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amd 2700x
gtx 1660ti
16g ram 3000mhz
I get lows of around 50 fps. I only got 60 by lowering my shadows by a lot.
Closest you can get to enb like appearance without enb is reshade. Best bet is probably match reshade preset with correct weather mod or make your own.
Also Skyrim Particle patch for ENB
http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499
Its generally advised that you use it if you use weather mods. (It doesnt require enb to work).
If your stubborn as i was you can try disabling ambient occlusion or other effects like dof in ENB, lowering skyrims shadows, etc... However after all my testing performance drop was much to high for the visual improvement.
Info on Reshade is it functions a lot like ENB but with usually low to no performance cost. (unless its adding DOF or ambient occlusion.)
For now I think I stick to the non enb method and try out some weather mods instead. Haven't used any weather mod in oldrim so I think I try out something new for SE. I think I'll try out ReShade maybe later perhaps as I require to download ReShade externally for that since my SweetFX can't detect Skyrim for some reason as I can't tab out when Skyrim is running. I don't know why ReShade works for me on GW2 despite not having ReShade installed but that might be because I'm only using a preset selector.
Anyways, thanks again for the advice.
Say that again, but slowly....
No ENB`s are intensive? oh really?
https://www.nexusmods.com/skyrimspecialedition/mods/1089
https://www.nexusmods.com/skyrimspecialedition/mods/11660
https://www.nexusmods.com/skyrimspecialedition/mods/11578
Not really directed at you personally, but just kind of expanding on the general thought of this post train, as a lot of modding amateurs wonder why their "UBER PC" has massive performance issues with some ENBs.
Most ENBs don't account for the API side bottlenecks that exist in all games, but particularly the drawcall heavy Bethesda games. It's why Shadows consistently create the worst performance impact. (Shadows are nearly as heavy on drawcall pipeline as an entirely new scene, and scale with resolution/FOV). Remember that the shadows are real time, and vary with the lighting, so you can't "Cheat" shadows like most games do by painting them and batching them as a single call. They have to be recalculated and redrawn every frame.
Unfortunately, everything starts at the CPU, so even an ASIC solution like Nvidia's Turing Raytracing cores, while capable of producing much better quality lighting and shadow effects in the same frametime intervals, wouldn't be able to actually increase performance because it still has to receive the instruction batch from the CPU, which itself is decoding the API instructions. Engines would need to be rebuilt, at least partially (Though definitely the renderer at a minimum) in newer APIs like Vulkan and DX12 to mitigate the performance loss.
Only raw speed can brute-force through those kinds of bottlenecks. So high clock intel CPUs perform better. Particularly 9900K, 8700k, and their derivatives like the KS or 8086. AMD has just reached the point where their IPC and Clock Speed is on par with the early Skylakes, but you can crank Intel CPU's up faster more consistently and with less aggressive cooling. This is why something like a 2700X, despite being "On Paper" around 2-4 times more powerful than a 7700k, may perform slightly worse on a game that is still fundamentally a 2-3core dependent game.
Made a new character and save as well.
Here's the result:
https://steamcommunity.com/sharedfiles/filedetails/?id=1931569586
https://steamcommunity.com/sharedfiles/filedetails/?id=1931569523
https://steamcommunity.com/sharedfiles/filedetails/?id=1931569264
Yes I always found shadows the most intensive settings on games. I never thought like you did say that the reason is that they are real time calculations. But of course how did I missed that. They are dynamic shadows so they must recalculate intensively. Imagine shadow on grass and how much more intensive it becomes.