38pm 
bump
madgamer2 Feb 5, 2019 @ 4:29pm 
I must be playing a different game. There have been several times when he died and I had to restart.. It might be due to the fact that I play at difficulty 3 but they do die,,,,
cfs111 Feb 5, 2019 @ 4:38pm 
Followers and Follower faction Unprotected
https://www.nexusmods.com/skyrim/mods/14635

This is for oldrim so you will need to port it (save it the CK).
cfs111 Feb 5, 2019 @ 4:39pm 
Hey madgamer2, they only die when you kill them. Followers are set to protected when you recruit them.

Edit: Had to research this. When you recruit them they are added by quest to player follower faction which has the protected flag. When you dismiss them the faction is removed via quest. This is a quest run completely by the game with no player input, it is a tool for mod authors to make things happen in game.
Last edited by cfs111; Feb 5, 2019 @ 4:42pm
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Date Posted: Feb 4, 2019 @ 6:03pm
Posts: 75