The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Lokiwolf90 Nov 10, 2018 @ 11:19pm
Horm from the Solitude Stables keeps following me around everywhere and dancing.
I have a mod, i think it's holidays of skyrim? I've waited. I've run from riverwood to markarth, i reloaded. I've disabled and enabled. The creep follows me everywhere. I loathe to murder an npc but this is ridiculous! And I worry about just unloading the mod, or reloading the game because the last time I saved before this happened was well before I went to skyhaven temple. Not even ResetAI works. I cannot get rid of him.
Last edited by Lokiwolf90; Nov 10, 2018 @ 11:27pm
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Showing 1-6 of 6 comments
Grumpy Nov 11, 2018 @ 8:16am 
#1 if mods are involved then load order pls. if you dont know how to get it, then open loot and click on the 3 dots upper right corner and copy load order. if you dont own loot, then download it at https://loot.github.io/

#2 why did you not try yet to reload an earlier save? just for the sake to know if that solves your problem

#3 you cant remove a mod like holidays of skyrim safely. So either you load a save before you installed that mod or you start a new game.
DrNewcenstein Nov 11, 2018 @ 8:37am 
There's no acceptable excuse for not saving often, and there's no such thing as saving too much.

There's also no acceptable excuse for a mod that bjorks an NPC in such a manner, nor for a mod that you "can't remove safely". It's just bad work on the author's part. Bethesda put a lot of effort into making sure you don't need loose files for mods, and for some jack rag to throw up a mod with loose files that contribute to this kind of bug instead of an archive that can be easily removed is just lazy and stupid. Nexus is going to have to step up their quality control and minimum quality requirements going forward for ES6 mods.

Using console commands has already wrecked the NPC further, and the only way out is a new game without that mod.
Originally posted by DrNewcenstein:
There's no acceptable excuse for not saving often, and there's no such thing as saving too much.

There's also no acceptable excuse for a mod that bjorks an NPC in such a manner, nor for a mod that you "can't remove safely". It's just bad work on the author's part. Bethesda put a lot of effort into making sure you don't need loose files for mods, and for some jack rag to throw up a mod with loose files that contribute to this kind of bug instead of an archive that can be easily removed is just lazy and stupid. Nexus is going to have to step up their quality control and minimum quality requirements going forward for ES6 mods.

Using console commands has already wrecked the NPC further, and the only way out is a new game without that mod.
ResetAI is a fairly safe command, shouldn't do anything to the NPC apart from a reset of the AI routines.

Without knowing the OP's load order it a bit of a presumption that it's the Mod Author's fault, it might just be one mod in the wrong place. Or it could be a bad mod. But until we see the load order we just don't know.
DrNewcenstein Nov 11, 2018 @ 9:58am 
OP said he Disabled/Enabled the NPC as well as RestAI.

You could try removefromallfactions on the NPC and see if it kicks him out of the dancing stalker faction. Resurrect would be the final try IMO.

You could also move him to Skuldafn or a test cell like QASmoke.

getav health on him
then modav health -99% of that number on him so he goes into permanent bleedout (if his health is 120, modav health -119, leaving him with 1 health)
smr1957 Nov 11, 2018 @ 12:56pm 
One of the characteristics of one of the holidays (Jester's Day, I believe) is that an NPC WIILL follow you everywhere - usually wearing a jester's hat. This lasts for, I think, 24 hours in game (uncertain of the exact duration). It is intentional and part of the festivities of the holiday.
Lokiwolf90 Nov 14, 2018 @ 9:38am 
It was Jester's Day, but it didn't end after 24 hours. It lasted several days.
Last edited by Lokiwolf90; Nov 14, 2018 @ 9:38am
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Date Posted: Nov 10, 2018 @ 11:19pm
Posts: 6